As a lover of the saga created by George RR Martin, I received with due trepidation the news that Cyanide was developing a Song of Ice and Fire RTS.
As a worshiper of the television series, I have tried very hard to be the person chosen for the review.
As a lover of video games, it was really a long time that I was not faced with such mediocrity, and honestly I would have done without it.
A Game of Thrones: Genesis, as the name suggests, retraces the events that led to the creation of the universe narrated in Martin’s books. Which means that if you have known the saga only thanks to the beautiful series of HBO, and you have not read the thousands of pages that make up the five volumes of the work, you may not understand absolutely nothing of the story you are playing (and find that Nymeria isn’t just the name of a slightly overgrown wolf, for example).
That wall you see is supposed to be an ice barrier hundreds of kilometers long.
Although this choice is all in all unsuccessful, since it alienates the many fans who have learned to love the Chronicles on the small screen, in partial defense of Cyanide it must be pointed out that the game was started before HBO decided to make a TV series out of it. therefore it was impossible to connect the two realities in some way.
What is much less forgivable is having chosen not to consider in the least the hundreds of charismatic characters in the game, places or events, and having set it all in an anonymous scenario, displayed with graphics that were fine (perhaps) some year ago, with generic local lords who live in gray castles all the same, where the only thing that differentiates the various houses are the colors and names.
So no Winterfell, no Granite Castle, no Red Keep, and likewise no Ned Stark, no Tyrion, no Gregor Clegane, no Battle of the Trident (actually there is the map for multiplayer, but it’s a bit ‘little).
Controlling such a resource-rich territory can be a nightmare.
So not only the Cyanide have played the fans of the last hour, but they do not even render an adequate fanservice to those who have been waiting for years to be able to play a strategy set in the Westeros. Good job!
However, not everything is to be thrown away in this AGoT: G. Presenting yet another medieval RTS equal to all the others but with the names inspired by the saga, would have been an easy way out, and instead I appreciated the choice of the developers who preferred to focus on the more underground aspects of the game of the throne, dedicating more attention to what happens inside the buildings and on the battlefields. Too bad that in the end it all turns out to be boring, predictable and repetitive.
To make things clearer, here’s how the game works: the map is divided into zones, where there are control points that must be captured to get the money, necessary for the units, and prestige points, essential if you want to get the victory without bloodshed. To control a zone you must send an emissary to reclaim the zone, and you must do it before the opponent does, otherwise your emissary will not be able to enter.
Buy A Game of Thrones – Genesis from Amazon