A virtual epidemic has been created on the WoW server
The administrators of the private WoW server decided to provide players with information about how to fight the plague.
As reported by Kotaku, the administrators of a private World of Warcraft server called Elysium decided to conduct an interesting experiment. They created a virtual epidemic that infected several thousand of the game’s heroes in a few days. All this to teach players the importance of isolation and prevention during a global pandemic.
The source of the virtual plague was a single object with which the so-called “Patient zero”. After that, the virus spread directly between successive characters and items. Affected heroes had 5% lower stats and moved 10% slower. However, it was possible to avoid contamination by … washing hands with a special object that was provided (soap).
Within fifteen hours, 2,276 players were infected, and after the first day, the number of people affected by the disease reached 7,000. At its peak, 88% of the server population was affected by the virus. It is worth noting that it was only after some time – when the epidemic had already started a bit – the administrators informed the players that they were dealing with a planned event.
Then the second phase of the event began – the virus was reset and users were able to perform special tasks related to the disease (it was about killing a certain number of animals while staying away from other people, or wearing masks) in order to limit the rate of its spread. The main goal of the whole project was education – the administrators wanted to provide their players with information that, in the current situation, can be useful in real life.
I know we have many players who are young or do not have the access to information that I have. I felt I had the opportunity to inform people about certain things and help during this time, Kotaku Rain, administrator of Elysium, told reporters.
The originator of the initiative was worried that his project would not be read as a mockery of a threat that in the real world cost the lives of a large number of people. In his opinion, this is why many developers who could create similar events in their titles choose not to do so.
It was a bit risky. I’m sure a lot of real game companies don’t do anything like that precisely because the subject is so sensitive. I wanted to make sure that what we do is 100% focused on education, providing information. That there would be no suspicion that it is something related to earning money and that the idea could not be in any way badly received by the people we tried to inform – added the interlocutor Kotaku