Articles | Minecraft RTX is an update that melts video cards. Three video card test and getting started guide

NVIDIA has released an update for Minecraft with RT support. We explain how to place it, what it looks like and how it works on the RTX 2060, 2080 and 2080 Super.

Survived. Joke « And on that Minecraft is that okay? « No longer a joke: a technology update has been released for Minecraft laser tracing, and it literally melts video cards Nvidia. Naturally, we decided to test this problem. In a good way, the update should have been done on all available RTXs, but only three units were quarantined. We show you how to start the game with the retracement, how to create your own textures and how they now work with Minecraft RTX 2060, 2080 and 2080 Super.

Minecraft was first discussed about RT eight months ago – and by a strange coincidence, the add-on was announced exactly one week after the cosmetic mod closed. Super Duper. We don’t know if they coincide or not, but the fact is clear: Super Duper is no longer, but RT can now be installed.

To do this, you must register for the program Xbox Insider Centre, agree to numerous user agreements, then download the beta version of the game. Note that the add-on itself is free, but Minecraft has yet to be purchased. There are three options.

The first is the easiest: download and run turnkey worlds with Ray Tracing support. Officially, they’re under the NVIDIA brand, but well-known modders like Razzleberries, Dr_Bond, GerminiTay, and BlokWorks are responsible for them.

The second is to create your own world. It’s a bit more complicated though. The point is that all RTX effects are based on new textures and by default they are not added to the game or the local store – you have to s***w in the « bars » yourself. To do this, you will need the NVIDIA website Download four packages with the sources and copy them to the game folder (for example I have these packages C: Users kolgd AppData Local Microsoft.MinecraftUWP_8wekyb3d8bbwe LocalState games com.mojang resource_packs). Then we activate the packages when creating a new world and RTX works.

And the last, third way is to create your own textures. And here we come to how NVIDIA typically added ray tracing to Minecraft. The answer is simple: she rewrote all the textures and added extra layers of “materials”. The main thing is that the usual Minecraft textures are collected in two layers – the image itself and the alpha channel, which indicates which parts are considered transparent. NVIDIA added four more: Metal, Radiance, Roughness, and Normals, which add volume to textures. With their help, each cube gets a physical description, on the basis of which Ray Tracing works with all its refractions and ray reflections.

Since Minecraft is extremely popular among modders and many even make money selling their own texture packs, NVIDIA has rolled out guide on how to make them yourself. To do this, you need a graphics editor – for example Photoshop or an equivalent – and a little persistence.

The process itself seems simple. Open a standard Minecraft texture, add layers to it, highlight which pixels are mirrored, shiny, or transparent, and save it all as a new file. Regular maps that add volume structures are also created in Photoshop or in programs such as xNormal, Substance Painter, and Quixel Mixer. As a result, you get two more files that are launched into the game. You also cannot work directly with three different images, but immediately with 3D cubes – for this option NVIDIA recommends the Substance program.

But what does Minecraft look like with ray tracing? On the one hand, it’s a triumph of technology: because Minecraft is very simple in terms of graphics, Ray Tracing works best here. Water properly breaks the image and honestly reflects all objects nearby. Each level element is visible on the mirror surfaces. Shadows respond well to light sources and overlap. Light passes all physical laws and produces many incredible effects, starting with volumetric fog and ending with « Crepuscular rays ». Another thing is that it all looks very strange in Minecraft. Despite the fact that the objects and buildings have added naturalism, all of those bells and whistles in the game seem to be out of place. Cinematic light in the world of cubes? Cool, don’t argue. But not everyone will see it.

First, the most obvious problem: to « blast » you need an RTX series video card. Second, it should not be just one, but very powerful RTX serial card. See for yourself. The simplest, 2060, barely pushes the new Minecraft to a basic level of gameplay. In other words, in Full HD with maximum settings, exactly 30 fps and 22 frames of 0.1% are achieved. In other words, it doesn’t slow down, but for Minecraft, it’s not enough. In QHD, 2060 doesn’t export at all – it even turns out to be less than 20 fps.

However, the senior cards in the new mode don’t feel much better. RTX 2080 and 2080 Super in Full HD produce 45 and 47 frames at 36 at 0.1%. In QHD, they are in the range of 27-29. That is to say also playable, but with friezes. But in 4K, Minecraft doesn’t release any of the maps we had on hand – there’s a maximum of 13 fps with frequent glitches going up to 11 fps.

However, it is still possible to get a normal frame rate, and even by 2060. Apparently NVIDIA, realizing the complexity of the algorithm, realized the DLSS option. In fact, it’s a sneaky top-end, when the game isn’t rendered in Full HD, but 720p, and then rises through the tensor cores to the resolution you want. Usually the photo quality deteriorates, but in the case of Minecraft cubes the changes are almost invisible. But the fps is doing well: the 2060 result will go from 29 to 50 fps in Full HD and 39 in QHD. Senior cards are drawn up to 60 frames and in 4K they produce 38-40 fps.

Does it make sense to add ray tracing to Minecraft, time will tell. It seems to us that this is just technology for the sake of technology. Although I have to admit, after a few hours of gaming with RT enabled, I didn’t feel like going back to the classic scheme.

Gaming tests (frames per second)
Minecraft RTX
GPU RTX 2080 Super RTX 2080 RTX 2060
Full HD
Any max 68/38/23 79/77/53 71/40/22
RTX, DLSS 71/60/59 70/60/59 50/40/39
RTX 47/38/37 45/37/36 29/23/23
QHD
Any max 72/40/24 77/53/46 71/39/22
RTX, DLSS 61/51/50 58/48/47 39/32/32
RTX 29/23/23 27/22/22 17/14/14
4K
Any max 70/40/26 76/52/44 69/36/23
RTX, DLSS 40/33/33 38/32/31 25/21/20
RTX 11/11/10 10-10-10 7/7/7

Source: Game Informer