The story of Assassin’s Creed has developed over its 15 years of life, hours and hours of content that have forged a complex mythology full of layers and elements. On the occasion of the announcement of Assassin’s Creed Mirage, the new chapter of the saga, Netcost had the opportunity to interview Sarah Beauliau, narrative director of the video game. We ask how much Mirage’s story will tie into Valhalla, and he tells us there will be ties to this game and previous ones.

“and there are. I don’t want to spoil anything, but that’s not the only connection,” he says, referring to the fact that Basim is one of the characters in Valhalla. Many of these plot references focus on the “things said” by the title character Ubisoft Montreal. “Building bridges was one of our main goals, and not just with Valhalla, but also with other Assassin’s Creed games. If you’ve played them, there will be elements that you “recognize”, but “from a different point of view than you know”.

The history of the present, scrapped

Neither history of the present nor just mythology. The new episode of the saga will pass more than on tiptoe and will choose to focus its attention on the sequence of the construction of the plot of Basim in this Baghdad of the 9th century, still at its peak.

Assassin’s Creed Mirage will take us on an adventure through the eyes of Basim, a character who will start from the bottom and become a Master Assassin. Roshan, a veteran Assassin who will act as a mentor, will have a lot to do on this trip. Indeed, it will lead him to join the Order of the Hidden.

The game will go on sale in 2023 on PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, PC and Amazon Luna.

ASSASSIN’S CREED MIRAGE: UBISOFT CONFIRMS THIS WAS A VALHALLA DLC, INITIALLY

When the first rumors about Assassin’s Creed Mirage came out, several months ago, most mentioned that it was, initially, a DLC of Assassin’s Creed Valhalla, which would eventually become a standalone. In the wake of its revelation, during a special publisher conference, Ubisoft confirmed it.

Speaking to GameRant, Stéphane Boudon explained that the studio had made the choice to review their plans. Mirage was “a Valhalla DLC and very different from what it is today”. But Ubisoft reassures, the idea of ​​making it a DLC only lasted a few weeks. Very quickly, the teams realized the potential of the story and the context to make it a standalone.

“This idea only lived for a few weeks and only on paper, in fact. Pretty early on, we decided to make it a standalone with a whole new character because we saw the potential of such a homecoming. » Thanks to this change, we will therefore be able to enjoy an opus based on Basim, younger than in Valhalla, and knowing how he went from simple thief to Assassin. History will also take us to Baghdad, in the 9th century.

As a reminder, Assassin’s Creed Mirage will offer us a return to basics, moving away from the RPG side, to focus on the story and a more infiltration-oriented approach. We’ll have more gameplay details in the coming weeks. No release date has been shared, but Mirage will arrive in 2023, on PC, PS4, PS5, Xbox One and Series.

Assassin’s Creed Mirage parkour will be inspired by Unity according to Ubisoft

Some of the inspiration for the Assassin’s Creed Mirage parkour system was described by a developer at Ubisoft Bordeaux, and it looks like Assassin’s Creed Unity’s beloved parkour is influencing the upcoming stealth game.

“For the parkour system, can we say that you will bring back the parkour that we saw with Assassin’s Creed Unity, which has so far provided the best parkour system in the series.”

“That is indeed our absolute goal, we are seriously trying to reach that level with Mirage, and as Baghdad is dense as I mentioned, we want players to enjoy their time in the city through parkour, which was and still is one of the important pillars we relied on in the Assassin’s Creed Mirage style of play,” Saloman replied.

Unity isn’t the only game to inspire Assassin’s Creed Mirage, as Saloman explained how the new game will bring back assassination contracts from Assassin’s Creed 2 and Brotherhood.

Since its announcement, Ubisoft has confirmed that there will be no Assassin’s Creed Mirage microtransactions, after a store listing said the “real game” was present in the game.

“Following the announcement of Assassin’s Creed Mirage during Ubisoft Forward, some store pages were mistakenly displaying the game for pre-orders with an adult-only ESRB rating,” writes Ubisoft. “While Assassin’s Creed Mirage is still pending review, Ubisoft wants to reassure players that no real gambling or loot boxes are present in the game.”

While you wait for Assassin’s Creed Mirage, why not check out our lists of the best sandbox games and the best RPG games as well.

Assassin’s Creed: Has Ubisoft finally found the winning formula for its flagship license?

In view of the program announced during the Assassin’s Creed Showcase of Ubisoft Forward, has the French publisher finally found the winning formula for its hen with the golden eggs? We discuss it in this new editorial.

Fifteen years already. In November 2022, it will already be fifteen long years that the Assassin’s Creed license was born from the hands of Ubisoft Montreal, which then gave us a first episode that had the effect of a real tidal wave on the video game industry. today become one of the French publisher’s most lucrative franchises, Assassin’s Creed continues to multiply projects and expand its universe, even beyond the world of video games. And it is not about to stop since as we were able to learn during the Ubisoft Forward on September 10, it is not less than six new projects that are currently in development.

A news which obviously did not fail to delight some of the fans of the series, but which also raised some concerns among some. And for good reason, in recent years the publisher has also been strongly criticized for its mania for accumulating projects which, as a result, did not necessarily offer the innovations and novelties expected by the players. That being said, given what was presented at this weekend’s conference, can’t we say that Ubisoft has finally found the winning formula for the future of Assassin’s Creed? This is what we will try to determine in this new editorial.

An evolution on several branches

In the space of fifteen years of existence, the franchise has undoubtedly evolved on many points. For instance, the early action-adventure/stealth game has now given way to an action-adventure/RPG game, a turning point started in 2017 with Assassin’s Creed Origins. And if this evolution was indeed a great success for Ubisoft, which has recorded new records since the release of Assassin’s Creed Valhalla, it did not happen. to the detriment of some of the early fans, who are quite numerous to miss “the good old days”. Moreover, the very positive reception received by Assassin’s Creed Mirage can testify to this since this opus is intended to be a vibrant tribute to the origins of the series, and more precisely to the adventures of Altaïr.

Ubisoft: developers refuse to work on Assassin’s Creed amid accusations against the project leader

You don’t change a winning team, even when it includes a person accused of sexual harassment. This is the pill that Ubisoft wants its developers to swallow. After announcing a new opus of Assassin’s Creed taking place in feudal Japan, Ubisoft is also relaunching its controversy machine. Simply because the director of the Assassin’s Creed Red project is none other than Jonathan Dumont, accused of harassment since 2020.

The source, anonymous, spoke about the responsibility of Jonathan Dumont in many departures at Ubisoft: “Dumont was the reason for the departure of several of my colleagues. Whether it was from sexual advances, belittlement, fear of him or seeing his behavior when he was in a bad mood.” But she also denounces Ubisoft’s inaction in the face of the accusations that have weighed on the project manager for two years: “His outbursts have created a climate of fear known for years in the studio and have gone unpunished for a long time.” Even if the source specifies that Jonathan Dumont would have made efforts to “improve”. Despite everything, these presumed intolerable actions are still very present in the minds of the developers: “Some members of the Quebec studio asked not to work on Red because of his position on the project.