Assassin’s Creed Unity: Dead Kings – review

Several weeks (and patches) after the release of Assassin’s Creed Unity, we again took on the role of Arno, to review the first DLC of the controversial Ubisoft title. Initially intended as paid downloadable content, Dead Kings accompanies the player through the streets of Franciade, a provincial town where the killer tries to get a ticket to get away from turbulent Paris.

The events of the DLC are set after the conclusion of the game, and for this reason they offer us the more mature (and sad) version of Arno, equipped with all the skills previously unlocked in the course of the main adventure.

After meeting a familiar face in the events of Unity and accepting a rather delicate task, Arno must explore three distinct areas of the town of Franciade, often finding himself trudging through the dense underground mazes that recall the sewer system already seen in Assassin’s Creed III.

The interesting thing is that, compared to what we saw an ACIII, the undergrounds of Dead Kings they have been better structured, resulting less labyrinthine (but still intricate) and easier to manage, a detail that makes exploration much more enjoyable.

Exploring the catacombs offers interesting insights for longtime Assassin’s Creed fans.

The 5 hours we have dedicated to this DLC have once again exposed the shortcomings we have already reported in the Unity review, given that precisely in Dead Kings you can find several interesting ideas that, if they had been included in the full game, would have helped to give Arno’s adventure a pleasant dose of extra freshness.

The catacombs, in fact, require a careful use of Arno’s abilities, pushing much more on the stealth phases than on the open-faced fights. This is mainly made necessary by the presence of the new faction, that of the Raiders, which populating the dungeons of Franciade, can put even a veteran fighter like Ezio 2.0 in serious difficulty.

The peculiarity of the Raiders, in fact, lies in their approach to fighting, which focuses on numerical superiority. These infamous evildoers, in fact, have no problem spilling into a group against a solitary enemy, making too reckless clashes really dangerous.

The ideal, in Dead Kings, is to carefully explore the maze of corridors in search of advantageous points from which to reduce the number of threats, perhaps at a distance, or with some silent killing.

The Guillotine Gun is perfect for thinning out the number of opponents. The blade mounted at the end, then, makes it useful even at close range.

Once identified, however, you can try to keep the Raider frenzy at bay by following a basic tactic of outnumbered combat. To force the less skilled members of these cutthroat groups to flee, in fact, it is enough to quickly eliminate the strongest fighters, often identifiable thanks to their equipment.

All this makes the fights more interesting than the ones, however enjoyable, already faced in Unity, giving the whole experience a more effective pace. Another asset to exploit is the new weapon, the Guillotine Gun, a kind of bizarre grenade launcher perfect for getting rid of annoying groups of opponents.

To this are added several well-studied puzzles, which finally bring back a pinch of mystery within a saga that has been stuck on simple exploration for too long. When in the Unity review we talked about the lack of elements capable of breaking the monotony of the main adventure, we were referring to things of this type.

The new plot portion presented by this DLC can be exhausted in just over two hours of gameplay, but the new setting of Franciade, with its tunnels and neighborhoods shrouded in mist, contains the usual truckload of collectibles, among which new chests stand out. and Napoleon’s rosettes.

If Ubisoft had guaranteed this same variety even in the basic version of Assassin’s Creed Unity, the game would have proved much more interesting, net of the heavy bugs that plagued it at the time of the review.

Considering that Dead Kings is available to everyone free of charge, we can only advise you to give Unity a new chance, to experience some welcome extra variety. As long as you don’t have the PC version, of course, which still suffers from hand-to-hand glitches today.