Valorant – according to the players, the sound is bad and this is a problem

valorant

Valorant – according to the players, the sound is bad and this is a problem

“I hear one. No, four. I think it’s upstairs. ”

IN LETTER:

  • players complain about the sound in Valorant;
  • According to many people, the sound system does not reliably reflect the position of the opponents – e.g. their distance from us or the fact that they are one floor above.
  • Valorant fans complain about the sound of the game. In their opinion, the system used in this title makes it often difficult to see where the opponent is – which is of utmost importance in a dynamic shooter focused on fighting other players. Recently, a few threads appeared on the Reddit forum devoted to this matter.

    Some users indicate that Riot Games’ production could really use a surround sound system using the HRTF standard (it is an abbreviation of Head Related Transfer Function – it is about generating sound in such a way as to take into account the reflection of sound waves in the environment, and even the specificity of the body and listener’s head).

    CS: GO used to have sound processing software similar to Valorant but got an update and that’s the difference between night and day. With HTRF, you hear more precisely, you can tell how far someone is, and even whether they are above or below you. Currently (in Valorant – ed.) Many people have problems with determining the exact place where someone is, especially since all maps use small spaces. Hopefully they can make it a priority in the next few months, HarryTheHore said.

    Some point out that the audio in the title in question is even worse than the old CS: GO system – before the introduction of HRTF. In the opinion of one of the players, a much better sound could also be found in shooters that were released a decade ago. The sound in Valorant seems to be even zero-one – we either hear the enemy great or not at all.

    I play 10-year-old online FPS (not CS: GO) and I think its sound is better. When I play Valorant, it is often difficult for me to tell if someone is coming from the front or the back (especially when there is the same ground on both sides). (…) Of course, recognizing the right and left side is easy, but the front and back sides are very troublesome for me. Determining the distance is also difficult in this game. It’s almost an “all or nothing” situation – we read in the player’s post nicknameedan.

    Several users indicate that for now the solution may be to use Dolby Atmos technology or DTS (unfortunately none of them are free).

    We remind you that Valorant is available for PCs from June 2 this year. Soon the production is to receive a new agent named Killjoy.

  • Review of the game Valorant – a great conglomerate of proven ideas
  • Valuing – tutorial
  • Valorant – official website
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