Yesterday (March 5th) Season 6 in Destiny 2 successfully found its way to the servers and at the same time brought update 2.2.0 for PC and Xbox and 1.33 for PlayStation 4 . In the spotlight of the big update is the mysterious story of the vagabond, who also organizes the new game modes “Gambit Prime” and “The Reckoning”.

In addition to these highlights, the season of the vagabond has a lot more to offer: two new maps for the Gambit mode, loads of new weapons, armor, quests, events and the power level cap increases to level 700. There are also numerous bug fixes, balancing measures for weapons, classes and equipment, and other small improvements and innovations that patch 2.2.0 / 1.33 deliver

We have summarized the details about the new season 6 and the patch notes in German for you on this page.

When does Season 6 begin and end in Destiny 2 for PC, PS4 and Xbox One?

Bungie has chosen March 5, 2019 for the start of the sixth season. It should run once more over a period of 90 days , so the season of the vagabond ends on June 3, 2019 .

Maintenance work for the start of Season 6 is scheduled for the late afternoon. If there are no delays due to unforeseen problems, the process works as follows:

  • At 17:00 maintenance work start . At this point you can still play Destiny 2 for a while, but the first functions of the companion app will no longer be available.
  • At 5:45 p.m., the servers finally go offline in order to play the new update 2.2.0 / 1.33 on the servers. If you are still logged into the game at this point, you will be automatically kicked out.
  • At 18:00, the server should already go back online . From this point on, you can download and install the update on all platforms and in all regions and then start the sixth season.
  • The end of the maintenance work is scheduled for 7:00 p.m. and all servers and services (companion app) are then fully available again.

Update: The patch has been available for all platforms since 18:05. Depending on the platform, the download is between 4.3GB and 4.6GB in size.

What does Season 6 bring for all guardians and owners of an annual pass? – Roadmap Season of the Drifter

Exactly for this question, Bungie recently presented the following, almost nine-minute trailer, which presents the most important innovations and updates. The biggest and most important innovations are without a doubt the new game modes “Gambit Prime” and “Die Abrechnung”, which can be played in a weekly changing rhythm and build on each other.

The main highlights of season 6

  • New game mode: Gambit Prime – a tightened version of the normal gambit
  • Two new maps for Gambit mode: New Arcadia and Overboard
  • New PvE Activity: The Reckoning – Face increasing swarms of enemies to unlock better rewards
  • New events and quests (including the exotic quest for Dorn)
  • Increase of the power level cap by 50 levels to 700
  • New cosmetic rewards
  • New lore, background information and successes
  • New tier awards
  • New top weapons for the Crucible (SMG), the Vanguard (Scout Rifle) and Gambit (Heavy Machine Gun)
  • Return of the Iron Banner
  • Arc week from April 9th ​​to 16th.
  • The spring event “Die Schwelgerei” (April 16 to May 6). It takes place in the Immerforst and offers its own armor sets.

Bungie still has a lot to do in the coming weeks.

If you are still a bit behind with your power level and have the Forsaken expansion, there will be a way to quickly catch up to power level 640. If your character has also reached level 50, you can accept so-called power increase forays from the vagabond, which should bring your power level up to scratch within 1 to 2 hours

Additional content for Annual Pass holders

If you have purchased the Forsaken Annual Pass, you can expect more content with the update in the form of the second premium DLC “Des Jockers Wildcard”. These include:

  • Gambit Prime private matches including new cards from April 2nd
  • Loyalty quest: This is the previously announced “Des Jockers Wildcard” quest. There you either have to side with the vanguard or the vagabond. Depending on your choice, you play this quest from a different perspective
  • New additional lore and triumphs
  • Neue Exotics

Destiny 2: Update 2.2.0 – die Patch Notes zur Season 6

After Season 6 went live, Bungie also released a full list of changes made in Patch 2.2.0 / 1.33. Here is the not exactly small list of patch notes:

The tower

  • The landing zone for the tower extension is now available to all players
  • The vagabond has moved to the tower annex


  • Daily clan forays have been removed
  • In Season 6, Clan XP can again be earned by simply completing activities
  • Weekly Clan Forays have been renamed “Hawthorne’s Forays” to differentiate them from the Raid Challenges that are also in Hawthorne’s inventory
  • These Hawthorne forays are divided into 3 categories: PvE, PvP, and Raid.
  • Raid challenge forays will continue to be available at Hawthorne for the “Last Wish” and “Scourge of the Past” Raids
  • For Season 6, some new Clan Perks have been added and some old Clan Perks have returned
    • Level 2 Perk: Increased Reward for Public Events
    • Level 3 Perk: Completing a Weekly Hawthorne Foray grants Mod Components
    • Level 4 Perk: Completing a Clan Merchant Challenge grants Improvement Cores
    • Level 5 Perk: Increases the drop rate of Crucible and Strike Catalysts when playing with clanmates
    • Level 6 Perk: Unlocks an additional Weekly Foray at Hawthorne


  • Shotguns
    • The fire rate bonus with the fully automatic trigger system has been reduced from 100% to 10%
    • The fully automatic trigger system no longer increases the spread of the pellets
    • All shotguns receive a damage multiplier in PvE activities, which virtually doubles the damage caused (?? Legend of Acrius ?? is excluded)
    • The ammunition reserves for shotguns have been revised to compensate for the increased damage
    • Shotgun base damage has been reduced across the board to match the new rate of fire for the sub-archetypes
    • The rate of fire values ​​have been adjusted
      • Aggressive housings are now at 55 rounds per minute (previously 45 SpM)
      • Precise housings are now at 65 SpM (previously 55 SpM)
      • Lightweight housings stay at 80 bpm (they were incorrectly given 90 bpm before)
      • Rapid fire housings are at 140 bpm – including the intrinsic fully automatic (previously 100 bpm, but the intrinsic fully automatic doubled this at a rate of 200 bpm)
      • The chaperone is now 70 bpm (previously 60 bpm)
      • The tractor cannon reaches 80 bpm (it was incorrectly stated as 84 bpm)
      • ?? Legend of Acrius ?? is now 55 bpm (previously 45 bpm)
  • Submachine guns
    • The base damage has been increased slightly
    • The precision damage has been reduced slightly
  • Machine guns
    • The ammunition bonus of the machine gun reserve perk has been reduced by half
    • Damage against bosses and mini-bosses has been reduced by 21%
  • Spurgewehre
    • PvE damage increased by 30%
  • Grenade launcher
    • PvE damage increased by 25%
    • The ammunition reserves have been increased for most grenade launchers
    • In most cases, grenade launchers have received three bullets for the reserves, but this number may depend on the perks (ready for anything, etc.)
    • KNOWN ISSUE: The launch ammo in PvE has been reduced – this will be fixed in a future patch
    • Magazine perks and mods no longer affect ammunition reserves
    • The “Quick Access Strap” mod can now be used on any archetype (this means that this mod can also be used on “The Peak”)
      • NOTE: This change also resolves the issue that caused ?? Whiplash ?? the “backup magazine” mod could be placed in the mod version; this mod did not increase the magazine size for this weapon and it was not intended that it could be applied to breech loading grenade launchers
  • Rocket launcher
    • PvE damage increased by 60-65%
    • Clusterbombe
      • Damage has been reduced by 80%
      • The damage lost as a result was transferred to the main projectile of the rocket launcher
  • Linear-Fusionsgewehre
    • PvE damage increased by 10% (excluding sleeper simulant)
    • Aiming aid has been reduced
    • The aiming aid bonus has been removed from the combat sight riflescope
    • Fixed an issue where the Queen Breaker had dual aim assistance
  • Double-tailed fox
    • PvE damage increased by 26%
  • A thousand votes
    • PvE damage increased by 25%
  • Wardcliff coil
    • PvE damage against boss enemies increased by 115%; with weaker enemies, the increase can reach up to 160%
  • Black Claw
    • PvE projectile damage increased by 15%
  • Sleep simulator
    • The ammunition reserves have been reduced (from a maximum of 13 to a maximum of 9 rounds without armor perks or masterpiece)
  • Whispers of the worm
    • The ammunition reserves were reduced (from a maximum of 20 to a maximum of 9 rounds without armor perks)
  • Tyranny of heaven
    • The Tyranny of Heaven Bow can now drop with random perks

General weapon and perk bug fixes

  • Trinity Ghoul
    • Fixed an issue where the Trinity Ghoul Lightning Rod perk sometimes not activated despite a precision kill
    • Fixed an issue where the third person could see the arc effects of the Split Electron perk floating when used for Trinity Ghoul. was applied
  • The dissolution of the stickers of the “Schmuse-Explosion” – ornament of “Doppelschwänziger Fuchs” in the third person was improved
  • Fixed an issue where the “In a Nutshell” ornament of “The Last Word” was not displayed correctly in the third person
  • The animation showing the bullets loading through the magazine was made for the “Ready to go” ornament of “Dreaded Risk”. improved
  • Quick hit
    • Fixed an issue where “quick hits” Activated twice in a precision kill with a sniper rifle
    • Fixed an issue where the “Quick Hit x5” timer was not extended after another precision hit
  • Swords
    • Fixed an issue that prevented the Whirlwind Blade from stacking five times with certain perk combinations
    • Fixed an issue where Masterwork Hitting Power damage was the same for swords between level 7 and 8
    • Fixed an issue where certain Perk, Mod, and Masterwork combinations would result in Sword Perks being limited to ?? Stryker’s Reliability ?? didn’t work
  • The book
    • Fixed an issue where “Le Monarque” did not always release poison over long distances
    • ?? Le Monarque ?? is now correctly found under the Energy tab in the Collections view
    • The description for the “high tension tendon” perk has been updated to reflect the significantly increased precision
  • Updated the description for the Jötunn Charge Shot perk to include what needs to be held down to charge the shot
  • Fixed an issue where the Libelle specification would not work properly under certain latency conditions
  • Fixed an issue where Izanagi’s Burden Riflescope could cause certain visual effects from abilities or ambushing in Gambit to block view while aiming
  • Longer Treasures
    • Fixed an issue where the ATD Raptor rifle scope would not mark enemies
    • However, this fix caused another issue where the “ATB Long Range” rifle scope marks enemies; this will be fixed in a future update
  • Fixed an issue where the random perk warning in the tooltips for the random perk versions of Crimil’s Dagger? and ?? The Hero’s Burden ?? was not displayed
  • Memento Mori
    • Fixed an issue where the “Memento Mori” perk of “Ace of Spades” was not updated when using the Hunter’s Sniper Dodge
    • Fixed an issue where the ?? Memento Mori ?? was canceled prematurely when the player was sprinting
    • Note: These bug fixes cause ?? Memento Mori ?? by reloading ?? Ace of Spades ?? is no longer deactivated, but you can use ?? Memento Mori ?? continue to refresh by reloading after a kill
  • Breech loading grenade launchers now have their own icon in the kill feed and obituary to distinguish them from drum grenade launchers
  • Tube barrel now triggers on short range ball lightning attacks that cause the player to lunge into a lunge


  • Titan
    • The maximum Titan speed that can be achieved by using macros on the PC has been reduced (meaning: the effectiveness of the “Titan Skating” has been reduced)
    • The super amount that you get from the Juggernaut’s code has been adjusted so that the super cannot be used indefinitely
    • This reduces the recovery (100% -> 30% energy recovery in the course of 15 kills)
  • Warlock
    • Fixed an issue where the Hand Supernova would not play properly when raiding in Gambit


  • Year 2 armor now drops with a random stat package
    • Heavy
    • Restorative
    • Car
  • One-eyed mask
    • The marking time has been reduced from 15 seconds to 8 seconds
    • Health is no longer automatically returned, but is recharged along with the overshield
    • Can no longer trigger while performing a Super
  • Khepris Horn
    • The energy charge for class abilities from solar damage kills has been increased from 10% to 15% and the cooldown has been reduced from 2 seconds to 1 second
    • The solar explosion wave now includes a second wave that returns to the player
    • Explosion wave damage increased from 80 to 100
    • In PvE, the explosion wave does double the damage
  • Evening prayer by Radius
    • Damage increased from 70 to 100
    • In PvE it deals three times the damage
  • Sealed ahamkara handles
    • Now triggered by smoke bomb damage
  • Furious Bear
    • Self-damage on the empty shield no longer counts when calculating the super energy that is to be returned
  • Antaeus protective equipment
    • Fixed an issue where the improved sliding of the Antaeus protective gear was not consistently applied

Bug fixes to accessories

  • Cloth now behaves correctly when flying chopper sparrows (ex: gray hornet and warrior steed)
  • Fixed an issue with the Burnout Sparrow where the Keeper would sometimes not grip the handlebars
  • A shader from the Curse of Osiris expansion was changed from Metallic Sunrise. in ?? Mercurian Sunrise ?? renamed This was to solve an issue where a Forsaken shader had the same name. The Forsaken shader is still called Metallic Sunrise.
  • The lens reflection effects for several ship engines have been corrected


  • The maximum power has been increased to 700
  • Powerful forays can only grant the maximum possible Power from the season in which they were accepted
    • Powerful forays completed during the season of the forge can only grant a reward with a maximum power of 650
    • Forge Season Iron Banner bounties have expired and have been replaced
  • Ethereal Keys from the “Last Wish” raid can now stack up to a maximum of 5
    • All keys above the stacking limit of 5 have been removed


  • Destination vendors no longer show a signpost when you have enough materials for a reputation package
  • This has been changed because players are now using destination materials for infusion

Melting pot

  • Valor and Glory Badges have been updated to show only ranked achievements for the current season
  • Previous season successes were added as triumphs; all seasonal rank achievements are now recorded as triumphs


  • Shaxx
    • Players can receive a returning weapon with set perks through Valor Rank
    • Players who received the original version can obtain this weapon by randomly rolling engram decryption without having to reach the Valor rank.
    • There is a new badge that players can earn by completing Triumph
    • Recurring shader that players can earn by completing Triumph
    • Players who have already earned the original shader do not need to earn it again
    • New top weapon quest
    • Includes Triumph Completion step similar to Season 5 The Summit quest
  • Vagabond
    • Players can get a new weapon with set perks through the Infamy rank
    • There is a new badge that players can earn by completing Triumph
    • New top weapon quest
    • Includes Triumph Completion step similar to Season 5 The Summit quest
  • Zavala
    • Players can obtain a returning weapon with set perks by completing Triumph
    • Players who received the original version can get this weapon through engram decryption with random rolls without completing the Triumph
    • There is a new badge that players can earn by completing Triumph
    • Recurring shader that players can earn by completing Triumph
    • Players who have already earned the original shader do not need to earn it again
    • New top weapon quest
    • Includes Triumph Completion step similar to Season 5 The Summit quest
  • Xûr
    • Chances are he’s selling Forsaken Exotics
    • There is no chance of Forsaken Exotics on the Fate Engram (will be fixed in a future update)

Black armory

  • The Lore Items ?? The Black Armory Records ?? are now guaranteed to drop if the Gofannon and Bergusia Forges are successfully completed
  • Fixed an issue where the Obsidian Accelerator items from the Black Armory would not show up in the mailroom when the player’s inventory was full
  • Fixed an issue where the Obsidian Accelerator items from the Black Armory would not stack in the player’s inventory (stackable up to a maximum of 5)
  • Fixed an issue where the Black Armory Key Casting quest was tied to the account and only one character could accept this quest from Ada-1
  • Fixed an issue where “Dreaming City” chests would not grant Luster Amethyst for the Black Armory Key Casting quest
  • Fixed a bug that caused Spider to display an empty “lock and key” dialog after players had completed this step and received Izanagi’s burden
  • Fixed an issue where the Black Armory’s Spiteful Ripper bow would not grant Black Armory drafts when disassembled
  • Fixed an issue where Rare Black Armory Advanced Weapon Shapes would not count towards the “Master Blacksmith” Triumph progression
  • Fixed an issue where the Black Armory Admirer bounty could not continue when using re-forged Black Armory weapons


  • Fixed an issue where some Daily Challenges were not staggering properly, sometimes preventing players from having a new Daily Challenge after being reset


  • Fixed an issue where characters that were boosted would not have their class-specific swords unlocked and would not be available in the collection
  • Fixed an issue where characters who were boosted would not have their class-specific badges unlocked and would not be available in the collection


  • Fixed a bug that caused some players to be in an unwanted state and unable to obtain Seeds of Light
  • Fixed a bug where it appeared that player characters’ equipment would not load (“Tron Effect”) if too many players called their ghosts
  • Fixed an issue where it was taking longer than intended to get shaders out of the collection; it now takes 1 second to regain shaders
  • The Storm Quest Step ?? Relics of the Golden Age ?? was updated; Exotic engrams that automatically decode now count towards this quest step

Collections / triumphs

  • Fixed an issue where players who completed the Season 4 Forged In Fire Badge Collection would receive the corresponding “Forged In Fire” triumph. has not been activated
  • Fixed an issue where players who received the “It’s Blowing a Cold Wind” badge in Season 4 would not be able to get that badge back from their collection
  • Fixed an issue where the Eternal Return badge could result in completing The Broken Throne. didn’t count
  • Fixed an issue with the requirements of the Twilight Challenge of the Relic Rumble Triumph to fix a broken function
  • This is the new requirement: “Complete the Dawn strike, The Corrupted” by defeating Sedia and using no more than two Relics.
  • Fixed an issue where the “Dreaming City” Triumph was “Unharmed” was not properly unlocked when the public event ?? Rift Generator ?? was completed without the generator core falling below 100%
  • Fixed an issue that prevented the Exotic Star Map Spirit Shell from tracking chests in the Dreaming City
  • Fixed an issue where the Refer-a-Friend badge? Pro Recruiter? did not show the current number of referral completions
  • Fixed an issue where the collection badge counter was showing the wrong number of all available badges


  • Activities that are organized by the vagabond are now in the Navigator under the node called ?? Gambit ??
  • Gambit private matches have been added for all Forsaken owners
    • Gambit Prime private matches are expected from April 2, 2019
  • The selection of spawn positions for intruders has been revised and the number of intruder spawn positions has been increased significantly for each map:
    • The chance of spawning very close to or in the direct line of fire of an enemy Guardian has been greatly reduced
  • The third round of Gambit is now a knockout round, which starts directly with the prehistoric man, this generally shortens Gambit matches and changes the pace of the last round
    • The prehistoric man appears immediately
    • Supers / Grenades / Skills / Melee of all players are immediately replenished so that both teams have the same conditions for the battle
    • The reload rate for Supers / Grenades / Skills / Melee is increased for the remainder of the round
  • The spawn rate of the Ascendant Primeval Servitor (the meatball) is no longer tied to the curse cycle and has been increased significantly
  • Inactivity Protection: Players who are inactive for too long will not receive any bonuses or nefarious points at the end of the match
  • Adjustments of the blocker types according to the delivery amount:
    • Small blocker = possessed goblin with less health than previous phalanxes
    • Medium-sized blocker = possessed captain with more health than previous knight
    • Big Blocker = possessed knight with more health than previous ogre

Gambit matchmaking

  • Teams are now always disbanded when matchmaking begins after a match
  • Previously, players who did not return to orbit at the end of the match were brought back into matchmaking together. This is no longer the case
  • This significantly reduces the likelihood of competing against the same players again and enables matchmaking to find the best possible combinations


  • Players can now earn Infamy Points by completing Gambit Prime matches and raids
  • The nefarious points to be received for Gambit matches have been increased by 25 points


  • The HUD status bars are now animated when stopping aiming the aiming device
  • The icon on the status bar that indicates the intruder portal is ready has been updated to be clearer and easier to understand at a glance

Triumphs and Medals

  • For light against light Progress can now be achieved by eliminating any Guardian (not just intruders) with a Super – this is where the title ?? Dredge ?? in reachable area
  • The first block medal can now be triggered once per round (previously this was only possible once per match)
  • The time limit for the “Fast Filled” triumph has been increased from 5 seconds to 7.5 seconds

General bug fixes

  • Fixed an issue where Invader kills during the Primeval Phase that occurred after the Invader returned would not award the Intruder healing to the Primeval Elder
  • Fixed an issue where the audio announcements that the high-level target was eliminated and that the high-level target could escape would both play if a player eliminated the HZ just before it disappeared
  • Fixed an issue that resulted in players being awarded the “ Half the Rent ” medal every time they gave up more particles after reaching 38 given particles
  • Fixed an issue where the “In Order” medal would trigger if 3 different players were intruders instead of 4
  • Fixed an issue where a waterfall in the Legion Grand Building a graphical error could be seen
  • Fixed an issue where the vagabond would occasionally announce multiple times in a row to players that the other team had summoned the primeval creature
  • Fixed an issue where the Vagabond would remind players in a lengthy match that to win, they must summon the Primeval after he has already been eliminated
  • Fixed an issue that was causing the foray? I got a block on it ?? did not count further when a great blocker was sent who also conjured the primeval times at the same time
  • The security guidelines and features have been updated so that players who have been banned from competitive activities cannot access the Gambit playlist

Melting pot

  • Fixed an issue where healing in Crucible matches would reduce a player’s total damage in stats

Last wish

  • Fixed an issue that could cause gamers to frequently encounter GUITAR error codes

Shine engram

  • The Season 5 Bright Engram (called the “Brand Engram”) no longer exists. Instead, players can now receive the new Season 6 Bright Engram, the “Outlaw Engram” called


  • The prism matrix has been removed. Additional information can be found in? This Week at Bungie – 2/28/2019 ??


  • A pop-up window has been added that appears when you open packages with a full inventory. It indicates that if you proceed, items will be sent to the post office
  • Fixed an issue where masterpiece task progress bars could show 100% even though they were not completed
  • Fixed an issue where Legendary Masterwork items were not showing up as Masterworks when inspecting other players
  • Fixed an issue that prevented the Masterpiece UI from scaling to fill ultra-wide monitors
  • Fixed an issue where the Triumph progress bar would sometimes fill up completely even if a Triumph had not yet been completed
  • Fixed an issue where transferring items using the Destiny Companion App would continuously trigger Triumph notifications

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