Disney Magical World in the footsteps of Nintendo – review

The genre of life simulators has seen a large number of titles freely inspired by Animal Crossing born on Nintendo 3DS, some more successful than others. We recently talked about Fantasy Life, a game that saw Level 5 forcefully enter this territory, with rather convincing results.

The high chances of success of titles related to this particular genre could not fail to entice a colossus like Disney, which thanks to its countless characters has seen fit to create its own alternative to Animal Crossing, all princesses, bows and smurfy colors.

The final result of this experiment is a pleasant game, well characterized, but limited to a very young audience, thanks to the simplicity of a game design completely stripped of any element capable of creating even the smallest difficulty for the player.

The coffee shop is the equivalent of the Animal Crossing house in the Disney Magical World universe.

Disney Magical Worldit’s basically just a persistent little world stuffed with Disney characters to interact with. Sometimes you come across opponents to fight, it’s true, but in general the experience revolves around the simple interaction between the player’s Mii and the famous cartoon characters.

The basis on which the experience develops starts from some key elements of Animal Crossing, with a long tutorial articulated on a wide range of introductory missions. The problem is that, compared to what happens in the famous Nintendo franchise (but also in other subsequent clones, such as Fantasy Life itself), in Disney Magical World it is all so much that the game is without stimuli.

This type of approach is certainly perfect for a very young audience, but it takes away from the game the enviable universality of Animal Crossing, denying it the quality that makes the Nintendo title really suitable for everyone.

Starting from this assumption and framing Disney Magical World like a game for children, it can be safely said that the programmers managed to hit the target, creating a colorful experience, with the right (massive) dose of fan-service and, of course, characterized by a structure without constraints and constraints of any kind.

During the games, in fact, various activities can be carried out, all without necessarily having to meet particular requirements or perform specific operations. Forget, therefore, the exciting discoveries of the secrets of Animal Crossing, because in the Disney game every action can be completed without too much effort and, above all, without having to devote too many hours of your time to the game.

The popularity of the characters makes even less fun activities appealing, especially for younger players.

Exploring the various areas of the world of Disney Magical World you can perform various actions ranging from the recovery of materials for the creation of objects, to the finding of precious recipes to increase the variety of your catalog for crafting. You can fish, you can manage your own shop, or participate in small mini-games related to the gameplay mechanics typical of musical games.

As you might expect from a title belonging to this particular genre, the amount of things to do is very high, all to the advantage of the variety. Too bad, however, that the lack of noteworthy goals ends up favoring the onset of boredom after short gaming sessions.

The only element that helps to keep the interest high is represented by the presence of a large number of stickers, to be unlocked by exploring the environments and completing the various tasks in the game.

Precisely this basic repetitiveness, combined with the presence of the iconic characters of the Disney universe, make the hours spent in the company of Magical World particularly pleasant for younger players. On the other hand, it’s not every day that you have tea with princesses, or chat with other well-known faces from the world of animation.

On the technical front we are faced with a colorful and detailed title, whose only flaw is that of not being able to better manage the weight of the graphics engine, sacrificing several frames even in moments when the screen is not too crowded.

Unlike Fantasy Life and Animal Crossing, perfectly able to meet the tastes of both young and mature players, this Disney title is essentially aimed at children.

Although this is a minor flaw, in a game with such slow and staid rhythms, it is impossible not to notice the continuous slowdowns. From this point of view, programmers could have done much more, especially considering that we are talking about a console that on several occasions has shown that it can pull out its muscles if programmed properly.

A certain underlying laziness is also noticeable in the implementation of the multiplayer mode, which in practice does not allow any kind of interaction with other users, leaving only the possibility of visiting their cafeteria to evaluate its management and taste in furnishings.

A little ‘little, for a title that could have had, even in full respect of the young age of the target audience, many more elements of interaction between users.

Disney Magical World is a smaller, Disney-branded version of Animal Crossing, and as such guarantees hours of tasty fun. Some technical problems and the lack of real objectives (beyond the collection of stickers), make the game unsuitable for an adult audience, but certainly valid and interesting for younger users.