Elegy for a Dead World: binary inspiration – review

Create. There are those who do it continuously, some in flashes, some in a specific area and some on different terrains. Whether it is for work or simple pleasure, whether it concerns the creation of something concrete or sounds, songs, paintings and, why not, video games, there is an element that unites this act that incorporates infinite expressions: inspiration.

Let’s take video games for example, a subject that is certainly familiar to all of us. Who among us hasn’t had an exciting idea for a video game out of the blue on one occasion or another? Of course, in elaborating any idea, one’s creation develops and becomes more and more articulated, bringing to light unexpected implications and new implications. But the fulcrum is that instant there, in which the spark that ignites the creative powders strikes.

Well, Elegy for a Dead World aims more or less to be the flint voted to ignite that spark, a catalyst that, however, also puts something interactive in the cauldron. The start of the game forgoes any form of ceremony and catapults us into the role of a kind of astronaut with a jetpack in an airspace that includes three portals.

The portals in question lead to as many worlds to explore. It is good to point out that exploration consists only in moving through the scenery, without dangers or obstacles of any kind that can slow down our pace and observation of the panorama.

The landscapes are evocative and partially animated. It would have been nice to be able to influence them in some way to personalize their stories more.

At certain points you can write your own sentence associated with that particular place, creating a short story taking a cue from the world visited. When entering a portal you can choose a template for your story, and in this case Elegy for a Dead World provides ready-made phrases to which our inputs will be added in the blanks.

The freedom of editing is however great, and there is also a free template in which each paragraph is completely empty at the start, thus leaving full freedom to the player’s creativity. Once you have fully explored the world and written the related story, there is the possibility to completely edit the text by jumping to the corresponding point in the scenario, and also to preview before publishing your work.

In the end, your short story will be available to those who want to read it, and can also be rewarded with a praise from each reader who has appreciated it. The amount of stories already made is conspicuous, and those interested will be able to find many to scroll through. Themes range from gloomy and visionary to humorous compositions, with other original variations in between.

The graphics do their job quite well, with evocative landscapes certainly not from jaw to ground but evocative and fascinating, and the soft sounds are a good complement to the visual sector.

Elegy for a Dead World offers nothing more: there is no real game to play, just the aforementioned exploration and writing your own stories. The title of Dejobaan Games performs its function as a “muse” well, placing the user in a mechanism that at least stimulates the curiosity to try to post one’s own story.

The first objection to arise spontaneously concerns the alleged need for a game like Elegy of a Dead World to try their hand at writing. After all, anyone who feels the urge to create a story may very well do so without having to go through the title of Dejobaan.

The (few) stakes that direct the experience still act as a guide, and stimulate the right interest. The problem is that Elegy for a Dead World ends its function right here, offering little else but support for that sort of little club of writers that users flock to.

Dejobaan Games has already stated that it has no plans to increase the number of worlds on offer, nor to supervise any maps created by users to be made available to the community. It is true that in every single world you can indulge yourself indefinitely, but since it is the atmospheres of each single scenario that are the background to every single story, the stimuli may fail after a while due to the limited choice. in this sense.

If you love to read and English is not a problem, among the stories made by the community you will find some truly original and funny, which interpret even the most common objects and places in a unique way.

At that point, only the stories already written to read remain of Elegy for a Dead World, but they too are still limited in the number of paragraphs. And, in the face of all these limitations, the fact remains that it would have taken very little to provide more variables, for example giving the possibility to choose between different characters or slightly customize the basic one.

As things stand, Elegy for a Dead World gives the right boost to those who start the creative process, but it does not do much else and offers little that could interest a new writer for a long time, at a price that is also not exactly affordable (€ 14.99 on Steam). If repetitiveness is the death of inspiration, then the small number of worlds offered and the absence of other surrounding elements are the classic wasted opportunity and even something more.

Finally, it should be considered that although the freedom granted to the user in writing does not impose limits on the usable language, the texts of the templates and the works of the community are understandably in English, which could represent an additional barrier for those who do not have one. good command.