Fortnite 4.4 Patch Notes: Update Brings New Weapon “Infrared Assault Rifle With Scope”
More or less unexpectedly, Epic Games announced Fortnite Patch 4.4 on June 10th, 2018 for Monday, June 11th, 2018. In the end, it doesn’t matter whether the developers just couldn’t wait until Patch Day or wanted to provide their fans with new material in the course of E3 2018. At 10:00 the Fortnite servers went down to install the new update .
The 4.4 update has now been installed and runs – apart from the deactivated (but hopefully soon available) shopping carts – without any problems. The final patch notes are also available in the meantime.
One of the highlights of the update is without question the new weapon, infrared assault rifle with telescopic sight. The latter makes it easier to see opponents because they are highlighted.
Furthermore, some traps can now be placed on stairs and ramps . This applies to both the “Save the World” mode and the “Battle Royale” mode, with the latter only affecting the bouncer trap.
Not to forget: The hero Cloaked Star takes the stage in “Save the World” mode. The mysterious ninja joins the fight to save the world in part 3 of the blockbuster order series.
The exact details of all new features and changes in Fortnite Patch 4.4 can be found below:
Fortnite Patch 4.4: General innovations and changes
General
- Some types of traps can now be placed on player built stairs and sloped roofs.
- The bouncer in Battle Royale.
- Wooden spikes, retractable spikes, barbecue traps, freezer traps, and healing pads in Save the World.
- Additional controls for ‘Mouse Sensitivity X’ and ‘Mouse Sensitivity Y’ added to the options menu.
- Current sensitivity settings are not changed.
- So far, the vertical mouse sensitivity (Y) has always been 70% of the horizontal
- New players now start with the same default sensitivity for horizontal and vertical alignment.
- Quick change view added for parts when they are moved and aligned in build mode.
- Damage values are now rounded down instead of rounded up in Save the World, Battle Royale and Repetitions.
Bug fixes
- Chat windows no longer close unexpectedly when typing on consoles.
- The browse button now works correctly when sprinting to chests and ammo boxes.
- The confirmation message text on the settings screen is no longer truncated in some languages.
- Fixed a problem with turbo building where it would not work if you wanted to build something right after switching on build mode.
- ShadowPlay Highlights was added to the options for “NVIDIA Highlights” renamed.
Fortnite Patch 4.4: Battle Royale New Features and Changes
General
- Smart / Split Download (Xbox)
- This is a new way to patch Fortnite. Battle Royale will only download the data necessary to play. This means that the downloads will be smaller for future updates.
Limited Time Mode: Sniper Battle 3.0
Summary: In this limited-time mode, players use sniper rifles and assault rifles with telescopic sights.
What’s new since 2.0?
- Scoped assault rifles can now be found on the floor and in chests.
- The crossbow has been removed.
- The number of times ammunition is dropped has been reset to normal.
- In 2.0 there was additional ammunition in ammunition chests.
- Epic & Legendary Sniper Rifles are no longer limited to chests and supply drops.
- They are now also available in the ground.
Details about the mode
- The only weapons available are sniper rifles and telescopic sight assault rifles.
- Ground loot spawns 50% less.
- Construction resources are mined 25% less often.
- Teammates in duos and teams that went down but didn’t finish (DBNO) cannot be resuscitated. The players are eliminated immediately.
- Profile statistics are recorded in this mode.
Time-limited mode: 50 versus 50 3.0
Summary: Two teams of fifty players each fight for victory!
What’s new since 2.0?
- A new, larger Eye of the Storm was added at the beginning of the match.
- Additional supply shipments end up in the new eye, so more players have a chance to find an open one.
- There are always 4-8 (previously 3-6) supply deliveries from the sky and that every 2 minutes. They also only land in the first two eyes of the storm.
- The damage inflicted over time when you are in the state of ?? on the ground but not at the end ?? has been changed to 2 damage per tick by default.
- Bonus resources gained when mining have been reduced from + 75% to + 25%.
- The eyes of the storm are now more likely to orient themselves towards the center of the map so that the route of the bus becomes less important.
Details about the mode
- Each team reaches the island by bus from opposite sides. On the map, your own bus has a blue silhouette and the enemy bus has a red silhouette.
- There is a dashed line on the map to indicate the ?? battle lines ?? to symbolize between the two teams. If you cross this line, you run an increased risk of meeting an opponent.
- Since this is a mode with “large teams” profile statistics are not recorded. Daily and weekly challenges can be completed in this mode, excluding team-related challenges.
- Chances of treasure chests spawning increased from 50-70% to 75-90%.
- Chances of ammo boxes spawning increased from 65-80% to 75-90%.
- The collection of resources has been increased by 25% compared to the default value.
- The chance of getting loot on the ground has been increased by 15%.
- There is now twice the amount of ammunition in ground loot
- Ammunition boxes now contain three times the amount of ammunition.
- Chests now have twice the amount of ammunition and consumables.
- Supply drops now contain twice the amount of ammunition, plus an additional consumable, an additional resource, and an additional trap.
Weapons and objects
- The infrared assault rifle with telescopic sight is now available.
- In English, Assault Rifle with Scope was in Scoped Assault Rifle renamed (not relevant for the German-speaking area).
- The maximum range of most weapons has been increased from 250 to 275 meters to match the range of vision.
Bug fixes
- The bouncer trap no longer floats in mid-air.
- Crouching while using a scope in Loot Lake will no longer result in underwater vision.
- You can now throw remote charges while sprinting.
Gameplay
- A new, larger football stadium has been added to the north on the map.
- New options for lighter color added to Carbide and Omega.
Bug fixes
- Pickaxes are no longer missing in the quick bar for players who join the match later.
- Equipped traps no longer spontaneously transform into other traps if an attempt is made to place them in an empty spot.
- Slightly pulling back the controller motion stick while sitting in the shopping cart no longer moves forward.
- Players will no longer get stuck changing their seating position in the shopping cart while firing their guns at the same time.
- The shopping cart no longer destroys indestructible objects.
- Passengers who are thrown out of the shopping cart at high speeds no longer receive a large impulse.
- Players will no longer crash when looking at friends’ leaderboards.
- Player and shopping cart interactions with footballs and basketballs have been improved.
- Network simulation of footballs and basketballs when they are kicked by other players has been improved.
- Fixed an issue where shopping carts would tumble when they hit a supply shipment.
- Shopping carts no longer float in mid-air after the platform they were on is destroyed.
Performance
- Client and server optimizations for shopping carts.
- Fixed a hang on mobile devices when landing.
- CPU optimizations when rendering for all platforms.
- Fixed an issue where antivirus software would hang on the PC.
- The following changes have been made to footstep sounds:
- The volume of enemy footsteps has been increased by 25%.
- Step decay has been changed from logarithmic to linear.
- Stride length increased by one tile.
- Added more details about battle bus sounds.
- The volume when activating, deactivating and using jumping stones is now quieter.
- Teleport noise when returning to the lobby is less noticeable.
- Foot and basketball sounds have been improved by adding rolling and jumping sounds.
Bug fixes
- Fixed issues where certain sounds would not play in densely populated areas such as the Tilted Towers or the waiting area.
user interface
- New style added for options screen.
Bug fixes
- Condition bars no longer show only 1 condition point when switching between team members while watching.
- Interaction prompts with chests are no longer displayed for passengers in the shopping cart.
Graphics and animations
- Optical effects and animations for the battle bus have been updated.
- The battle bus now has animated parts and flashing party lights in flight.
- All battle bus models in the world have a higher resolution.
Bug fixes
- Animations are now played correctly if you leave the shopping cart and change your seating position at the same time.
- Open graphics effects will now play correctly after searching supply deliveries.
- Wavy graphic effects on willow trees have been corrected.
- Fixed an issue where spray designs were not displaying correctly on some objects.
Repeat function
Bug fixes
- Fixed an issue where markers on the replay timeline would not be cleared when switching players.
- Improved display of shopping carts while viewing reruns.
mobile devices
Bug fixes
- Crash fixes and stability improvements.
- Players no longer get stuck briefly when landing after jumping off the battle bus.
Fortnite Patch 4.4: Save the World – New features and changes
General
- An anti-cheat system has been added to Save the World.
- Due to the establishment of the intelligent download system for Xbox One consoles, all players of Save the World will be asked to download the patch content specific to Save the World the first time they enter the game. This is a one-time process. After that, the content will be managed automatically by Save the World.
Missions and Systems
- Blockbuster Part 3: Cloaked Star is now available.
- Metal plates for the order ?? Blocked! ?? appear more often now.
- Raindrops are now more common in mini-llamas.
- The chance of getting Double Hero / Sketch / Survivor XP from a Mission Reward will now gradually increase, starting in Bru Valley to the end of Twine Peaks and ending 50% higher than the initial value.
- Rotating parts have been removed from the mission rewards for Bru Valley and Twine Peaks.
- The chance for ingredients to be chosen as mission rewards in Bru Valley and Twine Peaks has been reduced to reflect the removal of rotating parts.
Bug fixes
- Fixed an issue where during the mission? Deliver the bomb? Contract items spawned in the buildings.
- Blockbuster Quests: Part 2 now mention the types of zones they can be completed in.
Heroes
- New Mythic Ninja: Cloaked Star has been added to the Blockbuster quest line.
- New subclass: Cloaked Star – A masterful shinobi who covers his enemies from the shadows with throwing stars.
- New tactical advantage: Star fan – All throwing stars are immediately thrown in an arc.
- New subclass: Cloaked Star – A masterful shinobi who covers his enemies from the shadows with throwing stars.
Bug fixes
- Anti-Material Charge no longer immobilizes the player when the ability is interrupted.
- Switch guns while having “one in each hand” is activated no longer prevents “one in each hand” is not equipped.
- Using Bull Storm with China Shop no longer causes damage to buildings that are directly in front of the Constructor when activated.
- ??Negative pressure?? Now works for weapons that use more than 1 unit of ammunition per shot if the ammunition of the weapon is less than the required amount per shot.
Weapons and objects
- New: Ravager (sniper rifle).
- A slow-firing sniper rifle with an anti-material effect, high base damage and a lot of force. Its bullets penetrate walls and shells alike, and can quickly level buildings.
- Available in the weekly shop from Thursday, June 14th, 2:00 a.m.CEST to Thursday, June 21st, 2:00 a.m.CEST.
- Added perk choices to items that had previously set perks.
- Appropriate items will always begin with their standard set of benefits.
- These perks can now be modified using the perk conspirator.
- Some weapons that were previously provided with a fixed element unlocked at level 1 will now unlock this slot at level 5, but will have different options for elements.
- Added new weapon perk: + x% impact.
- This will appear on some of the previously static weapons.
- Resources can now be gathered when making heavy melee attacks on the world.
- Base damage and impact of melee weapons have been increased:
- Swords: damage + 57%; Impact + 75%
- Spears: damage + 67%; Impact + 71%
- Scythes: damage + 67%; Impact + 82%
- Axes: damage + 73%; Impact + 94%
- Blunt weapons: damage + 113%; Impact + 95%
- The consumption of durability for melee weapons per attack has been increased to take account of the increased damage.
- The cost of crafting melee weapons has been increased:
- The cost of planks and raw ore is now + 1-5 more, depending on the quality and type of material.
- The cost of tendrils, mineral powder and mechanical parts is now +6 more.
- The battery cost for making energy weapons has been increased:
- The battery cost for melee energy weapons is now + 7-10 more, depending on quality and material type.
- The cost of ranged energy weapons is now + 4-5 more, depending on quality and material type.
Bug fixes
- The movement speed benefit now applies to sprint speed, walking speed and running speed.
- The damage advantage against slowed / pinned targets now applies to all legal weapons.
- The damage resistance perk now grants the correct resistance value.
- Crackling Campfire will now heal all friendly targets within range, even if they are behind a wall.
- Quality levels are no longer displayed for the unique Flaming Masamune perk; this benefit cannot be upgraded.
- Tiger assault rifle projectiles are no longer blocked by nearby walls.
Gameplay
- Changes to the teleporter
- Defenders can no longer be teleported.
- This is to prevent them from falling prey to bugs.
- Teleporters now activate when deployed.
- Defenders can no longer be teleported.
Bug fixes
- Supply Shipments can no longer be damaged by Lobber projectiles or other area damage.
- A problem with Lars’ bus on the mission? Ride the Lightning ?? has been fixed.
- Fixed an issue where the screen “fell to the ground” remained open after resuscitation of the player.
user interface
- Resource amounts on the HUD no longer use abbreviated number formats.
Bug fixes
- The air strike icon is no longer missing from the tutorial mission.
- The game results chest animation no longer freezes.
- Missing preview displays when building have been fixed.
- The navigation from console controllers to menu lists has been fixed.
- The descriptive text for the volume of the voice chat now indicates that this function is available for PC.
- Added a line break for descriptive text on the side of the mission card and mission objectives on the side of the event mission card.
- Images in the auxiliary screen no longer appear distorted.
- Fixed the issue where badges and the Continue button would not appear on the Rewards Chest results screen.
Graphics and animations
- The color of the natural bolts on natural covers has been adjusted.
- This helps to distinguish natural hulls from natural mini-bosses.
Bug fixes
- Elemental weapon effects are now displayed correctly.
Audio
- The sound effect for special achievements has been adjusted. The high frequency has been reduced to produce a more comfortable sound.
Bug fixes
- Movies are now played at an appropriate volume.
- The volume attenuation when placed in the mission? Deliver the bomb? has been fixed.