Fortnite Battle Royale: Patch 4.2 is here, these are the patch notes
Epic today released patch 4.2 for Fortnite Battle Royale.
There are also a few new toys, such as the epic and legendary volley assault rifle for the Battle Royale mode.
For the PvE part Save the World, there is the conspiratorial advantage, with which you can choose and improve the advantages of your favorite weapons and traps, and the quadruple thrower.
Below you can see the general patch notes and those for the Battle Royale mode.
General
- The standard controller button assignment has been renamed from “Standard” to “Old School”.
- Texture streaming has been expanded a bit for Xbox One so that blurry textures appear less often.
- For PS4 controllers on Mac, chat is now opened with the touchpad and no longer with the SHARE button.
Bug fixes
- Fixed an issue where the mouse pointer was not visible in the loading screen on Windows and Mac.
- Fixed several causes of rubberbanding. This includes mistakes switching in and out of sprinting as well as aiming.
- Fixed some inconsistent labels in screens for controller button assignments.
- In the match, text for group members should now be updated in the correct time.
known problems
- Do you want to keep up to date with the community’s problems? Then check out our Trello board Fortnite | here Community Issues.
Current offers for your PC. (Amazon.de)
Battle Royale
Weapons and objects
- Epic and legendary volley assault rifles have been added. Can be found on the ground, in treasure chests, in supply, and can be purchased from vending machines. Deals 32/33 damage (epic / legendary). Uses medium ammunition. Uses the same damage reduction at a distance as other assault rifles.
- From now on apples can be picked up. If you eat one, you get 5 stamina (healing up to 100 stamina). Apples sometimes lie under trees that are all over the menu.
- Impulse grenades appear 5% more often.
- Silenced Submachine Gun: Damage increased by 3. Common variant damage: 20 (up from 17). Unusual variant damage: 21 (previously 18). Unusual variant damage: 22 (previously 19). Aiming accuracy is restored 25% faster. The deductions from continuous shooting are weakened as a result. Damage reduction only occurs at greater distances. Damage reduction starts at 28 yards (up from 24 yards). Damage is reduced to 85% at 47.5 meters (down from 80% at 35 meters). Damage is reduced to 75% at 70 meters (previously to 65% at 50 meters). At 250 meters, the damage is reduced to 65%.
- Damage Trap: Damage reduced from 125 to 75. Reset time reduced from 6 seconds to 5 seconds.
- Remote Detonation Charge: They will now damage all buildings within range, regardless of whether or not there is line of sight from the center of the explosion. Damage radius and throw distance have been increased. The delay between consecutive explosions has been reduced from 0.25 seconds to 0.175 seconds. The delay before detonating one charge or throwing the next has been reduced from 0.75 seconds to 0.15 seconds. There is no longer a delay between switching to a grenade and aiming with the ability.
Bug fixes
- Fixed an issue where remote detonators could destroy the meteorite in Dusty Divot.
- Assault rifles no longer appear to eject multiple cartridge cases per shot.
- Fixed an issue where the jumping area could not be used if it was activated by multiple players at the same time.
Gameplay
- The option to automatically pick up items has been added for PC and consoles.
- This automatically picks up weapons and consumables when you walk over them (you need to have space in your inventory). They will be placed in the next free inventory slot. The function can be activated in the settings.
Bug fixes
- Fixed an issue that could cause turbo build to cancel if another button was pressed before releasing the button.
- Fixed an issue where you could bypass the time to equip a weapon if you had previously canceled the usage animation of a consumable item.
- Players can no longer crawl through the ventilation shafts of the research facility in Dusty Divot.
- Fixed an issue that prevented players from opening doors. The game could not correctly assess whether someone was blocking the door.
- Fixed an issue that caused certain cosmetic items to display incorrectly in the lobby.
- A hole in the area near Lucky Landing has been plugged.
- Fixed an issue where looted chests were shown as unopened.
- Fixed an issue where players could sprint through a certain area of water in Loot Lake at full speed.
performance
- Overall server performance has been improved. The tick rate of the servers was increased from 20 to 30 updates per second. This should make movement and shooting more responsive, and overall ping times should be better for all players. The network bandwidth was increased slightly.
- Material now loads twice as fast, which means that buildings and characters load faster and stuttering should occur less often.
- Fixed some significant stuttering when encountering certain cosmetic items for the first time in a match.
- By optimizing the particle effect, the frame rate has been increased when using jumping stones.
- Fixed an issue where distant players appeared to jump way too high if their connection was momentarily bad or the server was stuck.
- So that you can better distinguish the sounds of steps above you from those below you, steps above you now sound different, depending on the material the player is walking on. Wood creaks, stone crunches and sounds like gravel, and metal rattles.
- Weak spots during harvest are now quieter when they appear ?.
- Grenade launcher explosion sounds are now louder to better match the volume of other explosions ?.
- The wind noise when flying with the hang glider is now better faded out when landing.
Bug fixes
- Fixed an issue where the sound would stop on death.
- Fixed an issue that caused a observed player’s steps, jumps, and landings to sound like they were coming from the left or right. This could occur when the player was moving, and especially when looking through a telescopic sight.
user interface
- Emotes can now be used in the lobby by pressing the right analog stick.
- An emote button will now appear at the bottom of the lobby.
- Nvidia ShadowPlay Highlights is now disabled by default (PC only).
Bug fixes
- Fixed an issue where controls on the map would not work while observing.
- Fixed an issue where team members would not appear on the map during a match.
- Fixed an issue where jumpstone consumption progress was not displayed.
- Fixed an issue where the Trap Placement Interface would appear while looking at surfaces where traps cannot be placed.
- Fixed an issue where the minimap arrow would not display properly when watching a player.
Graphics and animations
- Fixed an issue where spray subjects could affect moving objects (bushes carried by players, soccer balls, etc.).
- Fixed an issue where the Battle Dog’s pants would stick through his robe when he was running.
Repeat function
- Fixed an issue where eliminations were not showing up in the replay list.
mobile devices
- HUD customization was added. Please note, however, that this feature is still being developed.
- An optimization now only calculates a limited number of spray motifs at the same time.
You can find the patch notes for the PvE part here.