Ghost of Tsushima, the next open world game exclusive to PlayStation 4 from Sucker Punch, will not have a traditional karma system, as in previous games created by the studio, but the way players deal with situations will still have an impact.

In the latest issue of Official PlayStation Magazine UK, as reported by Reddit user Hunbbel, it was revealed that the way players deal with situations will determine the strength of ties with allies.

Just as the way the world plays out depends on what you want to do, so does the story – to some extent. In waging your one-man war against the Mongols, you ally yourself with various characters, and how you decide to deal with situations can determine the strength of your ties. Shimura is not very impressed with his spectral approach. Makoto, an experienced archer and so skilled with a sword, can be one of your best allies, helping to spread the legend that you are a vengeful ghost, but if she doesn’t agree with your actions, you could end up crossing swords.

Some new details about the mechanics of Ghost of Tsushima have also been confirmed. It has been confirmed that time will pass as players explore, and the game will track how much time has passed since the invasion began.

Again waving realistically, you explore the island’s lush environments without the help of landmarks, choosing where to explore next using landmarks and your knowledge of the world. Sucker Punch is no stranger to creating open worlds, but the very minimalist nature of the environments is a starting point for the developer. The time in the story will pass as you explore, with titles telling you how much time has passed since the invasion began.

Ghost of Tsushima also promises to be extremely varied, thanks to different tools and gadgets, such as bombs and fire arrows. It has also been suggested that Jin’s skills will develop so much over the course of the game that it will be possible to “devastate” an entire enemy field.

Ghost of Tsushima will be released on PlayStation 4 on June 26.

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