Ghost of Tsushima | Art direction was inspired by Zelda and Shadow of the Colossus
PS4 exclusive has its beauty
Ghost of Tsushima is one of the most anticipated PlayStation 4 exclusives along with Naughty Dog’s The Last of Us Part II, but the Sucker Punch game also deserves attention.
The Sucker Punch developers showed a lot of gameplay last week and participated in some brief interviews, which revealed some details of the game.
French YouTuber Julien Chièze posted an interview with creative director Jason Connell, where he shared some interesting details about the open world game. To begin with, Connell mentioned that Zelda: Breath of the Wild and Shadow of the Colossus are not only two of his favorite games of all time, but they were also a big influence, mainly due to his simple, but very profound artistic direction, which he wanted to replicate this game, albeit with better visual fidelity.
The immersion factor will be extremely important in the game, to the point that there are no traditional objectives or mission markers to guide the players, who will have to “use the wind”. There are also options in the menu to reduce the characteristic brightness of items that need to be picked up by the main character.
Protagonist will be as vulnerable as his enemies
Another thing that will distinguish the game from the others is that there will be no incentives for hunting animals. In the most recent titles, you are forced to do this in order to survive or even encouraged to hunt to improve the main character’s equipment. In the next Sucker Punch game, the animals are only there to increase the credibility of the environments.
Separate HD space for Ghost of Tsushima
Finally, the ‘standoff’ duel mode that Jin can start will be available even when he infiltrates enemy bases. However, Connell said that infiltration will be more difficult if you choose to wear heavy armor, as this will make Jin less agile.
Ghost of Tsushima will be released on July 17, exclusively for the PlayStation 4.