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  5. [HOT] : Ghost of Tsushima has “perfect parry” and attack cancellation

[HOT] : Ghost of Tsushima has “perfect parry” and attack cancellation



[HOT] : Ghost of Tsushima has “perfect parry” and attack cancellation


It seems odd to be more excited about the exploration side of Ghost of Tsushima than anything to do with sneaking around or slicing dudes, but that’s where I’m at after presenting the state of play of may. Will the fight be difficult, deep and engaging enough to support the entire island adventure?

It’s one of those questions that can’t be answered before release, but here’s a bit more to continue.

Today, in a PlayStation blog post, Sucker Punch shared more details on the game’s design and combat intent – including a gameplay clip that changes positions and looks better than the footage. previous ones.

There are also several choice quotes from Sucker Punch co-founder Chris Zimmerman.

Zimmerman summed up their approach to katana fighting by saying that “if you stay focused you will survive the fight.” If you lose your focus, you will die. On that note, there is Easy, Normal, and Hard mode.

“We hope you choose a difficulty level that will challenge you as a player. “