[HOT] : Slay The Spire »How To Unlock All Achievements And Trophies Part Five

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Catalyst

Apply 99 or more Poison on a single enemy.

Apply 99 or more poison to a single enemy.

There is only the Silent who can apply poison to their opponents. For this, several cards will be useful:

There are still other cards that apply poison, but they are rarer or less effective. Either way, playing poison exclusively is a good approach to gaining ascension with this heroine.

Regarding the trophy, the only real problem is finding an opponent who will resist poison damage every turn (unless you manage to place the 99 points on the first turn). The ideal is therefore to apply your attacks against a boss or an opponent with lots of HP like the Instant (cf. The Transient).

No poison card is particularly rare, so you shouldn’t have to worry about collecting them, or even having them in multiple copies. Your success will be even faster if you use multiple cards Catalysis, especially in version +.

Some relics will be useful for inflicting poison, but of course you have to be lucky enough to find them:

  • Geckobra Skull: Very common and easily found, when you apply poison you make one more point.
  • The specimen: Rare. When an enemy dies, the poison you inflicted on them is transferred to another random enemy.
  • Twisted Funnel: Buy from the merchant. All enemies start with 4 poison points in combat.

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Plague

Defeat 3 enemies with Poison in a single combat.

Defeat 3 enemies with poison in a single fight.

You will regularly come across fights against three or more opponents. Use the cards described in Catalyst to eliminate them all.

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Ninja

Play 10 Shivs in a single turn.

Play 10 surins in a single turn.

Single the Silent can play surins. These are cards that cost 0 mana, do 4 damage, and get depleted in the graveyard directly if you use them. You can only own it through other cards or through certain specific relics.

To play 10 surins in a single turn, you will already need to have them in your hand. It is therefore best to accumulate several copies of the cards illustrated above in combination with the “Ninja Scroll” relic (unusual). Thanks to the latter, you directly start a fight with 3 surins in hand! Also note that the map Dance of the blades improved will give 3 surins instead of 2.

Make as many supernumeraries as possible and don’t play them until you can do it all in one turn. You will however need to draw if you cannot create 10 surins directly in your hand. This trophy will be easy to achieve if you focus on this objective and build your deck around it.

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Infinity

Play 25 cards in a single turn.

Play 25 cards in one turn.

By building a deck of the Defective with cards allowing you to draw and plasma orbs, you will easily be able to draw cards without interruption during a fight. However, you have to prepare your deck correctly and hope that the game gives you the right cards.

Otherwise, I would advise you to set up the infinite combo of the Silent (cf. Emerald) or the Guardian (cf. DLC). Whether with one or the other, you can draw in a loop in the same turn while playing your cards indefinitely.

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You Are Nothing

Defeat a boss on turn 1.

Defeat a boss on turn 1.

Here, it is better to use either the nag technique of the Iron Soldier (cf. Ruby), or the infinite combos of the Silent (cf. Emerald) or the Guardian (cf. DLC).

Whatever your choice, if your deck is well prepared, you can exterminate a boss from turn 1 and incidentally without taking damage in order to Perfect. However, it will be complicated to do it on the boss of the first floor, you will surely not have the right maps yet, or at least the right organization. Wait for the boss of the second or even the third floor.

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Perfect

Defeat a boss without taking any damage.

Defeat a boss without taking damage.

Here, it is better to use either the nagging technique of the Iron Soldier (cf. Ruby), or the infinite combos of the Silent (cf. Emerald) or the Guardian (cf. DLC).

Whatever your choice, if your deck is well prepared, you can exterminate a boss without taking any damage and incidentally by defeating him on turn 1 with a view to You Are Nothing. However, it will be complicated to do it on the boss of the first floor, you will surely not have the right maps yet, or at least the right organization. Wait for the boss on the second or even the third floor.

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The Guardian

Defeated the Guardian.

The Guardian defeated.

This is one of three random bosses that you can encounter at the end of the first floor.

He will always start a fight by putting on armor and then he will continue in the next round by attempting a powerful attack. You will be able to observe under its bar of life a “counter” at 30: this is the number of damage to inflict on it (once its armor removed) to make it change phase. By managing to remove 30 points of life from him, he will stop his powerful attack and will curl up, which represents a defensive formation.

Slightly weaker attacks will follow for two turns but the boss will now have a “thorns” bonus of 3. This means that when you hit him, he will counter-attack by hitting you for 3 HP. . So be vigilant on this point and avoid attacking it with multi-hit skills, at the risk of taking you a mandale quickly.

After the two turns, the Guardian will come out of his ball, remove his bonus thorns and this time will have a counter at 40. He will start putting on armor again and then try to hit hard again. Force him back into a ball again, dealing 40 damage.

The fight will loop between these two phases until the boss is defeated. Once you understand how it works, you won’t have any problems handling it.

Spoiler : Video of a fight against the Guardian: X

The Ghost

Defeated Hexaghost.

Hexaplasm defeated.

This is one of three random bosses that you can encounter at the end of the first floor.

With this opponent, the first round will be secure, the time to prepare your cards. It is directly in the second turn that Hexaplasme will launch a terrible technique: 6 hits each hitting up to 7 damage. So prepare your defense and, if you can, inflict the weakness condition to lower the boss’s strength.

Then, once this big attack is over, your opponent will string together small strikes putting penalty cards burn in your deck. You are bound to take damage if they land in your hand, in addition to taking the place of another card in your deck.

Around Hexaplasm, you will see blue sparks turning green with each of its hits. If everything is turned back on, it will do exactly the same big technique as at the beginning, so be careful. You have to succeed in defeating this boss quickly so as not to be overwhelmed between his attacks and his cards. burns.

Spoiler : Video of a fight against Hexaplasm: X

The Boss

Defeated the Slime Boss.

The Boss Slime defeated.

This is one of three random bosses that you can encounter at the end of the first floor.

The start of the fight will be quiet and without threat, but from the third turn the Boss Slime will want to make a heavy attack of 35 HP. In order to avoid this, you must do everything to take away half of his life. Don’t try to defend yourself, just go after him. If you succeed, his attack will be replaced by question marks and the next turn, your opponent will split into two more classic big slimes, which you have already encountered in normal combat. By then removing half of the life of these, they will divide again, but this time in small slimes.

The slime division will always be done with the number of HP remaining from the original. If for example you set the Boss Slime to 50 HP out of 140, the following slimes will have 50 HP.

In general, you can receive penalty cards stuck. They don’t do anything in particular other than just taking up unnecessary space in your deck.