[HOT] : Wild Rift Part four update 2.5 rating

STAGE PRESENCE

  • Séraphine starts the game with maximum Echo effects.

SHYVANA

Shyvana has a bit of trouble in organized games and high level games. We are therefore strengthening her strategic power as a farmer and dragon slayer.

DRAGON CHILD FURY

  • Additional Damage Against Elemental Dragons and Elder Dragons: 20% → 25 %

COMBUSTION

  • Base Magic Damage: 25/40/55/70 per second → 30/45/60/75 per second

SORAKA

Soraka is struggling a little too much in high level games since our last changes. We want her to be better rewarded when she manages to place her one and complex crowd control.

EQUINOX

  • Duration of immobilization: 1 / 1.25 / 1.5 / 1.75 sec → 1,25/1,5/1,75/2 sec

TRISTANA

Tristana shows herself weak in all ranks against compositions where she should show her strength. We are therefore reducing the time limits for her offensive skills so that she is more difficult to punish throughout the game.

FAST SHOOTING

  • Cooldown: 19/18/17/16 sec → 18/17/16/15 sec

CHARGE EXPLOSIVE

  • Cooldown: 16/15/14/13 sec → 15/14/13/12 sec

TRYNDAMERE

At all levels of play, but especially in high-level games, Tryndamere struggles on the tracks while doing well in the jungle. During this patch, we get into the hard work of balancing it by giving it new mechanics so that it can enjoy the tracks more than the jungle. As a result, we also need to rebalance some of his stats and skills so that he’s not too powerful. It is a profound change. We will therefore be keeping an eye on how he conducts himself in part. RAAAARGH!

BASIC STATS

  • Base Attack Damage: 64 → 52
  • Attack damage per level: 4.55 → 5,5
  • Additional starting attack speed: 20% → 10 %

WAVE OF VIOLENCE

  • Critical strike chance obtained with Fury: 1.6% to 3% (depending on level), doubled to 100 pts of Fury → 3.2% to 5% per point of Fury (depending on level, maximum reached at level 10)
  • Fury gained from attacks eliminating units: 10 → 15
  • Attacking a champion grants an attack speed bonus of 50/55/65/75% (increasing with the rank of the ultimate skill) for 5 sec (6 sec cooldown after the end of the attack speed bonus ).

THIRST FOR BLOOD

  • Healing per point of Fury: increased by 0.5 / 1.1 / 1.7 / 2.3 HP → 0,7/1,3/1,9/2,5 PV

MOCKERY

  • Slowdown: 30/40/50/60% → 20/30/40/50 %

Inexhaustible Rage

  • Passive: Increases Wave of Violence’s attack speed bonus to 55/65/75% based on skill rank.

WUKONG

Wukong clears the jungle too quickly. We are therefore removing his ability to amplify his damage against large monsters. Note: The tooltip incorrectly stated that his passive ability could stack against all units, whereas this is only the case against champions and large monsters.

CRUSHING

  • The effects stack against enemy champions or large monsters. → The effects stack against enemy champions or epic monsters.

ZIGGS

Ziggs is too powerful in the middle of the game, he can too easily harass his opponents and roam the map to demolish turrets. We’ve changed his passive’s base damage curve to be lower in mid-game, but to start with the same values ​​and grow to the same value at level 15.

SHORT BIT

  • Base damage: 20/30/40/50/60/70/80/90/100/110/120/130/140/150/160 → 20/25/30/35/43/51/59/67/79/91/103/115/130/145/160

EQUILIBRAGES IN ARAM

FLOWER OF VISION

The Blossom of Vision appears in the Howling Abyss to spot enemy units in the tall grass!

GUN MINIONS

Due to the above change, Gunner Minions no longer grant pure vision of unseen units and traps. For Wild Rift, we found the gun minion vision to be suboptimal. The new system allows you to use the Flower of Vision to seek out traps, instead of having to escort a gunner minion all the way.

GAMEPLAY CHANGES

SYSTEMS

ALLIED BUFFS

To prevent accidental uses, skills that buff allies can no longer target clones. This includes :

  • Annie: (3) Molten Shield
  • Soraka : (2) Infusion astrale
  • Janna: (3) Eye of the Storm
  • Lulu: (3) Pix to the rescue!

CARING CHARITY

After analyzing the outcome of the changes we made to the PO acquisition over the past year, we think we have dried up the media vein a bit too much. We are therefore boosting the Benevolent Charity passive PO mechanics of patch 2.4, which should allow us to isolate the buffs offered to supports.

  • Start of passive PO collection: 5th minute → 4th minute
  • Additional gold per second: 1 gold → 2 PO

SUMMONER SPELL: FLASH JUMP

We’re making Flash to interact more consistently with non-ultimate skills that allow non-self-guided rushes. Starting in patch 2.5, Flash will negate a good portion of rush skills, but will still activate or transport the effect to its end zone (example: casting Flash during the third activation of Riven’s Broken Wings will apply the projection in the air in the finish area).

Some rush skills do not fire a Flash during their animation, and they will remain unchanged. This change should provide more possibilities for the more gifted of you who play champions like Riven, Renekton, Fiora, etc.

  • Throwing Flash during a non-autoguided rush completely negates the skill and its effects. → Throwing a Flash during a non-autoguided rush applies the damage and / or effects of the rush to the end zone.

OBJECTS

TIER 3 ITEMS

We are removing the ability to purchase multiple copies of the same Tier 3 item. This is not what most players do, but it could trap new players who don’t yet know which passive properties have the same name are not cumulative. Also, if an optimal build involves buying the same item multiple times, then it’s probably not very healthy. So we are putting in place a restriction.

  • Players can purchase multiple copies of the same Tier 3 item. → They can’t do that.

ENERGIZED OBJECTS

We’re updating energized items to better reward players who invest in these items by allowing them to stack energized damage.

  • Shard of Kircheis, Ultrafast Cannon, Stormblade
    • The bonus magic damage from energized attacks now stack with the passive properties of other energized items.
  • Statikk’s Dagger
    • The bonus magic damage from energized attacks now stack with the passive properties of other energized items.
    • Statikk’s Dagger tooltip now clearly states that the bonus magic damage from his energized attack can result in a critical hit.

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