An alternative version of 19th century Louisiana. A group of Hunters creep in the tall grass that bends under the weight of the feet. It is night and the only source of light is the moonlight and an oil lantern suspended on a wooden stake …

As you approach the farm, the carcass of the lying horse makes the last sound of life, and the ravens sitting on the fence take to the air. At the same time, a lone shooter on the other side of the inn gets a sign that the enemies are nearby. He decides to come up by surprise. However, he does not realize that someone is already hunting him. The sniper, as is his habit, fires a deadly shot, the sound of which spreads for a radius of several hundred meters. The chirping of the crickets no longer mattered. Two sneaking hunters try to surprise the gunner sitting on the tin roof, who makes a noise every time he moves. On their way, however, they have a fiery dead man and furious hounds walking lazily on the muddy ground.Unfortunately, one of them sniffed the warm meat, followed by the whole pack. Two options left. Shooting down game or escaping to the barn. They choose the second option, not knowing what awaits them. 

Unwoven cobweb between the floor and the supporting beam, the hiss spreading throughout the room and the dynamic patter of legs. This is one of the hideouts of a beast, a diabolically fast spider the size of a two-door wardrobe. A seemingly safe place turns into a nightmare. The creature, after releasing a cloud of poisonous gas, drives one of the daredevils into the fresh air – this one, with damage to health, dies quickly from the creatures lurking outside. The other man managed to bring down the beast with difficulty. He crouched over the carcass of an arachnid and began a ritual to extract a one-of-a-kind trophy. He barricaded the door, unfolded recesses in front of the main entrance, and hid in a dark corner of the room, awaiting the end of the trial. Time dragged on like steps counted down in a slow-motion gunslinger duel. The reward is so close, so far. In order to own it, the Hunter must escort to the closest starting point. A place that is usually situated on the coastal border surrounded by wetlands. Finally, as the prize was in the hands of the lucky buyer, there was the clang of a triggered trap. The sniper tries to remember himself. It remains to run the other way.Avoiding numerous monsters, tearing through thickets, wading in tarry water, without looking back, he is getting closer and closer to his goal. He jumps on the boat and the timer counts down the last seconds. 10, 9, 8 … he already knows that it will be fine … 7, 6, 5 … nervously looks for the area … 4, 3, 2 … a shot rang out. A good eye on the sniper scope did what he had to do. The hunter became the game and the trophy changed hands. 

A wet dream of Bloodborne fans

This is what Hunt: Showdown looks like. Crytek, known mainly from the Crysis and Far Cry series, focused on a fresh concept that will find its fans immediately. On paper, the gameplay is nothing special. Just an ordinary online shooter in the Battle Royal style, with a gameplay variant focusing on the clash between players and the environment (PvE). However, the style in which the production was implemented is a specific dose of a fresh approach to the already known source material. ‘Hunt’ is a wet dream of Bloodborne fans who dreamed of playing from the first person perspective.

I will say more. It’s a climate that surpasses FromSoftware’s achievements, it’s a “level of difficulty” that requires prudent actions, it’s balanced equipment, after all, it’s a simple gameplay with different scenarios. The goal of the players is to recruit the right hunter, which alone or with a team of 3 is tasked with tracking the monster of the most terrible legends. After discovering three clues that narrow the search area for the monster in quite a large area, you should reach the creature’s lair, kill it and chase it back to hell with the help of a ritual. Which will allow us to get the trophy, which should then be transferred outside of Louisiana. So much in theory. However, I can assure you that in practice the road to the goal is bumpy, difficult and requires more from the player than most chain stores available on the market. Which will allow us to get the trophy, which should then be transferred outside of Louisiana. So much in theory. However, I can assure you that in practice the road to the goal is bumpy, difficult and requires more from the player than most chain stores available on the market. Which will allow us to get the trophy, which should then be transferred outside of Louisiana. So much in theory. However, I can assure you that in practice the road to the goal is bumpy, difficult and requires more from the player than most chain stores available on the market. 

One is that there are monsters scattered on the map that are not at all selling cotton candy at promotional prices, and not only we are hunting others. Reaching the hideout is only half the battle, and defeating the beast itself does not guarantee victory, when during the ritual the others are informed about our location. At the same time, people who have got used to the style of the game taken from any installment of Call of Duty, will quickly be brought to the ground. Quiet operation, well-planned movements and smartness are rewarded.This is not a game that can be run, beating everyone quickly like ducks. Other Hunters, swamp creatures and legendary beasts quickly overwhelmed me with the principle of “soul kick”. Survival elements give a hard time. The character’s movements are sluggish, some of the weapons have to be reloaded each time, the shooting itself also takes some practice, and aiming the enemy from a few meters is not such an obvious maneuver. Ammunition is like a medicine, creatures attack us with various elements and from every nook and cranny of the area. Aquarius as a nuisance to anyone who gets their feet wet in a water reservoir, or a ghostly goby from which grows a huge hive, attacking with a swarm from a distance. 

Marshlands of Louisiana with a living environment

Hunt: Showdown would be an ordinary game like many on the online shooter market. However, it is not. The element that distinguishes the production from the crowd is the thick atmosphere of survival-horror with a living environment and amazing sound. So good that joining the game without a good sound system or headphones on your ears while the game is running at a late hour; when a girl, wife, child are asleep … it’s completely pointless.

It’s like listening to chillout from a smartphone while driving in the PRL region of the regional railway.At times, the atmosphere resembles Resident Evil VII, although for the genre, the horror is rather average. Sometimes you might be surprised by a zombie hidden in a cornfield, and the first encounter with a huge spider wandering across the walls can ruffle the hair on your skin. The distinguishing factor is therefore the fact of implementing frightening elements in online gameplay, and not perfect implementation in this field. The living fauna and flora of Louisiana is pushed ahead thanks to the “authentic environment” and gives the gameplay sufficient depth. The general principle of action-reaction prevails here. A frightened flock of ducks unmasks our approach by the shore, a turntable with music drowns out the steps, tall grass protects against detection, and each gunshot can be heard within a radius of several hundred meters. Nay. Louisiana is full of elements which have one purpose in their application – to make every careless move heard by other Hunters, whether from the scattered glass or the chains hanging in the barn. Immersion is then at the level of any stealth.       

Additionally, Crytek stared at Rockstar’s accomplishments and provided players with a high level of interaction and attention to detail worthy of the “Great Five Car Theft”. Other reviews will not point it out for you, so I will give you some examples from the edge. Everyone knows what they are like – they creak and are wooden. In “Showdown” you can break them on the run, smash them with a hammer, and if they are blocked with a board from the other side, nothing prevents you from shooting down the blockade from a convenient shooting position. Don’t you want dogs in a cage to bark when they detect your presence? It is enough to throw a knife at the lamp hanging above and they will fry in the fire. Brutal but effective.Less brutal is the way to finish off a dying horse, which, like most “sound traps”, tries to expose our position to nearby Hunters. It is enough to take the lantern and throw at the head of the animal, which will be stunned for good. Frightened ravens fly out from the direction of the nearest player, a zombie under a knife limbs, and the bullets deal damage depending on the distance they travel, also piercing the wood through. 

When the hunter becomes the prey    

Okay, what about character development? We choose any of the Hunters, recruiting them to our blood brotherhood. We can change the predetermined equipment and the blood brotherhood represents your ongoing progress in the game. With each task completed and activity on the battlefield, a Hunter sent out hunting gains experience points, gaining a new rank; which in turn unlocks special skill cards with each subsequent level.It must be made clear here that you should not get attached to a recruited Hunter. Up to the 10th rank of the brotherhood, the game takes place in training mode, so our character does not die permanently. After the end of this mode, if a Hunter dies during a mission, you will permanently lose it and your equipment. Simply put. You stand on the side of the person recruiting more silent heroes than you play as one of them for the entire game. The gameplay is therefore more varied, each time you get a Hunter with different parameters and weapons. Along with the gameplay, it makes a seemingly simple game like Hunt: Showdown an unpredictable ballet with any tactical thought.

We can choose a person with a sniper rifle in hand to enter a convenient shooting position and eliminate anyone who comes within the scope of the scope. A gun with a can imitating a silencer allows for silent actions, and the machete’s blade requires sneaking from behind. At the same time, the game looks different in solo than in teams of 2 and 3. The lone shooter has to rely only on himself and the safest tactic is to avoid enemy units, sources of noise that can identify him and move quietly in the area, preferably in hiding. Teams can ambush, communicate, and rescue companions in distress. The difference is that killing the legendary monster alone gives you twice as much benefit. The monster does not scale life depending on how many people approach it, so the solo version is generally a more difficult choice. differently in 2 and 3-person teams. The lone shooter has to rely only on himself and the safest tactic is to avoid enemy units, sources of noise that can identify him and move quietly in the area, preferably in hiding. Teams can ambush, communicate, and rescue companions in distress. The difference is that killing the legendary monster alone gives you twice as much benefit.

The monster does not scale life depending on how many people approach it, so the solo version is generally a more difficult choice. differently in 2 and 3-person teams. The lone shooter has to rely only on himself and the safest tactic is to avoid enemy units, sources of noise that can identify him and move quietly in the area, preferably in hiding. Teams can ambush, communicate, and rescue companions in distress. The difference is that killing the legendary monster alone gives you twice as much benefit. The monster does not scale life depending on how many people approach it, so the solo version is generally a more difficult choice. communicate and save comrades in trouble. The difference is that killing the legendary monster alone gives you twice as much benefit. The monster does not scale life depending on how many people approach it, so the solo version is generally a more difficult choice. communicate and save comrades in trouble. The difference is that killing the legendary monster alone gives you twice as much benefit. The monster does not scale life depending on how many people approach it, so the solo version is generally a more difficult choice. 

And what can I say. The game is bloody hard because of its rules and specificity. Most of my early games are failures that would be called “How not to play Hunt” on YouTube. Either I did not pay attention to the traps set by the players when I approached the building where the exorcisms were carried out, or I was surprised, or a thousand other reasons that made me die a thousand times. I was killed by arson, torn apart by furiously chasing dogs, by a sniper shot on target, and even by close contact with another player, when 1-2 balls made me bite the ground.

I had some clever tricks from 2-man teams when one was waiting specially at the beast’s corpse ritual, and when I pulled the trigger … I was spotted and killed by his colleague hidden on the dais.Sometimes it felt like Bloodborne, where death was lurking at every turn. You have to learn from your mistakes, watch out for a deadly environment, and act by surprise to avoid becoming a hunter. At the same time, aiming the weapon on the pad is set by default to the sensitivity so sluggish that I suggest you play with the optimal configuration yourself. The item surprises with a great level design. Sunken huts by the swamps, wooden sheds surrounded by tall grass and a cornfield, dilapidated farms with cowsheds and haystacks, a church with a nearby cemetery, and a perpetual wetland area with fishing huts. The charm of Louisiana, a crossbow held in your hands and the silence in the dark when you do not know whether the noise of moving leaves is caused by the wind, a zombie, or a Hunter lurking in the bushes; make an electrifying impression.

Ripped textures and interface, which is what didn’t work

Unfortunately, I cannot say a good word about the graphics themselves. The textures are like from the previous generation, the trees scare the sprites of crowns, the vegetation leaves strange “shadows” on the surface, and the whole thing looks like it’s still a beta version. Either the developers ran out of time to optimize, or the engine choked after the game was packed with an “interactive environment”, which resulted in lower requirements.

However, with the latter reason … I would not exaggerate. What else hasn’t played? I have not seen such a scuffed interface for consoles for a long time.The best example of this is that we move through the menu with the crosshair, which additionally slows down when hovering over a tab; which in turn made me depressed. I was even more traumatized by the time it took from pressing the play button to loading the map, searching for available players, and starting the game. The games got us used to a short load, and the developers in this case looked at an older friend, when Bloodborne had similar problems. We wait a few minutes here, no marketing fake. At the same time, you can easily brew tea, turn on the internet on your phone, or completely out of boredom, pick your nose by shooting a bullfinch at the window. 

Hunt: Showdown is therefore a game that surprises with its artistic execution, scaring with weak textures. It is reminiscent of the times of innovative games, when the solutions used gave a breath of freshness in the fossilized genre. At the same time, it is specific and not everyone will be in the role of a Hunter. It’s hard for me to recommend it to busy people who want to fire a multi for a few quick clashes. The title requires great commitment, a certain tactical thought, skill and certainly patience. Oh, a lot of patience. In general, I recommend the chosen ones. I recommend it to real Hunters!