Instead of Ghost of Tsushima, Sucker Punch has considered pirated and other themed games.

In fact, little has passed since we can now rejoice in a work processing the Mongol invasion experiment.

An excellent decision was made within the ranks of Sony Interactive Entertainment when in-house studios were allowed to experiment with new IPs and genres unfamiliar to them, as it was an example of how the Killzone series was born into the hands of the spectacularly tired Guerrilla Games on PC soon. introductory Horizon Zero Down. Sucker Punch took the same path, wanting to do something finally something else with three Infamous episodes behind him.

Once the team was done with Infamous: Second Son and its DLC for First Light, brainstorming began. In the beginning, they were able to agree that they wanted an open-world game focused on melee. According to co-founder blog post Brian Fleming, several ideas arose from pirates through the famous Scottish outlaw, Robert Roy MacGregor, to the three bodyguards of Alexandre Dumas. However, they ended up at feudal Japan all the time, and when they ran into the history of Cusima’s occupation in 1274, they knew they had found what they were looking for.

Of course, they weren’t even far out of the water, as they had to deal with a lot of creative problems. It took a story for the only survivor of the attack, as well as an opponent, and they wanted to tell it all in a way that provided a human and tangible experience. They had to figure out how to communicate with the player without a cell phone and how to get their hands to work without relying on astonishing superpowers.

It was also a concern that the Infamous engine was not designed for what they wanted to accomplish. The size of the world, the number of missions, the number of characters, the density of the vegetation, and the amount of dialogues were multiples of everything they had done before. Only the system responsible for visual effects was ready for the task. In light of this, it is no wonder that the development spanned about six years, during which time the combat system was reworked countless times and the plot was modified several times.

  • Developer: Sucker Punch Productions
  • Publisher: Sony Computer Entertainment
  • Platform: PlayStation 4
  • Style: Action
  • Appearance: 7/17/2020

Ghost of Tsushima is a samurai action game from the Infamous series development team, the story of which takes place in 1274, and focuses on the last surviving member of the legendary samurai warriors, who, under the control of the players, the innocent.