Minecraft and NVIDIA together: the jaw-dropping new images show ray tracing technology in action

Through a press release, NVIDIA showed a preview of what is possible when combining the world’s most popular game with technology ray-tracing of the new generation. The company has also released some tutorials to help Minecraft players get started on their in-game experience.

As we prepare for the release of Minecraft with RTX, Nvidia has partnered with some of the most talented creators in the Minecraft community. The first results of this collaboration are illustrated today in a series of screenshots demonstrating their incredible work. The screenshots show the worlds created by Razzleberries, BlockWorks and GeminiTay – these are just some of the creators who have been selected thanks to their imagination and their fantastic track record of major contributions to the Minecraft community.

The worlds include:

  • Temples and Totems RTX by Razzleberries – A world of adventure that focuses players’ attention on exploring and completing challenges in mysterious temples. Each temple showcases per-pixel emissivity and shadows in real time, and leverages global lighting to create an immersive experience for gamers.
  • BlockWorks Imagination Island RTX – A fully explorable theme park, filled with Easter eggs, featuring four distinct lands, each dedicated to a real-time ray-tracing element. In this scene we see the visitor in the center of the park, highlighted by the crepuscular rays that filter in real time through the windows, which shine on the floor.
  • Crystal Palace RTX by GeminiTay – A survival map with a whimsical and whimsical theme that features a masterfully built castle. Shadows dotted by rays and beautiful atmospheres create realism in this world built in 1: 1 scale.

NVIDIA also unveiled a number of tools and guides that Minecraft players can use to make worlds immersive and realistic. Originally scheduled for the GPU Technology Conference in Silicon Valley, these online tutorials were released as part of GTC Digital and include:

  • For Physically Based Render Texture Creation – A presentation and guide that delves into the details behind Minecraft’s RTX path tracing with PBR textures and how they work together to create incredible scenarios. It includes a step-by-step workflow to create your own PBR textures and texture packs.
  • To Convert Java Worlds to RTX Worlds – NVIDIA has partnered with the creators of Minecraft to create an unofficial best practices guide for converting your world to Bedrock Windows 10 Edition, which is the foundation for the next Minecraft with RTX.

The NVIDIA teams have worked hard, side by side with Microsoft, to bring fully traced worlds, with reflections, shadows, global lighting, and other realistic lighting effects that interact naturally with the physical textures applied to Minecraft blocks. These PBR textures allow you to obtain emissors per pixel, volumetric effects and other new views which, together with the path traced effects, give life to the new evolution of Minecraft.