With the launch of the Iceborne expansion, Capcom has decided to take a look at the whole of Monster Hunter: World and will make some changes that will affect even those who are left alone in the base game. The company will bet on a new dynamic difficulty system, which should make life easier for those who play in pairs or trios of hunters.

As the game currently works, there are two difficulties for monsters: when you play alone and when multiplayer is triggered. In other words, groups with two players have to deal with monsters with exactly the same health and resistance as groups with four people.

With the change, not only will Monster Hunter: World clashes be more balanced, but a creature’s living standards should return to normal if his group leaves him during a hunt. The new system is already present in the Iceborne Beta, but it is not yet clear when it will arrive at the basic version of the game.