After Sony reveals that it will use the Azure framework in its streaming services and games that use cloud resources, it looks like Nintendo will follow a similar course. According to analyst David Gibbons, the Japanese company is creating its own system that will be offered in a limited list of markets, including the United States and Japan.

Although nothing has been officially confirmed so far, a partnership between Nintendo and Microsoft in this regard seems quite logical. In recent times, companies have collaborated to establish crossplay between third party games and the partnership has already yielded a version of Cuphead for the Nintendo Switch.

But also Nintendo itself is looking also to work with MSFT (Azure) to offer its own streaming service in limited regions (JP, US etc).

– David Gibson (@gibbogame) May 17, 2019

Gibbons recalls that, currently, the other option that Nintendo would be is Amazon’s AWS, a company that has not proven its capabilities for streaming game-related content as well as Azure. Taking into account the high costs of creating and maintaining data centers on its own, Nintendo would have a better alternative to extend its ties with Microsoft and also use its network services.

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