Pokémon Mystery Dungeon: Rescue Team DX (Switch) – Which starter Pokémon is right for me?

Right at the beginning of Pokémon Mystery Dungeon: Rescue Team DX there is an extremely difficult choice to make.

We’re talking about the Pokémon that you want to play here. If you are like me and you like several of them, that doesn’t make it any easier.

But not only popularity should play a role, because some Pokémon have it easier than others in the course of the game or story. So here’s an assessment of the starter Pokémon.

Which one is right for you guys?

First generation playable Pokémon in Pokémon Mystery Dungeon: Rescue Team DX

Bulbasaur (plant)

Not a bad option as it has a wide variety of different plant attacks in combat. A sticking point is its weakness against Fire Pokémon, as you will encounter some of them, and it is also susceptible to psychological attacks. It’s also a good choice against Steel Pokémon, including the first boss opponent, Panzaeron. Definitely choose a good supporter of a different type, but Bulbasaur won’t be really great.

Assessment: Good choice

Duck (water)

A rather bad option that is not easy for you. Its range is okay, but its attacks aren’t exactly great. The weaknesses against dark Pokémon can hurt. If you want to give it a try, we recommend ground, fire and dark Pokémon as support.

Assessment: Bad choose

Eevee (normal)

Especially in the long term (according to the story), Eevee has the advantage that it can develop into some very effective Pokémon. Until then you have to hold out with Eevee, because none of his normal attacks shine and it can also do little in terms of crowd control. If you’re looking for a Pokémon that will later develop its full potential, this is the place for you.

Assessment: Very good choice

Charmander (fire)

The Fire Pokémon is a good choice, and with the right partner by their side, they make a powerful team. It’s effective against steel, but of course you have to be a little careful with water-type Pokémon. Get a good water partner on board here and you will get along well. Above all, a good choice because you can later develop it into Charizard and make it even more powerful.

Assessment: Very good choice

Machollo (fight)

With a fighting Pokémon, you’re basically not doing anything wrong here. Of course, this goes hand in hand with the fact that you have to approach other Pokémon for close combat, which can be painful against Psycho-Pokémon. It is effective against dark light, but has its weaknesses against flying Pokémon. If you rely on good partners, you can play with them sensibly.

Assessment: Good choice

Meowth (Normal)

Meowth is neither particularly good nor particularly bad, just mediocre. Many of the Cat-Pokémon’s attacks are of the Normal type and, taken as a whole, are nothing out of the ordinary. Ghost Pokémon have their problems, while the Payday Attack gives you extra cash.

Assessment: Mediocre

Pikachu (electro)

You could run into problems here, especially in the later course of the game, as you will have to deal with more ground-type Pokémon. At the beginning of the game, it is even more effective against flying Pokémon. Here, too, it depends on the right partners, for example plant Pokémon. But water or ice are also useful supporters.

Assessment: Mediocre

Schiggy (water)

Squirtle has the advantage that it can defend itself well. In addition, there are good attacks and values ​​with which it can also deal properly. A good option for newbies with little experience.

Assessment: Excellent choice

Tragosso (floor)

An equally good choice for newbies. Its Bone Mace attack does a lot of damage and it’s a good Pokémon for crowd control, which makes it pretty easy for you, especially since you get the attack early. Its weaknesses against water and ice are a small sticking point, so take counterattacks with you on the journey (electro or plant) to be prepared against it.

Assessment: Excellent choice

Generation one is prominently represented.

Playable Second Generation Pokémon in Pokémon Mystery Dungeon: Rescue Team DX

Endive (plant)

Another plant-type Pokémon that isn’t exactly great. It has the same weaknesses as Bulbasaur. It is especially weak against fire and has weaknesses against steel, so pay attention to it and choose suitable supporters. Its later developments do not tear it out either.

Assessment: Mediocre

Fiery hedgehog (fire)

The problem with Fiery Hedgehog compared to the good Charmander is that it doesn’t get rid of its weaknesses against Ground-type Pokémon. In addition, there are rather moderate attacks for a long period of time and there is no second type for more options. But if you don’t want to make it too easy for yourself when playing, you can choose Feurigel.

Assessment: Mediocre

Karnimani (water)

Karnimani could be better if it weren’t for his weakness against the Electric Pokémon, some of which you encounter. If that’s the case and one thing comes too close, you’d better have a good ground-level Pokémon to support you. Because of its water type, it has a few good ranged attacks, plus normal attacks that don’t tear up trees.

Assessment: Good choice

You can play three Pokémon from generation two.

Playable third generation Pokémon in Pokémon Mystery Dungeon: Rescue Team DX

Eneco (normal)

A Pokémon you shouldn’t necessarily choose. Unless you want to make it unnecessarily difficult for yourself. Its values ​​are weakening, as are the attacks it has. In some situations quite useful, but the weaknesses, for example against combat Pokémon, clearly predominate.

Assessment: Bad choose

Flemmli (fire)

Another fire Pokémon to be proud of. This is especially true if you can develop it later and add the fight type. This gives you a variety of offensive attacks for close and long-range combat. His main weaknesses are Psycho and Ground Pokémon, so a Water Pokémon is recommended as a companion for Flemmli.

Assessment: Good choice

Geckarbor (plant)

With Leaf Blade, Geckarbor has a strong plant attack that can do a lot of damage to many Pokémon. At the same time, you should keep an eye out for Steel and Fire Pokémon that hurt you. Since it doesn’t get a second type, it tends to slide into mediocrity.

Assessment: Mediocre

Hydropi (water)

Probably the best Water Starter Pokémon in the game. He has good stats and attacks, is suitable for crowd control and deals a lot of damage with his water and ground attacks. Its main weakness is its susceptibility to Plant-type Pokémon, which you have to deal with especially at the beginning. If you learn the stone hail attack, you are well equipped against anything.

Assessment: Good choice

And four more from the third generation.

Back to the home page and to the solution for the main story:

  • Pokémon Mystery Dungeon: Rescue Team DX (Switch) Walkthrough, Tips and Tricks

More about Pokémon Mystery Dungeon: Rescue Team DX on the Switch:

  • Pokémon Mystery Dungeon: Rescue Team DX (Switch) – How do you Pokémon evolve? That’s how it’s done!
  • Pokémon Mystery Dungeon: Rescue Team DX (Switch) – Unlock additional dungeons after the main story, here’s how!
  • Pokémon Mystery Dungeon: Rescue Team DX (Switch) – Five essential tips that you should know
  • Pokémon Mystery Dungeon: Rescue Team DX (Switch) – Which starter Pokémon is right for me?
  • Pokémon Mystery Dungeon: Rescue Team DX (Switch) – Recruit Pokémon as friends? That’s how it works!
  • Pokémon Mystery Dungeon: Rescue Team DX (Switch) – Fighting tips to keep you victorious
  • Pokémon Mystery Dungeon: Rescue Team DX (Switch) – An overview of the strengths and weaknesses of the Pokémon types
  • Pokémon Mystery Dungeon: Rescue Team DX (Switch) is too difficult for you? This is how you make your life easier!
  • The weather in Pokémon Mystery Dungeon: Rescue Team DX (Switch) – Dangers and how to avoid them
  • Pokémon Mystery Dungeon: Rescue Team DX (Switch) – These items make your Pokémon stronger!
  • Pokémon Mystery Dungeon: Rescue Team DX (Switch) – How rainbow rubbers and DX rubbers help you
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