The release of the video game “God of War Ragnarok” is eagerly awaited. On occasion, fans have decided to create a collector’s PS5 console.
THE BIG RETURN OF “GOD OF WAR RAGNAROK”
Oye oye! Dear readers, “God of War” is backr, with the Ragnarok version. Cory Barlog is behind this incredible project. He is very proud of it. This is what he said on his Twitter account:
The video game could well be released on November 9 on PS4 and PS5. And one thing is certain, the summary is incredible. Kratos promises great feats!
“Kratos and Atreus must travel to each of the Nine Realms in search of answers as Asgardian forces prepare for a prophesied battle that will end the world.”
Eric Williams, the director of the game, announced new features. Know that in “God of War Ragnarok”, it will be possible to visit the nine kingdoms. The tone promises to be funny and unusual: “We tried to create systems with which you want to engage, which are fun, very playful. »
“And when we watched the fight in the previous game, we thought we could do more. We can find new ways to play and interact with enemies and strategies. This was our common thread. »
God of War Ragnarok details its accessibility options
Slowly but surely preparing for its release scheduled for next November, God of War Ragnarok is shaping up to be one of the most important releases for Sony. Despite a busy schedule of releases on both sides of the industry, the commercial success of the game from Santa Monica Studios leaves little doubt… And should make us forget, at least for a moment, the bad buzz that surrounds the Japanese firm since the increase in the selling price of the PlayStation 5, acted only a few days ago.
God of War Ragnarok is opening up to as many players as possible
It is therefore more than sixty options that will be offered to help players, as much in terms of their own gaming experience as visual or auditory. On the gameplay side first, with the possibility of picking up the loot automatically, without having to press a button. Movements can also be facilitated, whether for combat actions (shield strikes), but also for exploration, with automated platform sequences.
The camera will be able to assist the player by highlighting the current objectives. A high contrast mode will also serve to make it easier to view the various elements on the screen, while the size of the user interface elements can also be adjusted at will. Finally, an option should appeal to future streamers of the game on Twitch or YouTube: a visualizer which, when activated, indicates the buttons activated in real time on the player’s controller.
Threatened by the end of the world, Kratos and Atreus must once again save humanity by going on an adventure. This time, it is through the Nordic lands that the pair will have to complete their journey, discovering new kingdoms, but also places already explored in the 2018 game in a different light. The output of God of War Ragnarok is expected on November 9 on PlayStation 4 and PlayStation 5.
God of War Ragnarok: Mila Pavlin talks about the importance of accessibility features
“Accessibility features are not just accessibility features”
She is the user experience manager for God of War: Ragnarok, so that means finding many ways to make the game accessible to as many people as possible. To help his team, a broad spectrum of consultants, testers (including experienced gamers as well as blind gamers) focused on four key areas: sight, hearing, motor skills and cognitive skills. An in-depth study to allow adjustments useful to many players without which God of War Ragnarok could prevent the progress of some while alienating them. A challenge for Pavlin and his team, who had to find a balance between the intensity of God of War and the possibility of overcoming challenges in rewarding ways:
Accessibility features are not just accessibility features. They improve everyone’s experience.
To illustrate her point, the manager explains that automatic collection makes battles easier to manage: it will be easier to heal yourself or fill your rage bar now.
In total, more than 60 accessibility features await players in God of War: Ragnarok. The automation of platform sequences, the camera that focuses on the player’s objectives or even aids for streamers. Beyond the vast number of features, Mila Pavlin explains that this is not the most important:
If I can put in a feature that allows one player – only one player – to play the game, that would be the best thing in the world; to be able to see that player and understand what allows them to be connected with the community and to be connected with everyone.
God of War Ragnarok: New Gameplay Looks Awesome!
September is a special month for fans of the God of War franchise. As Ragnarok draws closer and closer, the PlayStation-exclusive game benefits from several new features unveiled by the vehicle, including never-before-seen gameplay snippets.
In the never-before-seen gameplay clip of God of War Ragnarok, fans can see Kratos and his son Atreus explore the region that will be new to the title, discovering the impressive buildings and enchanting rivers of Svartalfheim, the great abode of the dwarves.
God of War Ragnarok: Gameplay Details
Along with the preview of what the Dwarf Kingdom looks like in the next game in the franchise, more gameplay details have also been revealed with a gameplay video. In Ragnarok, Kratos will have to use his weapons and even Atreus to advance through Svartalfheim, solving puzzles with his equipment. For example, it will be necessary to order the boy to move distant devices or freeze geysers in order to move forward.
James Riding, the game’s lead level designer, said the goal was to evolve the gameplay in the scenarios.
We wanted to evolve the gameplay in the scenario spaces, with more variety and verticality. In Svartalfheim, you will have many places to visit in a single realm. That’s a lot of content.
In the Dwarf Kingdom, you will be able to find citizens living their lives, as Ragnarok attempts to be a livelier game than its predecessor, which featured a more solitary journey depending on the level boss itself.
So specifically with Svartalfheim, we try to my