[SOLVED] : Mount and Blade II: Bannerlord Archers Won’t Shoot – How to Fix

mount blade

[SOLVED] : Mount and Blade II: Bannerlord Archers Won’t Shoot – How to Fix

Colonies are very important in Mount and Blade 2: Bannerlord. There are times during the main campaign that you will need to have your own settlements, so knowing how to get them is important.

The easiest way to get a settlement, at least in comparison, is to take it. Find the one you like, then start taking it from who owns it. Find the colony you want to take over, then attack a neighboring village belonging to that kingdom. Navigate to the village on the map, then select “Take Hostile Action”. This will allow you to raid the village and will mean that you are now officially at war with the faction that owns the village and the nearby castle that you have your eye on.

When it comes to choosing which castle you want to take over, you need to inspect it carefully to make sure you can win the battle. You’ll need to take the full garrison of the colony, so look for a nice weakling to take over. You will need to craft siege weapons to clear the castle walls, as this will greatly reduce the duration of the battle. Either way, it’s a risky business, so make sure you have a good, strong army before you try.

The other way to get a settlement is longer but more secure. You can join a new kingdom and do quests and tasks for them, fight their enemies, and be generally useful. Eventually, you will earn a settlement as a reward.

To join a kingdom, you will need to speak to a lord in a castle. They will offer you contracts, and eventually you can officially join the kingdom.

Either way, it involves a lot of work and risk, and there will always be a serious impact on your diplomacy with someone, so know exactly who you are going to make worse with each path.

Mount and Blade II Bannerlord: How to Fix Archers That Are Not Shooting

Not everything will always work in a video game. Sometimes things fail and it also happens in Mount and Blade II: Bannerlord, mainly because the game is in Early Access. Players of the game will likely end up finding small issues and bugs with it, such as issues with quests, talking to NPCs, attempting specific combat scenarios, or even besieging a castle. A notable issue that some players encounter in Bannerlord is having their archers shot during combat.

The first thing you want to do is try to line them up with the correct troop commands. You want to make sure you turn fire control on / off at will, which you can do by pressing the F4 button. All you have to do is click that button a few times, and you want to make sure you set it to “shoot at will”. If you don’t have it, your archers will refrain from shooting during a combat situation, and you might run out of luck while the melee fighters distribute it, potentially tearing them apart.

For those who have rechecked and are not experiencing this minor issue, there might be a different issue at work which is these archers do not have a clear line of fire. A Bannerlord archer will not shoot an arrow if he does not have a clear shot, and a friendly troop in front of him may prevent him from firing. To make it easier for them to see the players have moved their troops in “loose” formation. You can do this by double-clicking the F3 key, changing the overall structure of your troop.

Players have reported attempting these fixes, and they still come across archers who don’t shoot as often as they expected. Mount and Blade franchise veterans have noted that Bannerlord’s archers have significantly reduced their range compared to a previous game, Warband. If you expect your troops to shoot the same distance in this game, unfortunately they are not. Make sure to try to distribute your troops, fight in an open field, or place them behind a wall of shields, perhaps to make it easier for them during an encounter.

Mount and Blade II: Bannerlord Archers Won’t Shoot – How To Fix

Not everything will work properly in a video game. Sometimes things fail, and that can only happen in Mount and Blade II: Bannerlord, mainly because the game is in Early Access. Players of the game will likely end up finding small issues and bugs with it, such as issues with quests, talking to NPCs, attempting specific combat scenarios, or even besieging a castle. A notable issue that some players encounter in Bannerlord is causing their archers to shoot in combat.

The first thing you want to do is try to line them up with the correct troop commands. You want to make sure you turn fire control on / off at will, which you can do by pressing the F4 button. All you have to do is click this button a few times, and you want to make sure you set ot to “shoot at will”. If you don’t have it, your archers will refrain from shooting during a combat situation, and you may find yourself running out of luck as melee fighters prepare it, potentially tearing them apart.

For those who have rechecked and are not experiencing this minor issue, there might be a different issue at work which is these archers do not have a clear line of fire. A Bannerlord archer won’t shoot an arrow if they don’t have a clean shot, and a friendly troop in front of them can prevent them from firing. To make it easier for them to see the players have moved their troops into “loose” formation. You can do this by double-clicking the F3 key, changing the overall structure of your troop.

Players have reported trying these fixes, and they still find that archers don’t shoot as often as they expected. Veterans of the Mount and Blade franchise have noticed that Bannerlord’s archers have significantly reduced their range compared to a previous game, Warband. If you expect your troops to shoot at the same range in this game, unfortunately they are not. Make sure you try to distribute your troops, fight in an open field, or place them behind a wall of shields, perhaps to make it easier for them during an encounter.

The Mount and Blade II post: Bannerlord Archers Don’t Shoot – How to Fix first appeared on SamaGame.

Mount & Blade 2: Bannerlord patch daily to fix issues

Since its release in Early Access on March 30, Steam-favorite Mount & Blade 2: Bannerlord has received a number of fixes. These were mainly aimed at fixing the bugs that are blocking the game, but also updating them with small quality of life fixes.

Since the April 1 patch, Bannerlord has received three new patches and one hotfix. Patch 1.0.3 was small, with only one fix: “Fixed a critical issue that corrupted save files after a certain number of save sets.”

The April 3 patch was more extensive, with 17 different causes of game crashes identified and fixed. Patch 1.0.4 also introduced adjustments for increased stability and performance, removed some debuffs that would annoy the player at night, and balanced parts of the campaign.

Patch 1.0.4 also re-introduced over 200 in-game items and revised armor values ​​and prices.

The April 4 update fixed even more crashing issues, as well as changes to AI decisions to be more realistic. This involves making NPC lords “more selective when targeting distant settlements for hostile actions” and making clans less likely to want to defect to realms that have been aggressive towards them.

The latest update on April 5 is a fix, targeting a crash related to “Archer behavior in battles and sieges”.

Below are full patch 1.0.4 notes, the most comprehensive of the latest updates.

Multiplayer crash

  • Fixed a rare bug that caused clients to crash in multiplayer when a specific battle network message was received in the wrong order.

Solo crash

  • Rare exception during the fixed siege.
  • Fixed a crash that occurred while traveling the campaign map.
  • Fixed a crash that occurred after closing the Banner Editor.
  • Fixed a crash related to a villager opening a dialog right after an enemy lord encounters the player during a raid village action.
  • Fixed a crash when moving troops in the party screen.
  • Fixed a crash when exiting the campaign map.
  • Fixed a crash when moving 0 item count tuples in inventory.
  • Fixed a bug that caused a crash when entering a friendly colony during a siege.
  • Fixed a crash regarding Battle Log entries when chatting with a non-hero character from a winning faction if the player was on the defeated side
  • Fixed a crash that would occur just before the hideout boss fight after clearing the hideout.
  • Fixed a crash that occurred when a player vs NPC board game was completed.
  • Fixed a crash that would occur when attacking a Colony after being interrupted by a game in the siege preparation stage.
  • Fixed a crash related to the routing targeting of mounted agents.
  • Fixed a crash that would occur when loading the game after successfully collecting weapons as requested by the gang leader in the quest The Gang Leader Needs a Weapon.
  • Fixed a rare crash that occurs when creating character when choosing an option.
  • Fixed a rare crash that would occur when Caravan Payments were processed.

Performance

  • Fixed an optimization issue with the localization of NPC that caused a huge performance loss, especially in siege scenes.
  • Fixed a memory leak issue.

Save load

  • Other stability settings for saving and charging.

Battles and sieges

  • Fixed a bug that would open a siege battle instead of a field battle when attacking a besieging group.

Combat AI

  • Nighttime debuffs, visibility limitation, and extra aiming error for ranged units have been removed.

Clan and party

  • Fixed the issue of open hands in the banner editor.
  • After a while during a campaign, some lords remained without troops in their party due to financial problems and constantly harassed by bandits. Lords now manage their finances more efficiently and garrison troops if they risk going bankrupt. This is one of the reasons for the campaign’s snowball effect, with kingdoms being wiped out too easily.
  • Minor fixes were made regarding pregnancies.
  • Fixed an issue that resulted in player clan members getting stuck in a Colony.

Kingdoms and diplomacy

  • Fixed an issue with Defensive Battles after a Safe Pass Barter.

Arts and crafts

  • Fixed an issue that prevented axes from being craftable in the Forge.

Problems and quests

  • Fixed bug with AI trying to attack at the end of the Poachers Army quest.

Other

  • Over 200 items reintroduced into the game.
  • Revised armor values ​​and prices.
  • Adjusted the production of weapons and armor in cities.
  • Aserai’s base troop was Aserai Tribesman, but it should be Aserai Recruit. It’s corrected.

hot LoL Patch 14.6: Riot reveals the next Crystallis…


hot BTS member Suga’s concert film D-Day will be released in…


hot This is why game journalists are “bad” at video games


hot The Gentlemen on Netflix – Should you watch the film…


hot Shogun release schedule: When is episode 4 coming out? |…


hot The new Assassin’s Creed title moves away from the game, clues…


hot The use of AI in board games causes a new scandal


hot Fortnite Chapter 5 Season 2: Mythical weapons, bosses and…


hot Halo Infinite: A new map with Operation Cyber ​​Showdown III


hot New LoL High Noon skins: release date, champions and more



Bradley Gervais

Meet Bradley Gervais, the maestro of Gaming Mods and IT wizardry. With a profound understanding of gaming intricacies, Bradley transforms digital landscapes, pushing the boundaries of gaming experiences through innovative modifications. His expertise extends beyond the virtual realm, seamlessly intertwining with the complexities of Information Technology. Bradley's skill set is a fusion of creativity and technical prowess, earning him a reputation as a go-to authority in the gaming modding community. Whether crafting immersive game enhancements or navigating the IT labyrinth, Bradley Gervais is your guide to a seamlessly blended world where gaming prowess meets technological finesse.