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Super Smash Bros. DLC Ultimate helped Nintendo to earn more revenue



Super Smash Bros. DLC Ultimate helped Nintendo to earn more revenue


Nintendo is increasingly exploring the digital format and the revenue it can earn by launching extra content for some of its biggest hits on the Switch.

One of the main releases for its hybrid is Super Smash Bros. Ultimate and second revealed by Nintendo president Shuntaro Furukawa, the Fighters Pass was one of the main sources of revenue in the digital segment.

In the most recent presentation to investors, Furukawa spoke about the growth of revenues generated from digital content, in relation to the previous fiscal year, mentioning that in addition to the complete games in digital format, DLCs are also contributing a lot.

Furukawa says that consumers are increasingly buying digital versions of major releases and that this is not related to specific company measures, but there are three important factors the company has worked for.

The robust alignment of indies and games available exclusively in digital format encourages more people to invest in the purchase of digital games, the sale of DLCs is increasing and is also generating more money with Nintendo Switch Online. These are the three main factors presented by Nintendo for this growth.

Regarding the sale of DLCs, Furukawa mentioned that until now, The Legend of Zelda: Breath of the Wild and Splatoon 2 were largely responsible for generating money, but now there is a stronger name: Super Smash Bros. Ultimate.

According to him, the Fighters Pass for the game made a “huge contribution” to Nintendo’s digital revenues.