One of the game’s developers shared an interesting story about the last days before release.
Update: Kotaku, who first reported on Charles Randall’s tweets, later corrected his article, clarifying things. The updated version of their writing already states that these are not all side missions, only certain minor side activities and side activities.
We originally wrote: Regarding the Assassin’s Creed series, everyone has been mostly busy with Valhalla lately, but these days an interesting story has come out about the franchise’s first game, released in 2007, thanks to a former Ubisoft developer.
Charles Randall told the story on Twitter that just 5 days before writing the original Assassin’s Creed on gold, he received a feedback that it would be worthwhile to upload the game with more content. The son of the CEO of Ubisoft tried the game and felt it was quickly getting boring because there wasn’t enough to do in it. The head of the development team signaled to Randall that if he took it on, he would have 5 days to upload the game with different tasks, without bugs, of course.
After a short break, Randall embarked on the task and managed to solve it virtually flawlessly. A bug remained in the game, resulting in a Templar driver crashing through the map and not being able to kill him. Randall therefore apologized for an entry, as in some cases he had to restart the game for maximum play. However, the 5 days he worked on the final contents of Assassin’s Creed he doesn’t really remember, and he thinks it’s even less a wonder that the game didn’t thaw the consoles.
After nearly 13 years, it’s quite interesting to come up with a story like this, but it’s still exciting to get a behind-the-scenes look at why extra things got into the first Assassin’s Creed.
- Developer: Ubi Soft Entertainment
- Publisher: Ubisoft Entertainment
- Platform: PC, PlayStation 3, Xbox 360
- Style: Action
In the year 1191 of the Lord, the Third Crusade to conquer the Holy Land begins.