The Prototype Biohazard Bundle is a big disappointment – article

Without any kind of pre-launch announcement, and actually without a single word of warning, the remasters of Prototype and its follow-up released in 2012 silently landed on the Xbox One store earlier in the week, as if they didn’t want to be. noticed. At first one wonders why. The reality is that the remaster is pretty standard: both versions run at native 1080p, higher resolution than the sub-720p of the PS3 and Xbox 360 versions. Everything else is as you remember it: each game maintains exactly the same viewing distance as the versions. previous consoles, and the quality of shadows and textures is identical.

In numbers we are facing an HD remaster, but from here on things go downhill. The remaster of the first Prototype runs at 30fps with adaptive v-sync on Xbox One, dropping to around 25fps at explosions. The frame-rate is generally solid and the title playable, but the ambitions seem modest given the spartan and repetitive design of the scenario.

Animations and textures don’t hold up well on the current generation of consoles, and it’s hard to imagine why such a game can’t run at absolutely stable 30fps. It’s really unfortunate that the developers haven’t done something more by aiming for 60fps gameplay. Otherwise, the first title is passable in its remastered form, despite being a basic conversion.

If the first remaster disappoints, Prototype 2 is more of an ordeal to play on Xbox One. From the beginning the interludes snap every time the shot changes (apparently due to the different lighting). Between the skyscrapers of Mahnattan the game plays at 20-25fps with very annoying tearing. It’s one of the technically worst games ever on Xbox One, despite its relatively modest origins. Despite the more ambitious lighting and physics compared to the original Prototype, it’s surprising to see frame-rates stay so low on Xbox One.

To turn the knife into the sore is the comparison between the Xbox One version of Prototype 2 and the last-gen ones. The game wasn’t spectacular on PS3 and Xbox 360: Microsoft’s console suffered from very heavy tearing and the worst frame-rate, and PS3 emerged victorious in our original benchmarking. In direct comparison, Xbox One sometimes struggles even to match the Xbox 360 version, even dropping to 18fps during a city overflight sequence (during which last-gen consoles ran at a fixed 20fps via double-buffered V-sync).

During gameplay, the Xbox One’s frame-rate is too often slower than that of the Xbox 360 version to be acceptable. In one scene, the old console has a 4fps lead during a fight, and at the end of the fight, Xbox One has 23fps. The resolution boost to 1080p is obviously welcome on current-gen hardware, but the glitches make the Xbox One version better only visually but not from a gameplay standpoint. The game is definitely not as fun as it should be.

Worse still is the fact that the PS3 version completely outclasses the Xbox One in terms of gameplay. In our tests, the game runs on PS3 without tearing, yet the frame-rate is higher than that of both Xbox versions. Unfortunately this is another area where the remaster fails: tearing is very heavy on Xbox One, and rarely disappears. The PS3 edition offers smoother performance during gameplay and a tear-free image that enhances the game more, even at lower resolution.

Overall, the product is very poor. All we have on our hands is a resolution boost, while apparently all the basic elements have remained unchanged. The lack of any marketing operation seems to make sense, as neither remaster is of a good standard. We weren’t expecting a total rework of the graphics design of the two games, but we were hoping for at least a solid 30fps on Xbox One from a rudimentary conversion. A PlayStation 4 version is also on the way, and if this project still has a glimmer of hope it is unlikely that the results are worse on Sony’s machine.