Tom Clancy’s Ghost Recon Wildlands – preview

With Far Cry 3 Ubisoft found itself a truly unexpected success with critics and audiences. Not that the expectations were not high, on the other hand the transalpine giant certainly does not sin in ambition, but the game formula, the humor and the gameplay have produced a ___tail that has made it far beyond the rosiest expectations.

Rather than repeating the same formula every year, useless to mention the usual names here as an example, Ubisoft has decided to take advantage of the technology created by the Montreal studio to revitalize Tom Clancy’s Ghost Recon, the tactical shooter series that with Future Soldier and Phantoms seemed to have lost the main road a bit.

In Tom Clancy’s Ghost Recon Wildlands we go back in part to the origins, abandoning most of the futuristic gadgets to focus more on the cooperation between four agents in the field. The game is set in modern day Bolivia, with the four Ghosts committed to defeating the organization that controls the largest cocaine production in the world. To do this they will have to make their way through the Wildlands, a huge portion of South American territory invaded by guerrillas and so on.

Going around in a group is always a lot of fun, as well as deadly for enemies.

It is in the structure of the game that Tom Clancy’s Ghost Recon Wildlands reminded us of Far Cry 3. The map will be fully explorable and the four players who can participate in the same game, through a convenient drop-in / drop-out system, will be free to move. far and wide across the territory, each pursuing their own goals.

In this way, the tactical and rigorous component of the first chapters of the series can only come out a little reduced, in favor, however, of a truly surprising environmental complexity and freedom of action. This is because it is true that an open world system is the least suitable for facilitating a level design capable of enhancing a strategic approach, but at the same time allows players to experiment and have fun, perhaps even mimicking the real movements of American special forces.

During the presentation, in fact, the developers showed us how from a situation of apparent chaos, with each of the four Ghosts busy making their own business, we quickly switched to a coordinated and lethal operation, with a couple of players intent on approaching slowly and silently behind the enemies, while the other two kept an eye on the area through the sights of their sniper rifles.

Gallery:
The first images of Tom Clancy’s Ghost Recon Wildlands. Manage cookie settings

Once everyone has reached the position, the trap is triggered: a raider has blocked the informant and while he is intent on extorting information on how to continue the mission, his partner has cleaned up the area from the other soldiers. Meanwhile, the two snipers prevented the reinforcements from getting closer to the center of the action and making it even hotter.

Once the scene was cleared, the two groups reshuffled apparently without a precise order. Two took a motorbike and headed for the new target, while the others went in search of something more massive, like a helicopter, and began to fly seemingly without a precise destination.

As happened before, the roads of the two teams suddenly rejoined. After reporting all the enemies on the map, the two moving Ghosts began to silently approach the hostage kept segregated in the center of the base. Once in position the two in the helicopter unleashed a hell of bullets, pounding the enemies from above. The confusion thus allowed the comrades on the ground to retrieve the objective and quickly extract it from the place of its imprisonment.

Meanwhile, the two on the helicopter landed exactly on the line of escape of the companions, loaded the freed civilian onto the aircraft and finally brought him to safety, while the two remaining Ghosts finished cleaning up the area and then resumed the their sightseeing tour of the Wildlands.

A half-hour presentation was therefore enough to make us understand the potential of Tom Clancy’s Ghost Recon Wildlands: the freedom and the graphics engine of Far Cry 3 are put at the service of a more serious and rigorous military approach. The action drift might make purists turn up their noses but the potential for a fun product is all there, if only for the four-player cooperative that could potentially have unpredictable side effects (just look at those crazy GTA Online what they do every day) .

If we combine this with a rather convincing graphic presentation, albeit with the pop-up and shadow loading problems already present in Far Cry, then we have a complete picture that we hope will be confirmed in the coming months.

In fact, there is still no precise information on the release of Tom Clancy’s Ghost Recon Wildlands, except that the game will arrive on Xbox One, PS4 and PC.

Buy Ghost Recon: Wildlands from Amazon