We played: My Hero One’s Justice could be generic, but showed identity

This year Bandai Namco announced an anime / manga game Boku no Hero Academia (or My Hero Academia, Western name) called My Hero: One’s Justice – with no Academy in its name – and which could be the first major anime work on consoles , as there is a title for 3DS. And Voxel had a chance to play it for a while last week.

The period we had the game in hand was short, but we had the opportunity to test some mechanics in practice and check the game more closely. So, come check out what we think of the brief time we had with the My Hero: One’s Justice demo.

More than a “Naruto” by Boku at Hero Academia

One of my biggest fears with My Hero One’s Justice was that the gameplay of the game was similar, even too much, with the Ultimate Ninja Storm series, as it shares different mechanics and styles. In other words, the fear was that the title was more of a visual skin for the Naruto series than something new. Fortunately, that was not the case and what we saw surprised us.

Certainly, due to gender and mechanical similarities, the distance from one to another is not striking, but there is a different degree of personality. My Hero One’s Justice is much more cadenced and lacks Naruto’s frantic and uninterrupted action. When we tested the game, the impression we had was that the title requires a little more care instead of using special powers quickly.

In other words, ties draw more towards melee and, eventually, powers of heroes and villains. This creates a dynamic different from what we have seen in Bandai’s fighting games and it deviates from the standard until now, differentiating it from Naruto, Seven Deadly Sins and other games.

For being the first game of the franchise in the genre, the cast of characters is still scarce, even due to the progress of the plot. On the one hand, this is bad because of the smaller variety, but on the other hand it is good because each hero and villain has more striking particularities for gambling and the gameplay is more balanced.

Destructible scenarios and other legal mechanics

One of the highlights of My Hero One’s Justice is the system of destructible scenarios. From what we’ve seen (and according to Bandai), all fight maps have completely dismantled elements. From the mechanics point of view, this has no impact, but it is aesthetically cool.

From a mechanical point of view, there are some interesting features, such as the character support system (you cannot change them during battle, as in Naruto Ultimate Ninja Storm 4, but they provide assistance), the three distinct specials and more.

For the brief period that we played, we saw that there is a system that changes the color of the aura of the characters and that gives additional effects during the combat, but it was not clear how it works. On some occasions, for example, the character turned yellow and was able to sustain damage and blows and continue his combo.

Although information is still scarce, a system like this can bring greater depth of struggle than expected. There is still more to see, but we will have to wait for the game to launch.

Nice visuals, but with little problems

My Hero One’s Justice has simple visuals, but that match the aesthetics of the anime. You will not see anything speculate in the graphics, but you will feel at home and in the mood of the anime. The characters are well represented, everyone has voices during the fights and very special ones.

The biggest problem here was performance, which seemed to have more significant drops than expected. This problem has persisted in other Bandai Namco games, like Seven Deadly Sins. It is worth remembering that we played a demonstration that does not represent the final game, but it is still something worth mentioning.

The time with My Hero One’s Justice was short, but we saw the main thing: the game is not a clone of other Bandai Namco games, which is already a victory. The quality has yet to be proven with more gameplay time in hand and there are many mechanics that we couldn’t prove with the necessary dedication, but certainly the title has good potential.

My Hero: One’s Justice will arrive in the West for Nintendo Switch, PlayStation 4, Xbox One and PC on October 26th.