What we like and dislike about the Destiny 2 beta

The Destiny 2 beta has been available since Tuesday on PlayStation 4 and since then we have been playing regularly (despite an annoying bug that prevented us from finishing the Homecoming mission). I remember that we already had the opportunity to try Destiny 2 at E3 2017, in which we had our first contact with the PC and PlayStation 4 version, however, the experience was short. This beta is a better way to get to know the sequel and to keep up with the improvements, news and tunings that Bungie is preparing for Destiny 2.

First of all, we must be aware that it is a beta and not exactly a demonstration, although many treat it as such. A beta is not representative of the final version and Bungie has already said that some parameters will be different, such as the abundance of Power Ammo. That said, from what we’ve played so far, the beta seems to us to be solid in practically every aspect and a step in the right direction.

The beta content is limited (we are restricted to one mission, one strike and two modes / maps in the crucible), but they are a reasonable sample of what to expect from the sequel. Of course, Bungie must be saving a lot of surprises for the final version and only on September 6, when the game arrives on PlayStation 4 and Xbox One, should we be fully aware of what the sequel has to offer. In the list below you can find out what we like and don’t like about the beta.

What we like about the Destiny 2 beta

  • Homecoming Mission: The introductory mission to Destiny 2 is miles from the missions from the first game. There are abundant cinematic sequences, interactions with the different characters in the tower and a dramatic atmosphere. If the remaining Destiny 2 missions are like this, we can safely say that Bungie finally got the Destiny story right, which was so criticized and ridiculed with the first game.
  • Gaul: Oryx was by far the best villain of the first Destiny and missed him. Fortunately, Bungie has found someone worthy for the sequel. Gaul is the leader of the Red Legion, a special division of the Cabal that invades the tower and scratches the guardians. Gaul takes over Traveler and steals the Light, our source of space magic. Gaul appears at the end of the Homecoming mission at a remarkable time. We look forward to giving you change!
  • The large scale of strike Inverted Spire: This strike maintains a structure similar to the most recent strikes of the first Destiny, but there is a big difference, the feeling of scale is much greater. While playing I felt tiny among the giant scenarios! In terms of scale it almost approaches a Raid.
  • 4 vs 4 matches: The first Destiny had matches for 6 vs 6 and some modes reserved for 3 vs 3. With Destiny 2 Bungie decided that all crucible matches would be played between teams of four. It was a wise decision. With this number of players, the matches still manage to be chaotic, but not in the exaggerated way they were in the first one. There is also a greater need for strategy and caution, not least because the beta modes require teamwork.
  • Rethinking subclasses: It is too early to be sure, but Bungie seems to have finally solved the serious balance problems that plagued Crucible in the first Destiny. All Destiny subclasses are powerful and have super roaming (that is, a super that you can move around the map on). We also liked the new abilities of Warlock and Titan, namely an attack / defense Aura and a protective shield, which are useful for playing strategically.
  • Less skills in Crucible: On Destiny’s final stretch, skills were more effective than weapons. It was more worthwhile to stick a grenade at the opponents (which he killed soon) than to try to confront the weapons. With Destiny 2, Bungie increased the cooldowns of skills and supers. As a result, weapons gained more importance. The skills continue to be a part of Destiny 2, but they are not as abundant or as powerful as before (necklace grenades no longer kill immediately).
  • Titan Sentinel: We already said that we liked the “new” subclasses, but the Titan Sentinel deserves special mention. Titan Sentinel is an evolution of Titan Defender from the first Destiny, the difference is that it now has an offensive ability thanks to its shield that makes it look like Captain America. The most interesting thing is that, instead of invoking the shield, they can choose to place a defensive bubble. It looks like one of the most versatile subclasses of Destiny 2.
  • It’s a beautiful game: And it should be said that it is a beautiful game on both the normal PlayStation 4 and PlayStation 4 Pro! The sequel has a higher visual quality right away, betting on particle effects and excellent lighting effects to inject life into the scenarios. We also liked the rain during the Homecoming mission. The icing on the cake would be 60 frames per second (we will have to wait for the PC version), but at least the current 30 fps are practically blocked, resulting in a very solid experience.

What we don’t like about the Destiny 2 beta

  • Inconsistency: We are fully aware that this is a beta, but there is some inconsistency in Crucible’s matches. Sometimes it is related to latency, but we have noticed that weapons do not always behave as expected. Sometimes they hit the nail on the head and behave beautifully, but at other times they betray our confidence. It seems to us that this is related to the damage fall off variable, which reduces damage from a distance from weapons. Hand-Cannons are especially problematic and the bullets sometimes seem to evaporate.
  • Hunter Arcstrider skill: The skill of this subclass is not exactly bad, but it has a completely different purpose from the skills of Titan and Warlock. While the other classes have an ability to play as a team, Hunter Arcstrider has an ability that only benefits itself. As we said, it is not a bad skill and comes in handy in trouble situations, but it seems isolated from the new philosophy of teamwork.
  • Less PVE skills: It may seem ambiguous, but although the limited skills in PVP are a plus, the same limitation applied to PVE makes the game less appealing, increasing the time needed to kill enemies (the confrontation with Protheon, the boss of Inverted Spire, is too long). So far Bungie has insisted on keeping PVP exactly the same as PVE, but a change may be necessary. An elegant solution is needed to solve this problem, but we do not want the PVP balance to be affected. Perhaps we are talking too soon, because it is possible to apply modifiers to weapons and armor. Perhaps this is Bungie’s solution to increase the use of skills in PVE
  • Dejá-vu in the Inverted Spire environment: Although the strike Inverted Spire takes place in Nessus, a new area that was not available in the first Destiny, the ambience and color palette reminds us of locations from the original game like the Black Garden. Not exactly the same and there are small differences that distinguish the two locations, but we want to visit Destiny 2 locations that are very different from the planets in the first Destiny.

The Destiny 2 beta is now available on PlayStation 4 and Xbox One through an early access code. The remaining players will be able to participate in the beta from July 21st, Friday. The beta will continue until 23 July.