WipEout’s Omega Collection fully convinced our editorial team, but Digital Foundry must as usual investigate the technical aspect of the game thoroughly. This release is sensational and we consider it a must buy for PS4 Pro owners. Whether your Pro is connected to a 4K screen or still to a regular 1080p screen, the experience is truly worth it.

And this is an important point. While there is no doubt that the PS4 Pro offers a palpable upgrade in many titles over the base PS4, we have a few complaints about the system. Whether we take for example the lack of SSAA support at 1080, or the abundance of good (but not great) implementations at 1440p, there is a sense that the PS4 Pro has not been considered as it should have been.

Shouldn’t Sony’s enhanced console have been the PlayStation built to hold up to the 4K generation? If that is the case, why do so few titles in practice come close to the 1800p / 2160p target set by Sony? And how is it possible that titles like Prey can be launched without any kind of official Pro support? But then games like Horizon Zero Dawn or WipEout Omega Collection arrive, and the faith returns. In fact, WipEout Omega Collection is the result of a collaboration between Sony XDev, Clever Beans and EPOS Game Studios, and is the best title that runs at 4K and 60fps available on PlayStation 4 Pro.

Curiously, there are two 4K modes available. With motion blur enabled, the Omega Collection runs at 2160p with the checkerboard technique. But just turn the effect off and the game will push for native 4K output. Previously, a Sony PR had indicated that dynamic resolution was in play but so far our measurements have found no confirmation of this claim, simply revealing a full 8.3m-pixel output at all times.

So, which mode to choose? The checkerboarding solution is not bad but the motion blur effect is not inviting and not too refined (but not surprising given the high level of performance in the game), with the result that the presentation is not razor sharp. On the other hand, turning off the motion blur results in a super sharp and vivid image, which almost seems to come out of the screen. Although the differences fade as you get into the action (thanks also to the reduced resolution delta of today’s TVs), the less hectic moments of WipEout gameplay simply prove to be cleaner at 4K, almost crystal clear.

In addition to the native 4K resolution, there is additional 4×8 EQAA post-processing, an AMD proprietary anti-aliasing technique that appears to improve the more traditional MSAA while impacting less on memory. Coverage isn’t perfect but the overall image quality remains stunning. Beyond that, we can confirm that no matter which rendering mode you choose, if you play on a full HD screen you will have full down-sampling (the base PS4 operates at 1080p with the same 4×8 EQAA anti-aliasing).

WipEout 2048 was great on PS Vita in its day, but image sharpness has always been an issue. This shot demonstrates the huge increase in resolution, not to mention the dramatic improvement in the quality of textures and polygons.The shader quality improvements are glaring here, but what stands out is the level of authenticity of the Omega Collection as well – that’s exactly what a 4K remake of WipeOut 2048 should look like.The increase in quality is not as pronounced going from PS3 to PS4. However, the leap in texture quality is evident, as are lighting and post-processing, which are improved.The dynamic resolution used on PS3 has resulted in some obvious horizontal scaling: we have not yet encountered moments where the resolution is lower than the native 4K when playing WipEout Omega Collection on PS4 Pro.

We will go into more detail on the graphic improvements that the three games in this collection have received shortly, but it can already be said that this Omega Collection is not just a 4K port of titles already on the market: the entire engine has undergone a nice upgrade, there are additional effects in game along with full HDR rendering, and the main assets have been redone from scratch. The leap from PS3 to PS4 is impressive too, but the leap from PlayStation Vita to PS4 for WipeOut 2048 is particularly jaw-dropping. However, despite the big graphical upgrade, everything is handled with care and the gameplay has the same feeling as the original games, it’s just a little more fluid and responsive. And of course WipEout 2048 benefits from a 2x performance boost, in fact the game running at 30fps on Vita now runs at 60fps, as do WipEout HD and Fury.

And we’re talking about really stuck 60fps. We spent a couple of days looking for the weaknesses of this release but the truth is that the Omega Collection has remained solid on all fronts, even during the most intense battles of HD Fury. Both PS4 and Vita titles used dynamic resolution scalers but still ended up failing to maintain their original target frame-rate on PS3 and Vita. On PlayStation 4, despite the abundant upgrades offered by the new platform, we have not yet encountered drops from the 60fps target and the frame-rate is solid, almost granite.

The only criticism that can be leveled at the package is only its fidelity to the original titles. Just like in them, you will reach a point where only super man reflexes and a lot of luck can take you to the next level. But summing up the Omega Collection is a winner on two fronts: first of all it shows us the care that Sony places in its remasters, given that we find the same attention to detail that we have already observed in the Nathan Drake Collection and in Gravity Rush Remastered. And secondly, if you’re looking for a game that brings out the best of PlayStation 4 Pro, WipEout Omega Collection is just the thing for you.

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