The Xbox Series S doesn’t have exactly the same spec sheet as the Xbox Series X. Indeed, no 4K possible for the console without a disc drive, but at best shy 1440p at 120 FPS, which turns out to be the more often limited to 1080p at best. In short, the Xbox Series S suffers a little from its technological aspect, in particular because of its limits in terms of RAM and the power of its GPU.

A situation that did not fail to cringe some developers, who already warned last year about their doubts about the console’s ability to run the most demanding games. We had to wait another year, but obviously, these complaints did not fall on deaf ears. Indeed, Microsoft has just deployed a new development kit which should lighten the optimization work for developers.


This new kit gives developers more control over the amount of memory the console uses to run games. Microsoft assures that “several hundred megabytes of memory” have been unlocked on the console, an essential update for studios that have struggled so far to adapt their titles for the console.

As Microsoft explains, this kit can therefore “improve graphics performance under memory-constrained conditions”, one way of admitting that the Xbox Series S has some limitations for future games. While the console is selling like hotcakes in Japan.

Microsoft will give a boost to the performance of its Xbox Series S

Better performance for Xbox Series S

In November 2020, Microsoft launched its new Xbox Series X, which was accompanied by a more affordable, less powerful and devoid of any physical drive: the Xbox Series S. A machine that shares the same games as its big sister, with however more or less substantial technical compromises depending on the game, particularly in terms of frame rate, resolution, textures, etc.

More memory for developers

Remember that the Xbox Series S has 10 GB of memory (compared to 16 GB on Xbox Series X), part of which is requisitioned for the interface and background tasks (2 GB). With this new update, Microsoft therefore allows developers to take advantage of an additional margin when it comes to bringing their games to the smallest Xbox.

“Hundreds of additional megabytes of memory are now available to Xbox Series S developers.” “This gives developers more control over memory, which can improve graphics performance even under stress conditions.”

It remains to be seen how this small surplus of memory allocated to developers will appear on the screen with regard to games on Xbox Series S. Remember that the console is displayed at only 299 euros in stores, against 499 euros for the Xbox Series X (and the PS5), the latter still being particularly rare to observe on store shelves…

Xbox Series S gets a little better at running games

Microsoft has updated the Xbox Series S developer tools so studios can further optimize their video games. Great news for console owners.

Microsoft has decided to launch not one but two consoles in 2020: the ultra-powerful Xbox Series X and the Xbox Series S, whose technical profile is more modest. Both machines run exactly the same catalog, but the more accessible of the two compromises on graphic quality, performance and certain features. She doesn’t have a disk drive, for example.

“Memory allocation on Xbox Series S has been optimized” In theory, this development should leave a little more latitude to developers, who will be less constrained when they bring their projects to the less powerful Xbox console.

A small power boost for the Xbox Series S

“One hundred megabytes of additional memory is now available to developers on Xbox Series S. This gives them more control over memory, which can improve graphics performance under very memory-constrained conditions,” Microsoft says. The Xbox Series S relies on 10 GB of RAM, knowing that 2 are allocated for the operating system. The multinational has undoubtedly found a way to mitigate this “loss” of 2 GB so that developers are less limited. For comparison, the Xbox Series X climbs to 16 GB.

On paper, the Xbox Series S can deliver graphics at 1440p and up to 120 frames per second. Except that the reality gives less rewarding results, with games rather displayed in 1080p and a lower refresh rate.

Attention ! This development will not radically change the performance of the Xbox Series S, which remains a console graphically below the PlayStation 5 and the Xbox Series X. For less than 300 €, it still gives access to the latest generation with a mainstream approach (compact design, ease of use, etc.). With the Xbox Game Pass subscription, they are an excellent duo for less demanding gamers.

Xbox Series X: How to finally get your hands on the famous console this morning?

More powerful than the S version, the Xbox Series X is sought after by many players, who have chosen to wait despite the stock shortages. Indeed, since its release, the Microsoft console has seen its distribution impacted by a shortage of components. Still unavailable at most retailers, it could however make a comeback in August. If you want to get a copy of the new-gen console, you’ll still face stiff competition. To try to get yourself an Xbox Series X, put the odds on your side by arriving among the first buyers at the opening of the next sales.

Xbox Series S: graphics will soon be improved

A performance boost for the Xbox Series S

Change is coming to the Xbox Series S. Microsoft has announced an Xbox Development Kit update containing a whole range of tools to make life easier for developers. Thanks to it, the console will now have more memory for games, which will have an impact on its performance. This new optimization will, among other things, allow those concerned to improve the graphics performance of their games under limited memory conditions.

These hundreds of additional megabytes of memory are a direct response to developer complaints. Officially, the console can indeed run 1440p games at 120 frames per second, but they’re actually only around 1080p. A problem partly due to the memory granted to the tasks in the background and the interface. Now that the Xbox Series S will have more memory dedicated to games, developers will finally have more leeway.

Categorized in: