2K today announced the creation of Cloud Chamber, the newest game studio and a wholly owned subsidiary of the company’s publishing arm. Cloud Chamber is a collective of storytellers eager to push the boundaries of interactive entertainment by creating unique experiences that not only entertain, but also make you think, engaging the world. The studio will be split between two locations: Novato, 2K’s headquarters in the San Francisco Bay Area, California, and Montréal, Québec, with which 2K has a facility in Canada for the first time. In addition, 2K announced that Cloud Chamber has begun development of the next chapter of the internationally acclaimed BioShock series. This project will be worked on in the coming years.

“As our portfolio grows, we become inspired again and again by opportunities to further invest in our valuable intellectual properties, great people and their long-term collective potential,” said David Ismailer, president of 2K. “BioShock is one of the most loved, award-winning and highest rated series of the previous console generation. We can’t wait to see what direction the powerful story and unmistakable first-person shooter gameplay take, led by our new studio team at Cloud Chamber. ”

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Kelley Gilmore, an industry veteran with a career spanning 22 years and more than 40 titles to her credit, becomes Cloud Chamber’s studio head, becoming the first woman in 2K’s history to lead a development studio. As a manufacturing, marketing and public relations executive, she has accumulated rich experience, as well as having worked for nearly 20 years for Firaxis Games, another wholly owned subsidiary of 2K, known for series such as Sid Meier’s Civilization and XCOM. She fulfills her role from Novato.

“We founded Cloud Chamber to create undiscovered worlds and write the stories that go with it. We want to push the boundaries of what’s possible in games, ”said Kelley Gilmore, Cloud Chamber’s studio head. “Our team believes in the beauty and power of diversity, both in our personnel policy and in the way we think. We are a highly experienced group of game makers, including many who pioneered BioShock and are responsible for the evolution and legendary reputation of the series. We are honored to be part of the 2K family as the keepers of this unforgettable franchise. ”

Gilmore has appointed Ken Schachter as studio manager of Cloud Chamber in Montréal. An executive with extensive experience in development, production, technology and creativity, Schachter also acts as an ambassador for both the studio and 2K in establishing the company’s significant presence in Montréal. Prior to joining 2K, Schachter was general manager for Zynga in Toronto and founded the independent game studio and publisher Trapdoor. He has also held important positions at companies such as Gameloft and Autodesk.

The arrival of Cloud Chambers new office in Montréal has been made possible with support from Gouvernement du Québec and Montréal International.

Cloud Chamber will be included in the family of wholly owned subsidiaries of the company such as Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games and 2K Silicon Valley.