Almost half of Assassin’s Creed Odyssey sales are digital; Is the end of the physical format near?.
With platforms like Steam, Origin or Battle.net booming for several years, it is not surprising that many users are increasingly collecting games in physical format. Today Ubisoft has released its sales data where you can see the trend of players who opt for their games, such as Assassin’s Creed Odyssey.
Is the end of the physical format near in Assassin’s Creed Odyssey?
It is a difficult question to answer, in any case you have to be prudent. Ubisoft reported today its earnings in the first half and incidentally provided information on the sales of its flagship game Assassin’s Creed Odyssey.
Like most companies today, Ubisoft doesn’t offer revenue as such, but what they call net bookings. These net bookings are products and services sold digitally or sold physically in the period.
Thus, Ubisoft reported sales for Q2 FY19 of 367 million euros (416 million dollars) and 365 million euros (414 million dollars) in net reserves, which represents an increase of 38% compared to previous years.
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Digital net bookings for the first half of the fiscal year increased by 51.5% to 519 million euros ($588 million), representing 69.6% of total net bookings.
The net investment reserves of recurring players increased by 49.5%, up to 262 million euros (297 million dollars), which represented 35.1% of the total net reserves, compared to 37.6% during the first semester of fiscal year 2017-2018.
Reverse catalog net bookings increased 48.8% to 565 million euros ($641 million), representing 75.7% of total net bookings compared to 81.4% in the first half from 2017-2018.
45% of ACO sales were digital
As for Assassin’s Creed Odyssey, digital sales are almost half of physical sales. To be specific, Ubisoft commented that digital sales of the game accounted for 45% of all sales, which is 10% more than last year with Assasin’s Creed Origins.
In addition, he gave concrete figures of how many players are currently playing his games. Thus, Rainbow Six Siege has 40 million registered players, 10 million more than it had in April of this year.
He also slipped the data for For Honor, a title that was expected much more, but which manages to maintain 15 million registered players today, which is an important figure without a doubt.
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The CEO of Ubisoft, Yves Guillemot, spoke again about how Ubisoft sees the gaming of the future, and about how he sees games in the cloud, since according to what he assures, a greater number of players can be reached for Triple A games if they are run on servers and from any connected device.
However, it does not specify anything about how they plan to implement this. And it is that in this sector they are already late because other independent companies are already offering similar or more advanced technology to what they propose and with affordable prices.
It only remains to trust that even arriving later, with its economic potential, it will be able to create a reference platform for such a need.