Assassin’s Creed: Odyssey is now available in stores and Digital Foundry has spent time with the console versions to discover what they consider to be a visually impressive game.
Built on the foundations of Assassin’s Creed: Origins, Odyssey presents a bigger world, but shares a lot in common with last year’s game. One of these common elements is the ability to summon an eagle to view enemies from the skies above and right here Xbox One X reveals an advantage over PlayStation 4 Pro.
As you can see in the video below, when you exit the perspective of Ikarus the eagle on Ps4 Pro the game takes a few seconds to give you back control of the character, while re-rendering your perspective, something that is practically instantaneous on Xbox One X.
Assassin’s Creed: Odyssey features several standout visual features such as screen-space reflections on large bodies of water, while puddles in cities use a pre-designed cube-map that doesn’t mirror your surroundings. The bokeh effect adds beautiful depth to scenes and twilight rays can make scenes more beautiful and intense – even when you’re in the water.
Despite the great tech highlights of Assassin’s Creed: Odyssey, which create stunning images, there are other elements that aren’t so good. Depth field works well in cutscenes, but there are times during gameplay where the effect isn’t quite as refined. Another point that varies a lot is the texture quality – whether on the Pro or Xbox One X, the texture quality on the ground leaves a lot to be desired.
In terms of resolution, we have something similar to what happened with Assassin’s Creed: Origins on PlayStation 4 Pro and Xbox One X – dynamic resolution targeting native 4K (3840×2160).
On PS4 Pro, resolution varies between 2816×1584, the maximum value found when looking at the sky, while 2227×1242 was the minimum found, in the opening scene of Assassin’s Creed: Odyssey which is a strong test of the game engine but anti-aliasing temporal helps to get an image that holds up well. On average, the PS4 Pro most of the time 2560×1440.
On Xbox One X, dynamic resolution conversion works better and you get 3840×2160 when looking at the sky, 4K native, while playing the demanding opening scene, we find 2944×1656, a 76% increase in the number of pixels at game start. However, most of the time Xbox One X runs at 3772×1728.
Xbox One X shows that it is the best version of consoles with advantages such as greater distance of vision of the shadows and despite the geometry appearing at the same distance, the Microsoft console presents more distant shadows. Another point in favor of Xbox One X is the environmental occlusion, which is more pronounced and which enhances the quality of the shadows.
In terms of texture quality, lighting, effects and the main visual features, both consoles are the same.
Performance-wise, the target is at 30 frames per second and stays at that target most of the time, but both consoles can drop a frame or two in more detailed scenarios or when there’s more action.
Assassin’s Creed: Odyssey is available on Xbox One, PC and PlayStation 4.