CD Projekt Red responds to the lootbox controversy for Cyberpunk 2077

CD Projekt Red responds to the lootbox controversy for Cyberpunk 2077

Loot boxes have become a controversial topic, last year they had a great presence in triple A games and some politicians mobilized to try to regulate the existence of this type of object. The developers of CD Projekt Red have positioned themselves on the matter.

In November 2017, the CEO of CD Projekt Red stated that the Cyberpunk 2077 game will have online content in order to prolong its success over time. What kind of content? Loot boxes? You just have to ask.

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Marcin Iwiński, co-founder of CD Projekt Red and developer, spoke about the team’s position on this issue. The developer assured that what we have experienced in 2017 has been the response of users to this type of activity by companies.

He affirms that they believe that if you pay the price of a complete game, it is to have a complete game, with a large amount of content that provides hours and hours of gameplay. The team has a formula: 50-60 hours of the main story and about a hundred hours of the side missions. Marcin believes that providing that number of hours is a fair deal with users, adding that there is no better publicity than a satisfied player with his friends.

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They don’t rule out the idea of ​​adding downloadable content to their games, but the developer claims that they do it in the form of expansions – not DLC – that add significant hours of gameplay to a new story and gameplay experience. They also believe in making DLC, this time, which is complementary to the game and free – as they did in The Witcher 3-.

Marcin also talks about GWENT, the card game from The Witcher 3 game that is Free-to-play and has micro payments, but as he himself clarifies, they give you the option to make your own cards and if you pay it’s just to save time .

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The developer of CD Projekt Red advocates for the transparency of the companies with the players: that they give more information to the users about the games and their content. Thus, players will be able to make decisions as to which titles to acquire based on the money it costs to complete them.

Marcin’s statements make it clear that they do not intend to enter the loot box market, but are committed to the user and provide them with the best possible experience. He believes that the fight that gamers are carrying out can change the industry.