Champions with infinite scaling.
Most characters reach full power at a certain level or after purchasing certain items. However, these can go a step further and get stronger endlessly!
Almost every League hero goes through a moment where they become noticeably stronger than others. This is a time worth using to gain an advantage. For Elise, it’s level 3, where a cocoon hit almost always grants a kill, and for Aurelion Sol, buying Rylai’s Crystal Staff, which prevents enemies from escaping the stars.

Some, however, do not offer a sudden surge of strength, giving us something in return that can be summed up with the words “OP Late”. I invite you to familiarize yourself with the list of heroes who do not know moderation!
Bard
The Wandering Guardian is probably the only support on this list. It is worth noting, however, that after collecting enough bells, we can take away most of the enemy ADC’s health with one attack. I’ve come across a situation many times in the late game where someone with low HP tried to kill poor Bardek, dying in the process after one auto attack. For those interested, the exact numbers:

30 / 55 / 80 / 110 / 140 / 175 / 210 / 245 / 280 / 315 / 345 / 375 / 400 / 425 / 445 / 465 (+20 damage for every 5 more 150 Holy Bells collected).
Don’t worry, one shot mode kicks in with Meep spawning every few seconds, so there’s a moment when support doesn’t explain your 1v1 Caitlyn. However, you have to remember that after collecting 95 batteries, as many as 4 sprites will run after Bard. Seeing such a kindergarten, it’s better to run away!

Kindred
Sheep and Wolf take bonus damage to Q and basic attacks after each kill of a unit marked by their passive. You may not see Eternal Hunters with 80 stacks shooting your tanks (1.25% of the target’s current health per stack) in a normal game, but it’s something to be concerned about.
After about 15 successful hunts, it’s not worth approaching Kindred without your team even as a tank, because with enough armor penetration you’ll be swept off Summoner’s Rift with a few basic attacks. Also, remember to keep an eye out for the monsters! With the help of a tough ally, Kindred can take the Baron for themselves. before you even realize that an enemy is missing from the map. And with enough lifesteal, you don’t even need that tank!

Nasus
Although the standard gameplay model of the Custodian of the Desert has recently departed, the king of farmers could not be missing from our list! Nasus is a specific character because most of his early/mid game is about stacking his Q by killing as many minions as possible. After a while, the dog loses its visual acuity and ceases to distinguish between opposing ADCs and towers from minions, because he puts all these units together like an origami geisha anyway. Combined with a lot of durability, well-spent money gives you a harvester for farming squishy characters in the late game!
veigar
Pure evil, the AP version of Nasus and the bane of all champions with no ready-to-use invulnerability. The ease with which Master of Evil can generate AP just by hitting an enemy makes it a sensible option to pick up an hourglass as an ADC. If you are interested in the “mathematical” analysis of Veigar’s forces, I invite you to this article: link.
In short, little son of a … a wizard is who you should focus in teamfights if you want to stand a chance of winning/don’t want to die.

And that’s it!
These are all the League of Legends champions who can increase their power as long as the match lasts. They are definitely interesting picks because of what they can offer if played right. At the same time, you have to take into account the risk that sometimes the game will “not sit down” and you will end up as bots for CC or buffs.
Do you play any of the featured champions? Or maybe you have a memory of a game where you were destroyed by them? Write in the comments!