London in the 60s was sleek, glamorous and cool, but with a distinctive taste of ultraviolence.
Sam Houser, founder Rock star games
The phrase “London of the Sixties” evokes many associations: Beatlemania and psychedelics, beatniks and hippies, curly hair and short straight dresses, Andy Warhol and Kate Archer… And also, as the authors of the game add. Criminal enterpriseThis is the era of monstrous police corruption, the height of organized crime and “cabinet” arbitrariness. The best time and the best place to build your own criminal empire, even if you are not interested in the culture of those years.
When I’m in 64
“In the 1960s, London, along with San Francisco, was the cultural capital of the world. So we chose it: it’s a recognizable setting for everyone, ”explains Jussi Autio, representative of the Finnish study. Endurance games. – And in the game, we try to convey the spirit of the times. The places echo the royal city, its old buildings and narrow streets. The bandits you hire in pubs are members of youth subcultures from those years: mods, rudboys, rockers, lemon heads (that’s one of the first names for skinheads). “The country itself is in crisis: in recent years it has lost many colonies, and we have a secret order in the game that wants to destroy the British Empire and ultimately end it. “
Jussi, a historian by training, warns that while the game’s plot carefully handles the realities of the past, it still allows itself some liberties. Criminal enterprise, according to the developer, made “in the style of Guy Ritchie [Guy Ritchie]: a kind of “Cards, money, two trunks” as part of the sixties. “The effects of post-image processing,” he says, “make the game” resemble movies of the day, like those with Michael Kane. ” [Michael Caine] »
The color each urban area is painted with signifies under the influence of which gang it is. To distribute it, you have to “tighten” the institution: pubs, hairdressers, laundries, “French lessons” (euphemism for brothels), etc.
With a little help from my friends
“Our studio is young,” Jussi continues, “but we’ve all been on gamedev for a long time: an average of thirteen years. »And all or almost all that we like Xcom, so in the game we try to focus on this particular series. In addition, our game is even more tactical, as the emphasis on the combat system is not on guns, but on melee. I would even say that’s our key ‘thing’.
Main occupation Criminal enterprise – It is a step-by-step confrontation in confined spaces like alleys and pubs. For example, to force the owner of the establishment to share the income, he will have to give him fists, facial protection, which will become loud and leak. Better not to stay in the building for a long time – the police will meet at the crime scene, who will not only try to stop the gang, but also remember its members with the naked eye, so that the following cases become more complicated.
Red blood cells are areas of control: if you run into them, the enemy will immediately react to this and your bandit will not be received. You can act tactically: for example, go behind the enemy and heat it with a club. The probability of success is 95% – that seems like a lot, but XCOM players are used to not relying on random number generators.
Key difference Criminal enterprise of Xcom It consists of the following: if in the latter it was not forbidden to kill enemies, then, as a rule, you just need to remove the source of the threat from the path, and the more damage you do by doing it, worse for you. There are missions where the goal is to eliminate someone, but in the long run it is not profitable to kill: the police pay much more attention to shooting than to punches.
Why the bandits Criminal enterprise he rarely uses a gun: “wet” creates more problems than it solves. However, the enemy may consider that he has nothing to lose and obtain the cannon; then your team will have to urgently change priorities and deal with the armed guy first. On paper this mechanic looks great and gives depth to the combat system, let’s see how it will be implemented.
An excellent refuge for a gunman can be both a car parked on the street and, for example, the legendary red telephone booth (in the 1960s it was already a symbol of England and was also used by others. ends).
Squirm and scream
Another advantage of a combat system based on non-lethal weapons is that it is more variable. Threats are neutralized in different ways: you can defeat the enemy (several blows will be cut with his fists) and, for example, push him so that your squad can regroup or escape through the open passage. There are more subtle maneuvers, such as insults: after hearing bad words, the enemy leaves the position and launches into the attack.
The set of actions available for a unit depends on its type. Some bandits rely on fists and brute force. Others (brilliantly referred to as “torturers” in the game) act like filthy and slender enemies, closing their eyes and hitting their genitals. Still others use whatever is at hand to do as much damage as possible. Money earned by organized crime can be spent pumping up your rooms – new levels give them new skills.
Pay attention to the bottom panel: the gangster already has 15 possible actions.
Money (that’s what I want)
Successful operations bring resources, mainly money. The more resources you have at your disposal, the more units you can rent and the more they can be equipped. A successful gang captures more and more establishments and therefore attracts more and more attention.
Yes in the same XCOM: unknown enemy the threat was only from the aliens, there are many other sources here: neither the owners of the institutions you “cover” like you, nor the other gangs, nor the police, nor the mysterious Masonic lodge, yearning for collapse of the British Empire. The war will have to be fought on several fronts at the same time, but it is impossible to let go. Let’s say if you escalate the conflict with the police rather than extinguish it, the “bobby” will first take calls faster than usual, then they will start arresting your bandits and raiding your property. How to reduce the desired level? Don’t make too much noise, don’t hide the evidence, and if you push it all the way, look for dirt on corrupt politicians.
You cannot enter a pub asking for a tribute (even if it is called “Deaf Tramp”): you must first send a detachment for recognition. It will help you find out which enemies stand against you.
The last ace up his sleeve Endurance games: If the role of the leader of a criminal gang seems too immoral to you, you can play for Scotland Yard. Many mechanics will remain in place, but the object of the game will be the exact opposite: to find criminal groups and push them to the point. However, for the first pass, as the developers say, this mode is not very suitable: at the beginning it is better to play for the bandits. To catch the criminal, it is advisable to start being in his shoes.
Development Criminal enterprise It only started last year, but the game’s authors promise to release it sometime next summer. She, according to them, is almost ready: there has been polishing and the last balance changes. Impressive speed, especially if you think about the complex mathematical pattern a game should have under the hood.
I love the aesthetics of London, the history of the 60s and the series. Xcom – and it seems that Criminal enterprise It will be for me one of the most anticipated releases of this year. Unless, of course, you forget your name, it is too unforgettable and as if it had been taken from the same generator as Empire of Sin.
Source: The Verge