Crash 4 gets extra crunchy layer at 4K/60 FPS and DualSense.
In October 2020, Voxel published the review of Crash Bandicoot 4: It’s About Time under the anthem that experience is the sweetness we all dreamed of for the return of the marsupial, born as a PlayStation brand mascot and eventually spread across all platforms.
After a slug of N. Sane Trilogy, which remastered the classic trilogy for today, and Crash Team Racing: Nitro-Fueled, in which the characters screech in the Nintendo-style kart, the breath was brief for the franchise’s much-loved sequel. – with all the responsibility that carries.
After showing up on PS4 and Xbox One, Crash 4 now embraces PS5, Xbox Series X|S, Switch and PC (after consoles), making it a multifaceted product full of upgrades. Let’s see what this version brings freshness to those who have played and newcomers on duty.
Classic upgrade combo: 4K and 60 FPS
The tone of next-gen upgrades has been the same: when a title receives the update package, the applicable effects are usually on resolution and frame rate, adjusting the 4K value up there, close to the native level (2,160 p), and stabilizing the frame rate at 60 frames.
Crash 4 is no different. The look is a match on PS5 and Xbox Series X, with dynamic resolution that always seeks around 2,160 p and performance optimized to run at 60 FPS for as long as possible. Additional shadows here, refined light there, and textures readjusted with anisotropic filtering: it’s hard to pinpoint too many disparities between the two consoles.
In terms of performance, it doesn’t even help to “dry up” the rival platform: both devices maintain stability at 60 frames per second, with occasional drops in cinematics or in sections full of elements. Again: it’s rare to happen. Therefore, the 4K + 60 FPS combo works as expected, given the usual fluctuations in resolution and performance.
The version provided by Activision for the purpose of this content was the PS5 version, so it is this duality of the blue and green sides of the force that we are based on.
DualSense: Extra Pinch
Currently, the publisher boasts three cutting-edge studios handling adaptations or retrofits: Vicarious Visions (from Tony Hawk’s Pro Skater 1+2 and N. Sane Trilogy), Beenox (from Crash Team Racing: Nitro-Fueled) and Toys for Bob, responsible for the retraction of the Spyro trilogy and now for Crash 4.
In addition to the audiovisual concern, the team added an extra touch to the PS5 experience thanks to DualSense implementations. Adaptive triggers vibrate at the tips of the nails when Tawna uses her hook or where Crash breaks through obstacles on a turbo-powered jet ski.
Neo Cortex, in turn, fries enemies with the rays of his blaster, felt in the vibration of the control at the moment of impact, in subtle tones. DualSense activates this differentiated responsiveness at specific times in the journey and seeks to place itself as a surprise factor to take the player out of the routine with quick tactile pinch of vibration.
The same goes for 3D audio: with a headset (on the PS5), Crash 4 is more spacey (and special) than on the TV speakers. The scope delivery shows its charm in the phases where you must run away from a giant creature or object running towards the screen.
Free upgrade and save transfer, yes!
Unlike what it did with its latest games that were upgraded to the next generation, such as Tony Hawk’s Pro Skater 1+2 and Call of Duty: Black Ops Cold War, Activision gave the seal to Crash 4 to offer players an update free on PS5 and Xbox Series X|S from PS4 and Xbox One, respectively.
In a flash, there is a transfer of progress. Yes, we know that the practice of cross-save should be a consensus between studios and publishers, but unfortunately it isn’t. The measure applies in isolated, infrequent cases. The news, therefore, is always an encouragement for those who want to continue the journey with the improvements built into the new consoles – or for those looking for the hard-earned platinum/1,000 g of this “masochistic” experience.
Worth the purchase?
If you haven’t had a chance to play Crash 4 yet, let’s paraphrase a few words from the original review here on Voxel: we already had high expectations for everything that had been publicized and for trusting Toys for Bob’s work, but we were also a flea behind of the ear for imagining that they could “reheat” some things from the remastered trilogy. However, no: everything is new, redone, rebuilt and well applied within the pillars that built the franchise.
It is light and pleasant to accompany, especially when washed down with the beautiful Portuguese dubbing. As the upgrade is free on PS5 and Xbox Series X|S, simply transition the experience naturally to the capabilities that new consoles offer and redeem your crusade for platinum or 1,000g.
Anyone who hasn’t played should do themselves this favor to see how the marsupial was resurrected in the right way and what that means in paving the way for the franchise’s future. Crash 4 is an all-you-can-eat pizza all-you-can-eat, with lots of flavors on offer and the main thing: authenticity.