Cyberpunk 2077 developer comments on the issue of the cut content.

IN BRIEF:

  • Miles Tost from CD Projekt RED on Discord referred to content that was cut from Cyberpunk 2077 – for example, the technician’s specialization;
  • the developer emphasized that cutting things out and limiting the scale of the game is a natural part of the production process;
  • The creator also noted that people who are not sure that they will like CP2077 should wait with the purchase until they are able to form an opinion.
  • In a recent post on the official Cyberpunk 2077 channel on Discord, Miles Tost – senior level designer at CD Projekt RED – addressed the issue of content that was cut from the game. As the developer emphasized, the fact that the final version of the production differs from the material shown in 2018 is completely normal.

    A few words on the cut content: removing features and scaling down is a perfectly normal part of the creative process. This is clearly seen in our game, as we were delighted to succumb to the wishes of the community and showed you this demo in 2018. Think about it. The game – 2 years from the premiere. Of course we change and fine-tune things, and of course we also have ideas that look great on paper, but don’t do that well in the game, with all the other features.

    Cyberpunk 2077 developer comments on the issue of the cut content

    With The Witcher 3, we also cut a ton of things, but in the end it all made the game better. I understand that these kinds of things are disappointing when they happen and also difficult to understand without all the context of the development environment, but in this case I am asking for your trust. Take a look at the stories of so many other games you like. Believe me when I say that in the course of their production some beloved features were also cut and you still enjoy these games today, maybe even because of those cuts.

    In the end, it’s all about how much fun you enjoy the game and its systems, and we’re doing everything we can to make sure it’s as great an experience as possible. Sometimes you have to make some difficult decisions to do this, and this time you had the opportunity to see it – we read.

    Cyberpunk 2077 developer comments on the issue of the cut content

    The developer also noted that in some cases, players criticize the creators for removing things that were never intended to be in the game – such as dual-weapon combat. Miles Tost added that people who have doubts about the quality of Cyberpunk 2077 should wait until the reviews appear with the purchase.

    We have never had a fight with two weapons, and I have spoken my opinion on techie many times; I don’t know what else to say about it, except maybe if you are unsure please wait for the premiere, reviews and opinion of someone you trust. Not every game is for everyone, it’s not in our power to change that haha. Nobody is forcing you to buy the game on your first day, and nobody at CDPR wants you to be disappointed with a production you might not like – stated the developer.

    Cyberpunk 2077 developer comments on the issue of the cut content
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