Details of Crash Bandicoot 4 on PS5, Series X and Switch: save data, Dualsense, resolution ….
Toys for Bob offers new details on the PS5, Xbox Series X and Nintendo Switch versions of Crash Bandicoot 4: load times, save data, resolution on Switch …
Crash Bandicoot 4 It’s About Time returned the famous marsupial to its glory days, and from March 12 we will be able to enjoy it on new generation consoles, PlayStation 5 and Xbox Series X, and also in Nintendo Switch. Toys for Bob announced yesterday these new versions, which will be expressly adapted to the technical characteristics of each console.
In the next-gen, the game will benefit from graphics in 4K and 60 fps, something that will benefit the cartoon aspect of the game. Perhaps more important to gamers who had it on PS4 and Xbox One is that they have greatly reduced loading times, one of the most widespread criticisms of the first version.
In case there was any doubt, in an interview for Push Square, Toys for Bob confirms that it is a native version of PS5 and Xbox Series X, which does not work due to backward compatibility. It may keep save data from PS4 and One to PS5 and Series X, and there will be a free update between versions (except for Japan for some reason).
The game content will be the same on all platforms (don’t look for extra levels or anything like that), but on PS5 you will enjoy using the Dualsense features. The adaptive triggers They will be noticed in characters like Cortex and Tawna, who use a laser gun and a grappling hook. In addition, it will be integrated into the Activities function of the Sony console menu.
Ubisoft has yet to decide if it will raise the price of next-gen games in 2021
As for Nintendo Switch, they confirmed that it will have a 30fps framerate, and it will be viewed at 720p in handheld mode and 1080p in TV mode. He claims that the version performs just as well as the other consoles.
the crash 4 switch conversion is interesting. rather than downporting the game by decreasing the resolution and having a blurry / soft look like many ports, they’ve reworked the models and assets to have something more cell-shaded, keeping the rez high but getting a different look pic.twitter.com / P5NZUN3drh
– kano (@Kanozu_) February 9, 2021
Twitter user Kanozu compared the trailer for Crash Bandicoot 4 on Switch and the one on PS4, noting that many of the game’s models and assets had been manually retouched, offering a more “cel-shading” look, instead of drastically reducing the resolution on Switch, as has happened with other ports (with horrible results …).
Source: Push Square, Nintendo Life