EA explains all the changes we’ll see in FIFA 20.
FIFA 20 will be one of the main games at the Electronic Arts conference at E3 2019. To get the word out, the company has explained what we can expect from the new installment of this football simulator that year after year manages to place itself in the Top of video game sales. Let’s go with the news:
“We have listened to your comments throughout the year and we want to correct some things that you have indicated; others have not been corrected in the last patches and we would like to explain why”
“We want to share some initial thoughts on the things we work on going forward. We hope to answer some of your frequently asked questions and clarify the prioritization and work process with respect to your most recent comments. Please note that the content a The following will not be changed in FIFA 19, but during the life cycle of the next title. “

AI defense: the defense system, the positioning and the cadences and fluidity on the field will be adjusted. More emphasis will be placed on manual defense and those who execute it will obtain more satisfactory results. A new planned entry system will be implemented.
Balance in one-on-one shots: the accuracy of the shots in one-on-one situations will be improved so that more shots go inside the goal for greater authenticity of the easy chances that occur within the area, the reactions of the goalkeepers will be reviewed, they will be retouched obvious scoring chances, outside-of-the-foot shots and more.

Exact completions: Green period will be shortened to execute exact shots from 2-4 frames to 2 frames for all shots. In this way, it will be more difficult to execute them and more skill will be required. The precision of exact shots so that slightly less exact shots are produced.
Crossing and shots with volleys: in the next FIFA the effectiveness of shots and crosses with volleys (or high crosses) will be reduced.

Chained Watermarks– In general, it will be easier to make a mistake when performing complex watermarks such as The Tornado or the ball lifts, with which players will have a greater chance of losing control.
Positioning in the rehearsed plays– Markings and positioning should be more realistic when defending or attacking during rehearsed plays.

Goalkeeper manual movements– The effectiveness of the goalkeeper’s manual movements will be drastically reduced to make them slower and more realistic.
Passes: more possibility of error when passing from difficult positions and more precision in very easy passes. A new powerful passing and running mechanic will be activated.
Change of players– Some issues related to changing players will be fixed. “The team is in the process of improving turn accuracy in many situations, including ball-in-the-air, deflections and crosses,” says EA.

AI defense: the defense system, the positioning and the cadences and fluidity on the field will be adjusted. More emphasis will be placed on manual defense and those who execute it will obtain more satisfactory results. A new planned entry system will be implemented.
Balance in one-on-one shots: the accuracy of the shots in one-on-one situations will be improved so that more shots go inside the goal for greater authenticity of the easy occasions that occur within the area, the reactions of the goalkeepers will be reviewed, they will be retouched obvious scoring chances, outside-of-the-foot shots and more.
Exact completions: Green period will be shortened to execute exact shots from 2-4 frames to 2 frames for all shots. In this way, it will be more difficult to execute them and more skill will be required. The precision of exact shots so that slightly less exact shots are produced.

Crossing and shots with volleys: in the next FIFA the effectiveness of shots and crosses with volleys (or high crosses) will be reduced.
Chained Watermarks– In general, it will be easier to make a mistake when performing complex watermarks such as The Tornado or the ball lifts, with which players will have a greater chance of losing control.
Positioning in the rehearsed plays– Markings and positioning should be more realistic when defending or attacking during rehearsed plays.
Goalkeeper manual movements– The effectiveness of the goalkeeper’s manual movements will be drastically reduced to make them slower and more realistic.

Passes: more possibility of error when passing from difficult positions and more precision in very easy passes. A new powerful passing and running mechanic will be activated.
Change of players– Some issues related to changing players will be fixed. “The team is in the process of improving the accuracy of changes in many situations, including ball-in-the-air, deflections and crosses,” says EA.