Elden Ring will support ray tracing and performance mode on PS5 and Xbox Series.

Bandai Namco and FromSoftware have confirmed that Elden Ring will launch with performance- and resolution-prioritizing modes on PS5 and Xbox Series, while Ray Tracing will come via an update for new consoles (except Xbox Series S) and PC. but it was unclear whether this will be at launch or later.

The performance mode adjusts the resolution and graphics so that the game runs at 60 fps, while the resolution mode focuses on showing the best possible visuals, but at 30 fps.

Both the PS5 and Xbox Series X will support up to 4K (in resolution mode) and up to 60 fps (in performance mode). On Xbox Series S, the game will run at up to 1440p in resolution mode and 60 fps in performance mode. On PC, Elden Ring’s frame rate will be a maximum of 60 fps.

Elden Ring will support ray tracing and performance mode on PS5 and Xbox Series

On last-gen consoles, the game will run at up to 1800p (checkerboard) on PS4 Pro and traditional PS4 will run at 1080p. In both, the game will be playable at 30 fps. On Xbox One X, the game will run at 4K/30 fps and on Xbox One at 900p/30 fps.

As far as cross-gen support is concerned, Elden Ring can be ported between the Xbox Series and Xbox One versions, and save data from each can be shared with each other. On Sony consoles, the PS4 version can be ported to the PS5 version and save data transferred, but the PS5 version cannot be ported to the PS4 version.

Elden Ring will support ray tracing and performance mode on PS5 and Xbox Series

Elden Ring will be out on February 25, 2022.