Five things that turned out today about Ghost of Tsushima.

In an 18-minute demo, we saw the gameplay for the mid-summer PS4-exclusive Ghost of Tsushima.

It’s true that The Last of Us Part II is now being pushed better by Sony, but it’s only a few weeks later that Ghost of Tsushima, the other big PS4 exclusive of the year, arrives. We’ve seen little of it, we’ve heard little about it so far, but based on what we’ve seen and heard so far, we believe Sucker Punch does a good job – it could easily be that this game will be what Guerrilla had Horizon Zero Dawn. The 18-minute presentation revealed a couple of interesting things, which we have collected below.

Five things that turned out today about Ghost of Tsushima

A light wind carries you on your way

The team has tried to minimize the role of the HUD, so if we select a point on the map we want to get to, the wind that fades at the touch of a button will show us where to go, not some lame indicator at the top of the screen. Smoke signals popping up in the distance indicate people in trouble, and if a fox or bird pops up, it may be worth following him because they may show hidden nooks. Mapping abandoned buildings is also recommended.

Mowing, but with common sense

The outcome of the fights is not decided by whether we press the attack button fast enough, it will be a much bigger art to keep our heads. When we meet someone, we can challenge them to a duel and practice it in a 1 on 1 fight with even a single, well-timed cut. We need to be careful not to waste energy and every hit hits. Other combat poses will be more effective per opponent, and with a well-timed pass we can break through the defense and then make a point at the end of the fight with a stab. In addition to the sword, we can also use a bow.

Five things that turned out today about Ghost of Tsushima

True spirits do it that way

The real tough ones stand up in front of their opponents, of course, and cut them down like a good samurai, but tricky ghosts (you know, Ghost of Tsushima is the name of the game) can stealth and dexterity. We can divert the attention of the wicked, and then sneak behind them, pierce their throats, or jump off roofs to do silence with multiple opponents at once. The smoke bomb can also be an effective tool, and if we have shown that it is not worth having fun with us, we can frighten the Mongols. Transport is aided by a grappling hook.

You would dress again

Customization will be about more than finding the prettiest mockery and the helmet visible from afar. Our clothing can be tailored to our chosen style of play, with different elements we can be better samurai or ghosts. Of course, we can also repaint individual garments.

Five things that turned out today about Ghost of Tsushima

Like a Japanese painting

No modern game is worth anything if it doesn’t have a photo mode, especially if it’s as beautiful as Tsushima. We will be able to adjust the direction and speed of the wind, change what leaves or other objects fly in the wind, and also what music to play as we compose. Gourmets can play Japanese dubbing, and even more serious samurai movie fans can play in black and white.

On July 17, we’ll be able to cut into the game, which for the time being looks like an illegal Japanese Assassin’s Creed, but it could be even more than that. Or less. We haven’t been left without questions, but we hope to get answers to everything soon.

Five things that turned out today about Ghost of Tsushima

How did you like it?

  • Developer: Sucker Punch Productions
  • Publisher: Sony Computer Entertainment
  • Platform: PlayStation 4
  • Style: Action
  • Appearance: 7/17/2020

Ghost of Tsushima is a samurai action game from the Infamous series development team, the story of which takes place in 1274, and focuses on the last surviving member of the legendary samurai warriors, who, under the control of the players, the innocent.