Football Manager 2015 analysis
I never tire of recommending Football Manager to my friends. It is one of those games that, if you are passionate about football, it does not disappoint. It is liked by those who read sports websites every day, those who know by heart how much money almost any player on their team has signed for or those who get nervous if they do not watch the weekend games. It is a game for football fans, for those who enjoy rumors, with young promises: for those of us who, in short, are bar coaches and would jump onto the field, without problems, to make four changes and give a couple of shouts .
The basics to understand: you do not play any games, you can only see how they develop and the grace is in managing the team. One of the novelties of FM2015 is that now, as soon as you start, you can decide what type of manager you are, if more of the tracksuit or more of the suits, if you like more to be on the grass or more in the office. We already started badly: this decision should not be taken a priori or by adjusting some bars and points, this is demonstrated as you play. And how do I know what kind of coach I am? Isn’t it better for the game to analyze, reward and penalize you as you play?
Although FM2015 is still great there are a few details that trip it up and make it a bit more cumbersome than usual. We can influence the team in a thousand different ways, but it is never clear how to do it, how far the influence of each action reaches and, too many times, we feel that we are investing too much time in unnecessary actions. Press conferences, for example: if we decide to take charge of talking to journalists we will waste hours and hours reading questions and making statements but we will never know what real effect they have and, worst of all, we always leave with the feeling that this effect will never be determinant. The best option is usually to delegate to the second coach.
First you put your photo, you connect with Twitch (you can broadcast games) and social networks …
But if we get like that, why not delegate the talks before and after the games? Or the workouts, which are a mess? The game tries to offer you a huge number of possible managements and wants you to go deep into each one of them, but it misses your time management. Football Manager should learn to teach you what is most important and should include several levels of depth in each operation so that we do not fall into the temptation to delegate practically everything. Classic Mode is intended to be an answer to this, but a very bad one. It is another game. In this mode, everything is much more simplified, but it loses its meaning within a few hours of being with her. If it’s intended to be a rookie mode, won’t we stop being so at 10, 15, or 20 hours of play? There comes a point where Classic Mode falls short and you need more, where you want to go into normal mode, but can’t. I would play it, but I discard it because I know that the day will come when I will have to decide between losing that team that has cost me so much to get and starting a new game in Normal Mode. That is a very ugly dilemma for those of us who play Football Manager. Why divide the gaming experience by making only one mode that grows with you? Football Manager 2015 is over braking. Either it is too simple or it is too detailed; the objective would be to be able to be both according to progress in your game.
And then you choose what kind of coach you are. Couldn’t they choose for you, as you show it off?
Let’s move on to one of the most important novelties, the redesign of the interface, which recovers the vertical navigation bar that we already saw in a previous edition. I personally like it, it is agile and lets you jump from one menu to another without too many laps. But what’s even better is the contextual tutorial, which helps you make decisions in a pleasant way. When we are defining our tactics and alignment, a circle appears next to each player that tells us if they perform well or badly in that position, and there is also a color code that makes it very clear. In addition, the possibility of qualifying each position is appreciated; Now a midfielder can be defensive, offensive and supportive and assume organizational roles, coverage, support for the forward … it is one of those options that fits perfectly with all of us who usually follow football and that allows in a very clear and visual that each player does the job you have in mind.
The rest is very, very the same as in Football Manager 2014, with a structure of screens and a distribution of the information practically traced. The reactions of the players to certain events are a bit more realistic, and they tend to ask you for meetings often to explain how you plan to run the team or what role you have in mind for them. The browsing system has also undergone some improvement and it is very appreciated that you can send your scouts to look for only people with future potential, for example, or who meet very defined characteristics. On the contrary, one of the areas that needs the most work is the transfer menu, which is too sparse and lacks direct accesses: who doesn’t look for players who are about to end their contract, those of value transferable or those who don’t have a team and can they perform well? To find bargains you have to put imagination, and I don’t understand why they don’t give much more importance to this area. Pre-signing is pretty sloppy, like searches: try to find someone by name, you will get a huge list of people and you will have to enter one by one to see if they are the one you are looking for or not. Do you know how many “Sandro” there are in the world?
The graphics engine has improved a bit, but it is still very simple.
The game’s graphics engine doesn’t change either; I understand that they want to keep it simple and visually unpleasant so that the game can run on almost any team, and it seems like a wise decision. However, a twist of the s***w would not be bad either to make it more beautiful, more spectacular. During matches you can give your team instructions such as attacking on the wings or pressing more or advancing the defensive line, for example, and each of these decisions implies giving up a certain style; We can’t ask them to attack in the middle and on the wings at the same time, for example, and Football Manager 2015 does a good job of telling you what effect each instruction you give has. What is not so convincing is the infinite emphasis they put on being able to talk to the players: before the game, during the game, in the half, in the second half, after the game … it’s another of those things you don’t know very good what it is for, which is somewhat random and complicates the experience more than anything else.
All in all, Football Manager 2015 still has one of the most impressive and well-cared databases in the world. Players evolve, over the years, with realistic projections, and this is due to the vast network of scouts who help evaluate the thousands of footballers in the game. This along with the basic formula of a lifetime continues to work, but in FM2015 we began to realize that they are running out of ideas. They have put back a navigation element that they eliminated a few years ago, they have enhanced the Classic mode -which was already a basic error, a bad temporary patch-, the graphic aspect remains the same and the sections that could be improved the most, Like the signings and the scouting, they do not just convince or evolve. FM2015 is a huge soccer game that should refresh your face and bring some ideas in the future if you don’t want to tire your users.