Geoff Keighley demonstrates the PS5 controller, DualSense, live with a gameplay from Astro’s Playroom, a platform game that will be installed on each console.
DualSense, the PS5 controller, has been the protagonist of the last presentation of the Summer Game Fest. Geoff keighley has shown the controller live for the first time (so far we have only seen it in images and promotional videos).
He has compared it with the DualShcok 4, and has done a review of its functions: adaptive triggers, haptic feedback, speaker, touchpad… It also confirms that it is a bit heavier than the DualShock 4, but it feels firmer.
And immediately he started playing, which is undoubtedly the best game to demonstrate the functions of the controller: Astro’s Playroom. You can see it from minute 15 of the video.
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This game (confirming that it will not be a simple demo, and will last several hours) it will come installed in each console, and it will be a 3D platformer with various worlds. Each one is dedicated to one of the functions of the console and its control, for example
In the gameplay, we see how the little robot transforms, for example, into a robot frog. To move in little jumps, in a 2D scroll, we must move the knob to choose the direction and press the trigger. Depending on the force we put in, it will jump more or less. Keighley says that the triggers will put up resistance (something you’ll notice in games where you shoot a bow, for example) and it will be adjustable.
On another occasion even have to blow into the remote’s microphone to move a platform. And at all times we will feel in great detail the textures of the environment, such as sandstorms or snow, thanks to the vibration and the speakers.
After the gameplay, Keighley chats with Eric Lempel, Vice President of Marketing for PlayStation, who confirms that They have taught that to developers to see the possibilities of the command. He explains that they decided to create the DualSense, instead of a DualShock 5, to demonstrate “everything that could be felt with the new generation”, repeating the “we believe in generations”.
And they insist: with PS5 you can create games that were impossible before. One example is Ratchet and Clank Rift Apart, and how its way of instantly jumping between dimensions is possible only with the PS5 SSD. On PS4 it would be impossible to create a game like this: the design would have to be completely changed.
By last, reject recent rumors that pricing and bookings would be announced soon (He does not know where they came from, but it seems that they were not true) and declines to comment, at least for the moment, on whether the controller and the console will have versions of other colors. “We’ll talk about that sometime. Right now it’s hard enough to show everything we have,” he jokes.