[HOT] : How to play multiplayer on Deep Rock Galactic Part one.

Strictly cooperative multiplayer titles aren’t as common as those that focus on competition, let alone gameplay mechanics that are traditionally reserved for single-player play. This is the case with Deep Rock Galactic, a 4-player cooperative multiplayer game where the main goal is to go on an adventure in mines to collect materials and escape in one piece from the local alien threat. While the procedurally generated levels are initially engaging and the different character classes work well together, the gameplay loop starts to get stale long before it hits the endgame and prestige levels. Although it has a solid foundation, this cheaper game will appeal to a very specific type of player.

The title doesn’t have much history. The basic setup is that you are a dwarf miner who works for the Deep Rock Galactic Company, and your only task is to visit various places and mine for minerals. There is some kind of boss who communicates with you over the radio sometimes, mainly to give you instructions or congratulate you on your success. But for the most part, you just live the life of a resource gatherer without a lot of flair and storytelling, going mission after mission.

Players have a small central Space Rig hub they can walk around, play a basic mini-game, order a drink from the bar, or dance to a jukebox. But more importantly, there are also computer stations from which you can access your character upgrades, perks, visual customization options, and other menus. When you’re ready, you step into the drilling rig and its descent to the planetary surface. As the level begins, players emerge into a series of randomly generated caverns where they explore, mine, and complete objectives.

[HOT] : How to play multiplayer on Deep Rock Galactic Part one

One of the strengths of Deep Rock Galactic is the procedurally generated levels. You might find yourself in one of different biomes – sand, rock, volcanic, etc. – which offer different visual styles and occasional gameplay differences such as Radiance Crystals, Flame Wells, and Blowers. Although it takes place underground, the game still has windstorms and rain, which remains unexplained. Another key aspect is that all of these caverns are devoid of light, so players carry unlimited but short-lived glowsticks to help light up the world. One of the most memorable moments, which happens over and over again, is casting light in front of you to reveal the surroundings, a deep pit, or precious minerals. These little kinds of revelations continue to be engaging throughout.

To explore these caves, players have a pickaxe that allows them to destroy anything in sight. Much like Minecraft or Terraria, you spend a lot of time with your face in rock textures, hitting them. It takes between one and three hits to break anything, and you can dig tunnels in any direction. Your objective depends on the type of mission, but generally there is a lot of mining involved in obtaining materials or creating paths to the ceiling or down steep drops. Players have limited inventory, so they bring a mobile robot that stores the team’s gear for the mission, called a MULE. While repetitive, the mining aspect doesn’t get frustrating, especially depending on what type of class you’re playing and if you have other players alongside who can work together to greatly expand the crossing options. For ease of navigation, there is a 3D topographic map of your immediate surroundings, but it doesn’t show where you’ve already explored.

[HOT] : How to play multiplayer on Deep Rock Galactic Part one

Before each mission, players can choose one of four classes, each with their own unique tool with limited uses; and yes, players can have more than one class per mission. The driller has a heavy-duty electric drill, which allows him to do anything much faster than using a pickaxe. The Engineer has a tool that allows him to create makeshift platforms, so you can comfortably mine this distant mineral near the ceiling. The Gunner is able to create ziplines between two locations, and the Scout has a grappling hook for fast traversing in any direction, as well as a useful Flare Gun that shoots bright, long-lasting light sources. Each of these tools is sufficient for personal use, but when combined they make exploration faster – like a dwarf zips up on a platform to extract something, another pierces a cliff, and a zipline is placed. for the team to use, as the flare lights up the ceiling.

The rest of each class’s arsenal is used for combat purposes. The caves you visit are infested with alien creatures, and to keep players engaged there are occasional swarm attacks that need to be repelled. The driller has a flame or ice cannon for crowd control, as well as loads of satchel and grenades. The Engineer has decoy grenades to keep the enemy distracted, while he builds automated turrets and shoots the enemy with a shotgun. The machine gunner contains a large minigun, a cluster grenade, and a temporary shield generator that enemies cannot enter. Finally, the Scout has two assault rifles and a grenade that slows down enemies.

[HOT] : How to play multiplayer on Deep Rock Galactic Part one

Despite all of these available tools, Deep Rock Galactic’s combat is messy and unsatisfying. The game balances the size of the enemy based on the number of players in a mission and also the difficulty selected. At lower levels, enemies don’t present much of a threat – all players have a rechargeable shield that runs out before your health. To restore health, you must find and extract red crystals. Interestingly, despite so many gadgets and weapons for combat, there is no healer class, so you’ll be doing a lot of circles with enemies popping up from the ground all over the place. But on higher difficulties the number of enemies becomes overwhelming, so players resort to cheaper tricks like ziplining back and forth as most enemies are melee and lack options. from a distance.

It’s not much fun being faced with a huge swarm of bugs, having to constantly revive yourself and run desperately, shooting the drop of enemies. Dead enemies leave a crumbling body for a few moments, adding to the mess. They will follow you everywhere, and bigger enemies have no problem fitting into the passages, damn physics. There’s also little enemy variety between biomes, as you’ll be repeatedly faced with the same bugs, and so combat doesn’t change, just their health and attack strength. Players will also often run out of ammo, especially on higher difficulties. To replenish, you need to mine a certain mineral, and then summon Supply Pods. Big enemy encounters on higher difficulties require so much ammo that you might need a few supplies in a single battle.

[HOT] : How to play multiplayer on Deep Rock Galactic Part one