[HOT] : Loop Hero: How to craft and dismantle items, and calculate the power of enemies?.
How to craft and dismantle objects?
This section of the guide presents the inner workings of the item crafting part of the Loop Hero game. You will learn how to craft new items. You will also learn how to destroy them to harvest resources. A summary table lists the resources needed to make the different categories of objects.
Make an object
Once the Reserve is built, you have access to the “Craft” tab in the menu to the right of the camp screen. From there you can craft items that your hero can equip for his next expeditions. Each crafting item requires different resources depending on the category to which the crafted item belongs.
It is not possible to choose or predict which item will be made, chance reigns supreme over this aspect of Loop Hero’s gameplay.
|Furniture||5x Stable wood 2x Metamorphosis|
|Tools||5x Stable metal 2x Metamorphosis|
|Food||5x Food portion 2x Metamorphosis|
|Jewelry||5x Orb of Expansion 2x Metamorphosis|
Dismount an object
Since the result of the crafted item is random, there will come a time when your stockpile will be filled with plenty of Exemplary Goods. Thus, the option “Dismount”, makes the selected object disappear in exchange for some resources.
|Furniture||1x Stable wood 2x Noticeable change|
|Tools||1x Stable metal 2x Noticeable change|
|Food||1x Food portion 2x Noticeable change|
|Jewelry||1x Orb of expansion 2x Noticeable change|
How to calculate the power of enemies?
In Loop Hero, your opponents will gain in power over successive loops. In other words, the more you loop, the more life and attack power your enemies gain.
It should be noted that the general difficulty of the game increases as you advance in successive chapters. The power buff is shown in the New Expedition Summary screen.
It is possible to derive a formula from it to calculate the power and the number of life points of the enemies according to the chapter and the current loop. This formula is as follows:
Base value x
In terms of precision and rounding, HP is always rounded up to the next whole number and damage per attack is rounded up to the second higher decimal place.
Application of the formula
For example in chapter 3, the enemies have strength and health increased by 5% and they increase by 4% per loop.
By taking a spider with 8VP, 3.1 of force,
In the 1st loop of the 3rd chapter, the spider has the following statistics:
- Point of view : 8PV x 1st loop x ( 1 + 5% ) x ( 1 + ( 1st loop – 1 ) x 4%) ⇒ 8 x 1 x 1,05 x (1 + ( 0 x 0,04 ) ) = 9 PV
- Force : 3.3 Force x 1st loop x ( 1 + 5% ) x ( 1 + ( 1st loop – 1 ) x 4%) ⇒ 3.3 x 1 x 1.05 x (1 + (0 x 0.04)) = 3.47 damage per attack
In the 5th loop of the 3rd chapter, the spider has the following statistics:
- Point of view : 8PV x 5th loop x ( 1 + 5% ) x ( 1 + ( 5th loop – 1 ) x 4%) ⇒ 8 x 5 x 1,05 x (1 + 0,16 ) = 16 PV
- Force : 3.3 Force x 5th loop x ( 1 + 5% ) x ( 1 + ( 5th loop – 1 ) x 4%) ⇒ 3.3 x 5 x 1.05 x (1 + 0.16) = 10.51 damage per attack