[HOT] : Slay The Spire: What Are All Part One Relics.
Relics found in the Tower grant you unique bonuses and remain in effect until the end of your game. They are given as rewards after defeating a powerful enemy, following the resolution of a particular event or by searching chests. Still others are only available from the merchant.
Character relics
Each character has their personal rune. When the game begins, you can have an interview with the Whale Neow to trade it for a random relic.
![[HOT] : Slay The Spire: What Are All Part One Relics [HOT] : Slay The Spire: What Are All Part One Relics](https://i0.wp.com/images.samagame.com/wp-content/06/samagame.com_25148.jpg
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Visual | name | Rarity / Type | Effet(s) |
---|---|---|---|
Serpent Ring | Basic Relic of the Silent | At the start of each fight you draw 2 additional cards. | |
Fiery blood | Base Relic of the Iron Soldier | At the end of the fight, you recover 6 VP. |
All Relics
Visual | name | Rarity / Type | Effet(s) |
---|---|---|---|
Old tea service | Commune | When you reach a resting site, you start the next fight with 2 additional resources. | |
Anchor | Commune | Start the fight with 10 Armor. | |
Self-forming clay | Unusual | When you lose HP in combat, gain 3 Armor on the next turn. | |
Art of war | Commune | If you don’t play any attacks during the turn, you gain additional Energy for the next turn. | |
Astrolabe | Boss | When you pick it up, you can choose and Transform X cards and then Upgrade them. | |
Dream Catcher | Commune | When you are resting you can add a card to your deck. | |
Rough bandages | Unusual | When you discard a card during your turn, you gain 3 Armor | |
Toolbox | Unusual | At the start of each fight, you add a card with no random color to your hand. | |
Pandora’s box | Boss | You Transform all Strike and Defense cards | |
Singing bowl | Commune | When you decide not to take a card as a reward, your Max HP increases by 2. | |
Blue candle | Unusual | Curses can be played. When you play a curse you lose 1 VP and the card is exhausted. | |
Bracelet juzu | Commune | You no longer meet monsters in the rooms ”? “ | |
Dead branch | Unusual | When you Exhaust a card, you add a random card to your hand. | |
Nloth’s Gift | Event | Triple your chances of receiving rare cards as loot from monsters. | |
Sundial | Rare | Every 3 deck shuffles you gain 2 Energy | |
Membership card | Boutique | At the next levels the number of shops increases by 50% and the products are 20% cheaper. | |
Interrogation card | Boss | When you receive a card as a reward, you choose from 4 cards instead of 3 | |
Champion’s Belt | Unusual | When you apply Vulnerability, you apply 1 Weakness | |
Ashes of Charon | Unusual | When you Exhaust a card, you deal 3 damage to ALL enemies. | |
Cauldron | Boutique | 5 random potions | |
Strange mushroom | Event | Under Vulnerability, damage taken increases by 25% instead of 50% | |
Cursed key | Boss | You gain 1 Energy at the start of each turn. When you open a chest, you receive a Curse. | |
Call bell | Boss | You get 3 Curses and 3 Relics. | |
Codex of Nilry | Event | At the end of each turn, you can choose 1 from 3 random cards and place it in your draw pile. | |
Box | Commune | You win 30 gold, you have 10% more chance of finding a chest in the rooms ”? “. | |
Compass | Rare | At the start of your turn, you lose 15 Armor, instead of losing everything. | |
Neow’s Lament | Event | The enemies of the first 3 fights have 1 HP. | |
Neow’s Lament | Event | The icon is desaturated when the Relic is used. | |
Devil’s heart | Unusual | When an enemy dies, gain 1 Energy and draw 1 card. | |
Letter opener | Unusual | Whenever you play 3 Skill cards in a turn, deal 5 damage to all enemies. | |
Snecko skull | Commune | When you apply poison, you apply 1 more poison. | |
Red skull | Rare | When your HP is below 50%, you have 3 additional Strength. | |
Ice cream | Rare | You now conserve your Energy between each turn. | |
Cube runique | Boss | Your max HP are reduced by 20%. When you lose VP, you draw 1 card. | |
Runic dodecahedron | Unusual | If you have all of your HP, you gain 1 Energy at the start of each turn. | |
Runic dome | Boss | You gain 1 resource at the start of each turn. At the start of each round. You can no longer see the Intentions of enemies | |
Bronze scales | Commune | When you take Attack damage you deal 3 damage back. | |
Strange spoon | Boutique | Cards to be “used up” have a 50% chance of being discarded instead. | |
Ectoplasm | Boss | You gain 1 Energy at the start of each turn. You can no longer earn gold. | |
Enchiridion | Event | You start each fight with a random Power card in your hand. Its cost is 0 | |
Century-old enigma | Unusual | The first time you lose HP in each fight, you draw 3 cards. | |
Black Star | Boss | You now get 2 Relics when you eliminate Elite enemies | |
Decorative fan | Unusual | Each time you play 3 Attack in a turn, you gain 4 Armor | |
Needle and thread | Rare | At the start of each fight, you gain 5 Plated Armor | |
Blood vial | Commune | At the start of each fight you recover 2 VP. | |
Flame in bottle | Unusual | When you pick it up, you choose an Attack card. At the start of each fight, this card is in your hand. | |
Joyful flower | Commune | Every 3 turns you gain Energy for the turn. | |
Magic flower | Rare | Healing is 50% more effective during combat. | |
Bottled lightning | Unusual | When you pick it up, you choose a Skill card. At the start of each fight, this card is in your hand. | |
Strawberry | Commune | You increase your Max HP by 7 | |
Lee’s waffle | Boutique | Your MAX HP increases by 7 and you recover all of your HP |
Ginger | Rare | Enemies can no longer weaken you. | |
Girya | Rare | You can now gain Strength at Campfires (Max 3 times) Note: This Relic unlocks the “Train” option in campfires, which increases the Strength bonus granted to your hero by one point. You can only train once per campfire and with a maximum limit of 3 Strength points. ![]() |
|
Paper frog | Unusual | Damage taken by enemies under Vulnerability increases by 75% instead of 50% | |
Paper crane | Unusual | Damage dealt by enemies under Weakness is reduced by 50%, down from 25%. | |
Golden idol | Event | When you gain gold, you recover 5 VP. | |
Bloody idol | Event | You get 25% more gold by killing your enemies. | |
Live | Rare | At the start of each fight, you discard as many cards as you want, then draw the same number. |