Gamers bred to Apple Arcade, the exclusive video game service for the company’s devices, has received one of the platform’s most anticipated new features in recent days. It is ‘Game of Thrones: Tale of Crows’, latest interactive spin-off of a franchise that, despite the end of the HBO series that made it a global phenomenon, it still has a lot to offer its fans, between new series, upcoming books and multiple video games.
That Silly Studio and Devolver Digital are responsible for This game focused on Night’s Watch, tasked with defending the northern border wall of the kingdoms of Westeros. The player controls various Lord Commanders throughout the history of the Order, which is quite a long time since Night’s Watch was founded eight thousand years ago, after The Long Night.
Among the actions that the player will have to perform is the send scouts to different points of the wall and even beyond, fortify Castle Black and play in different stories related to the Guard. You can send three expeditions at the same time, and you will receive crows telling you what they found and messages from your envoys asking you what to do next. That’s practically all, plus a few additional decisions, almost always in text format to complete the missions already entrusted or to make them evolve.
Although this is a game based primarily on textual controls, That Silly Studio gave fundamental importance to the map, which can be viewed from three angles. One of them allows you to follow the itinerary in “real” time of the expeditions, since you will witness from a bird’s-eye view how time passes and the seasons follow one another, in events with a visual effect. relaxing. Basically, the game is all about assigning missions, which are generated much faster than the way they are solved., and look. See how the map changes, Expeditions resolve their orders, and hear tales from Night’s Watch.
Je veux dire, ‘Game of Thrones: Tale of Crows’ It’s a barely interactive video game, certainly not complicated (although that doesn’t mean it’s simple) and where the duration of it derives, precisely, from the fact that the player is supposed to take pleasure in contemplating the evolution of the climate, the Wall, the trials of the sky of the expeditions. It’s the magic of the so-called idle games, of which this game from the George RR Martin saga is one of its most suitable incarnations for the general public.
Inactive games: play not to play
Essentially, idle games (also known as clicker games, although the two ended up diverging in different directions) these are games in which you have to perform either very few actions or very repetitive actions, like clicking the screen over and over again. In its most classic version, this continuous click provides the player with an income that allows him to improve his characters or buy equipment, which inevitably leads to multiplying the income.
For this reason, the mechanics of management or strategy games tend to integrate clicker games. Paradoxically or significantly, two of the games in the first round of clicker games they were not games as such: ‘Cookie Clicker’ was a joke for internet users, and ‘Cow Clicker’, an interactive experiment by video game theorist Ian Bogost. Soon these games became challenges of patience and insane skill when they became semi-role-playing games in which you just had to click, and whose titles left no doubt about their affiliation: ‘Time Clickers’, ‘Tap Heroes’, ‘Tap Tap Infinity’, ‘Insanity Clicker’ or ‘Sakura Clicker’.
This was the origin of the idle games, car clicker games like the very popular “Clicker Heroes”, at some point they don’t need clicks to move forward. They are played alone. The idle games, mixed in these categories with the clicker games, take an even more relaxed view of interactivity although, of course, have found a way to avoid their gratuitousness with different ways to finance themselves without giving up their nature contemplative.
For example, they offer the possibility of seeing advertisements to increase the speed on the way to our goals. Or, directly, pay to get a permanent bonus. Some of these bonuses are obtained by accepting the offer to restart the universe without losing what has been achieved., which speeds everything up and makes us reach the previous quit point with more benefits… and propels the life of the game to infinity.
There is idle games absolutely contemplative, no more. This is the case with titles like “AntCity”, which literally consists of seeing how an ant colony evolves, or “Terrarium: Garden Idle”, where you have to take care and maintain a terrarium in which there is certainly very little. movement. And among those which require a certain interactivity, the offer is vast: “Idle Mine Crusher” puts us in control of a machine (to be improved) which shreds all kinds of materials; ‘Adventure Capitalist’ turns you into a finance shark juggling dozens of companies very diverse; and ‘Realm Grinder’ turns you into an omniscient god of a fantasy realm, like the ‘Populous’ but by clicking on the screen.
Does the new title “Game of Thrones” suppose a sophistication of all this, the Apple version of certain leisure activities without apparent depth? Time will tell, but for now it is clear that video games have long ceased to be tests of extreme reflexes and abilities become a garden of styles, mechanics and ideas, suitable for all rhythms and all audiences.
Source : Engadget